布局:
<View
android:id="@+id/view"
android:layout_width="10dp"
android:layout_height="10dp"
android:background="@drawable/oval" />
背景:
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android" android:shape="oval">
<solid android:color="@android:color/black"/>
</shape>
代码:
package com.example.com.lianxi_02;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
import android.view.Window;
import android.widget.FrameLayout;
public class MainActivity extends AppCompatActivity {
View view;
public static final int DRAG = 1;
public static final int SCALE = 2;
int mode = 1;
int height = 10, width = 10;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
getWindow().requestFeature(Window.FEATURE_NO_TITLE);
setContentView(R.layout.activity_main);
view = findViewById(R.id.view);
}
float length = 1;
// 重写
public boolean onTouchEvent(MotionEvent event) {
int x = (int) event.getX();
int y = (int) event.getY();
// 多指触控
switch (event.getAction() & event.getActionMasked()) {
case MotionEvent.ACTION_DOWN:
mode = DRAG;
break;
case MotionEvent.ACTION_POINTER_DOWN:
Log.e("TAG", "多指移动");
mode = SCALE;
// 两个手指开始的长度是多少呢?
length = calc(event);
break;
case MotionEvent.ACTION_UP:
length = 1;
break;
case MotionEvent.ACTION_MOVE:
if (mode == DRAG) {
// 1. 单个手指
FrameLayout.LayoutParams params = new FrameLayout.LayoutParams(
width, height);
params.setMargins(x, y, 0, 0);
view.setLayoutParams(params);
} else {
// 2. 两个手指
float beilv = calc(event) / length;
width = (int) (view.getWidth() * beilv);
height = (int) (view.getHeight() * beilv);
Log.e("TAG", beilv + " " + width + " " + height);
FrameLayout.LayoutParams params = (FrameLayout.LayoutParams) view
.getLayoutParams();
params.width = width;
params.height = height;
view.setLayoutParams(params);
}
break;
}
return true;
}
// 类 Ponint
public float calc(MotionEvent event) {
float x1 = event.getX();
float y1 = event.getY();
float x2 = event.getX(1);
float y2 = event.getY(1);
return (float) Math.sqrt((x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2));
}
}