--[[
file name : 技能模块第一版
author : Clark/陈泽丹
created : 2012-11-07
purpose :
由回收系统的new出来的物体, 它自身和它的被依赖者是没有对其进行死亡操作的, 它和它的被依赖者, 只能通过向回收系统发事件让"上天"来解放资源.
回收系统实现了与引用计数管理内存相反的效果: 引用计数是最后者生效, 这里实现最早者生效.
那为什么不采用直接删除,然后后来者的操作无效即可的方案呢?
答案是如果那样做, 会有回收后再分配出去的ID被误删的可能. 而采用这种方式, 再删除时,是删除监听者, 即删除"关系", 而不是删除"目标",所以不用担心
目标回收后再分配出去的问题. 因为虽然是同一个目标,但是他们的之间的关系已不存在了.
--]]
RECOVER_MODULE_NAME = "工具库_堆内存管理"
module(RECOVER_MODULE_NAME, package.seeall)
PACK_EvtSvr = require"工具库_事件机"
PACK_GameAPI = require"工具库_插件"
PACK_Timer = require"工具库_定时器"
PACK_Trace = require"工具库_调试工具"
G_res_custodian = PACK_EvtSvr.new_evt_server()
--死亡信号
function send_delete_evt( _id )
G_res_custodian.dispatch_evt( _id, {"释放"} )
end
--托管员
function newEx( _obj, _t_id )
local listen_sign = {}
local act = PACK_EvtSvr.new_action_evt_listener()
local public = {}
function act.on_action( _evt )
if nil ~= _obj then
local len = table.getn( listen_sign )
for i=1, len do
G_res_custodian.action_map.remove_listener( listen_sign[i], act )
end
_obj.delete()
_obj = nil
listen_sign = nil
act = nil
public = nil
end
end
function public.add_listener( _lst_id )
listen_sign[ table.getn( listen_sign ) + 1 ] = _lst_id
G_res_custodian.action_map.add_listener( _lst_id, act )
end
local len = table.getn( _t_id )
for i=1, len do
public.add_listener( _t_id[i] )
end
end
--[[
file name : 技能模块第一版
author : Clark/陈泽丹
created : 2012-11-07
purpose :
--]]
GameAPI_MODULE_NAME = "工具库_插件"
module(GameAPI_MODULE_NAME, package.seeall)
--取出序例值
function get_t_set_by_i( _t )
if nil == _t then
return _t
end
local t = {}
for i,v in pairs(_t) do
t[table.getn(t) + 1] = i
end
return t
end
--取出对象值
function get_t_set_by_v( _t )
if nil == _t then
return _t
end
local t = {}
for i,v in pairs(_t) do
t[table.getn(t) + 1] = v
end
return t
end
--获得有效值
function get_valid_t( _t )
local t = {}
local len = table.getn(_t)
for i=1, len do
if nil ~= _t[i] then
t[ table.getn(t) + 1] = _t[i]
end
end
return t
end
--ID管理器
function new_index_manager()
local res = {{1,99999999}}
local public = {}
function public.take_away_index()
local t = res[1]
if table.getn(t) >= 1 then
local ret = t[1]
t[1] = t[1] + 1
if t[1] > t[2] then
res[1] = res[ table.getn( res ) ]
res[ table.getn( res ) ] = nil
end
return ret
end
return nil
end
function public.take_back_index( _index )
local t = {_index, _index}
res[ table.getn( res ) + 1] = t
if table.getn( res ) > 50 then
public.tidy()
end
end
function public.tidy()
local reflash = true
--有新合并发生则继续进行合并检测
while reflash do
reflash = false
--进行合并
local len = table.getn( res )
for i=1, len do
for j=i+1, len do
if table.getn(res[i]) > 1 and table.getn(res[j]) > 1 then
local be_mixed = true
--判断交集情况
if res[i][2]+1 < res[j][1] or res[j][2]+1 < res[i][1] then
be_mixed = false
end
--合并
if be_mixed then
local t = {}
if res[i][1] < res[j][1] then
t[1] = res[i][1]
else
t[1] = res[j][1]
end
if res[i][2] > res[j][2] then
t[2] = res[i][2]
else
t[2] = res[j][2]
end
res[i] = t
res[j] = {}
reflash = true
end
end
end
end
--刷新数据
local t = {}
local len = table.getn( res )
for i=1, len do
if table.getn(res[i]) > 1 then
t[ table.getn(t) + 1 ] = res[i]
end
end
res = t
end
end
function public.show()
local len = table.getn( res )
for i=1, len do
print(res[i][1], res[i][2])
end
end
return public
end
--1:N绑定器
function new_map_for_1_and_N()
local left_set = {}
local right_set = {}
local public = {}
--绑定索引和UID( 1:N )
function public.bind_left_and_right( _left, _right )
if nil == left_set[_left] then
left_set[_left] = {}
end
local len = table.getn(left_set[_left])
for i=1, len do
if left_set[_left][i] == _right then
return
end
end
left_set[_left][table.getn(left_set[_left])+1] = _right
right_set[_right] = _left
end
--清除绑定
function public.clear_left_and_right( _left )
local t_right = public.get_t_map_by_fb_buf_index( _left )
local len = table.getn( t_right )
for i=1, len do
right_set[ t_right[i] ] = nil
end
left_set[_left] = nil
end
--清除绑定
function public.clear_right( _left, _right )
right_set[_right] = nil
local t_right = left_set[_left]
local len = table.getn( t_right )
for i=1, len do
if t_right[i] == _right then
t_right[i] = nil
end
end
end
--通过left获得rigth表
function public.get_t_right_by_left( _left )
return get_valid_t( left_set[_left] )
end
--通过right获得left
function public.get_left_by_right( _right )
return right_set[ _right ]
end
return public
end
--buf绑定器(用于把类的实现内容弱耦合的分拆成多个模块独立完成)
function new_map_for_index_to_buf( _sign )
local index_set = {}
local public = {}
--获得绑定者标识
function public.get_sign()
return _sign
end
--绑定buf
function public.bind_index_to_buf( _index, _buf )
index_set[ _index ] = _buf
end
--清除绑定
function public.clear_index_to_buf( _index )
index_set[_index] = nil
end
--通过left获得rigth表
function public.get_buf( _index )
return index_set[ _index ]
end
return public
end
--常用绑定者
g_type_binder = new_map_for_index_to_buf( "type" )
function new_binder(_uid, _buf_type_binder, _buf_obj)
--绑定操作类型
g_type_binder.bind_index_to_buf(_uid, _buf_type_binder.get_uid() )
--绑定操作对象
_buf_type_binder.bind_index_to_buf(_uid, _buf_obj)
return _uid
end
function find_t_buf_by_type( _container, _index, _buf_type )
local t_right = _container.get_t_right_by_left( _index )
local ret = {}
local len = table.getn( t_right )
for i=1, len do
if g_type_binder.get_buf( t_right[i] ) == _buf_type then
ret[ table.getn(ret) + 1] = t_right[i]
end
end
return ret
end
--table转字符串
function sz_T2S(_table)
local szLua = ""
local t = type(_table)
if t == "number" then
szLua = szLua .. _table
elseif t == "boolean" then
szLua = szLua .. tostring(_table)
elseif t == "string" then
szLua = szLua .. string.format("%q", _table)
elseif t == "table" then
szLua = szLua .. "{"
for k, v in pairs(_table) do
szLua = szLua .. "[" .. sz_T2S(k) .. "]=" .. sz_T2S(v) .. ","
end
local metatable = getmetatable(_table)
if metatable ~= nil and type(metatable.__index) == "table" then
for k, v in pairs(metatable.__index) do
szLua = szLua .. "[" .. sz_T2S(k) .. "]=" .. sz_T2S(v) .. ","
end
end
szLua = szLua .. "}"
elseif t == "nil" then
return {}
end
return szLua
end
--提供绑定数据的函数
function clk_bind_data( t_par )
local function do_clk_bind_data()
if nil == t_par then
return nil
end
local len = table.getn( t_par )
if 0 == len then
return nil
elseif 1 == len then
return t_par[1]
elseif 2 == len then
return t_par[1], t_par[2]
elseif 3 == len then
return t_par[1], t_par[2], t_par[3]
elseif 4 == len then
return t_par[1], t_par[2], t_par[3], t_par[4]
elseif 5 == len then
return t_par[1], t_par[2], t_par[3], t_par[4], t_par[5]
elseif 6 == len then
return t_par[1], t_par[2], t_par[3], t_par[4], t_par[5], t_par[6]
elseif 7 == len then
return t_par[1], t_par[2], t_par[3], t_par[4], t_par[5], t_par[6], t_par[7]
elseif 8 == len then
return t_par[1], t_par[2], t_par[3], t_par[4], t_par[5], t_par[6], t_par[7], t_par[8]
elseif 9 == len then
return t_par[1], t_par[2], t_par[3], t_par[4], t_par[5], t_par[6], t_par[7], t_par[8], t_par[9]
elseif 10 == len then
return t_par[1], t_par[2], t_par[3], t_par[4], t_par[5], t_par[6], t_par[7], t_par[8], t_par[9], t_par[10]
elseif 11 == len then
return t_par[1], t_par[2], t_par[3], t_par[4], t_par[5], t_par[6], t_par[7], t_par[8], t_par[9], t_par[10], t_par[11]
elseif 12 == len then
return t_par[1], t_par[2], t_par[3], t_par[4], t_par[5], t_par[6], t_par[7], t_par[8], t_par[9], t_par[10], t_par[11], t_par[12]
elseif 13 == len then
return t_par[1], t_par[2], t_par[3], t_par[4], t_par[5], t_par[6], t_par[7], t_par[8], t_par[9], t_par[10], t_par[11], t_par[12], t_par[13]
else
print("clk_bind_data",1) --------------------------------------------------------
return nil
end
end
return do_clk_bind_data
end
--提供绑定函数和相关参数的
function clk_bind_fun_data( _fun, t_par )
local function do_clk_bind_fun_data()
if nil == _fun then
print("clk_bind_fun_data fun is nil", 1)
return true
end
if nil == t_par then
return _fun()
end
local len = table.getn( t_par )
if 0 == len then
return _fun()
elseif 1 == len then
return _fun(t_par[1])
elseif 2 == len then
return _fun(t_par[1], t_par[2])
elseif 3 == len then
return _fun(t_par[1], t_par[2], t_par[3])
elseif 4 == len then
return _fun(t_par[1], t_par[2], t_par[3], t_par[4])
elseif 5 == len then
return _fun(t_par[1], t_par[2], t_par[3], t_par[4], t_par[5])
elseif 6 == len then
return _fun(t_par[1], t_par[2], t_par[3], t_par[4], t_par[5], t_par[6])
elseif 7 == len then
return _fun(t_par[1], t_par[2], t_par[3], t_par[4], t_par[5], t_par[6], t_par[7])
elseif 8 == len then
return _fun(t_par[1], t_par[2], t_par[3], t_par[4], t_par[5], t_par[6], t_par[7], t_par[8])
elseif 9 == len then
return _fun(t_par[1], t_par[2], t_par[3], t_par[4], t_par[5], t_par[6], t_par[7], t_par[8], t_par[9])
elseif 10 == len then
return _fun(t_par[1], t_par[2], t_par[3], t_par[4], t_par[5], t_par[6], t_par[7], t_par[8], t_par[9], t_par[10])
elseif 11 == len then
return _fun(t_par[1], t_par[2], t_par[3], t_par[4], t_par[5], t_par[6], t_par[7], t_par[8], t_par[9], t_par[10], t_par[11])
elseif 12 == len then
return _fun(t_par[1], t_par[2], t_par[3], t_par[4], t_par[5], t_par[6], t_par[7], t_par[8], t_par[9], t_par[10], t_par[11], t_par[12])
elseif 13 == len then
return _fun(t_par[1], t_par[2], t_par[3], t_par[4], t_par[5], t_par[6], t_par[7], t_par[8], t_par[9], t_par[10], t_par[11], t_par[12], t_par[13])
else
print("clk_bind_fun_data实现",1) --------------------------------------------------------
return true
end
end
return do_clk_bind_fun_data
end
--[[
file name : 技能模块第一版
author : Clark/陈泽丹
created : 2012-11-07
purpose :
--]]
TRACE_MODULE_NAME = "工具库_调试工具"
module(TRACE_MODULE_NAME, package.seeall)
PACK_EvtSvr = require"工具库_事件机"
--Trace服
function new_Game_Trace()
local trace_svr = PACK_EvtSvr.new_evt_server()
--输出
local function do_print_on_trace_svr()
local public = PACK_EvtSvr.new_action_evt_listener()
function public.on_action( _evt )
print( _evt.evt_iid, _evt.text )
end
return public
end
trace_obj = do_print_on_trace_svr()
local public = {}
--打开输出开关
function public.open_trace( _evt_iid )
trace_svr.action_map.add_listener( _evt_iid, trace_obj )
end
--关闭输出开关
function public.close_trace( _evt_iid )
trace_svr.action_map.remove_listener( _evt_iid, trace_obj )
end
--输出调试语句
function public.trace_text( _evt_iid, _text )
trace_svr.dispatch_evt( _evt_iid, { evt_iid = _evt_iid, text = _text} )
end
return public
end
G_Trace = new_Game_Trace()
--[[
file name : 技能模块第一版
author : Clark/陈泽丹
created : 2012-11-07
purpose :
--]]
TIMER_MODULE_NAME = "工具库_定时器"
module(TIMER_MODULE_NAME, package.seeall)
PACK_GameAPI = require"工具库_插件"
PACK_Trace = require"工具库_调试工具"
--时间触发器管理者
function new_timer_manager()
local uid_manager = PACK_GameAPI.new_index_manager()
local timer_tgr_res = {}
local public = {}
--创建时间触发器
function public.new_timer_tgr( _time, _callback )
local uid = uid_manager.take_away_index()
local t =
{
tgr_uid = uid,
need_time = _time,
left_time = _time,
callback = _callback,
}
timer_tgr_res[ uid ] = t
return uid
end
--删除时间触发器
function public.delete_timer_tgr( _uid )
timer_tgr_res[ _uid ] = nil
uid_manager.take_back_index( _uid )
PACK_Trace.G_Trace.trace_text( TIMER_MODULE_NAME, "trace 删除定时器[" .. _uid .. "]" )
end
local sta_time = os.time()
--模糊触发
function public.on_vague_time()
local time_unit = 1
local cur_time = os.time()
local dt = cur_time - sta_time
if dt > time_unit then
sta_time = cur_time
local t = PACK_GameAPI.get_t_set_by_v(timer_tgr_res)
local len = table.getn( t )
for i=1, len do
--模糊触发
t[i].left_time = t[i].left_time - dt
if t[i].left_time <= 0 then
t[i].left_time = t[i].need_time
t[i].callback( t[i].tgr_uid )
end
end
end
end
--精确触发
function public.on_exact_time()
local time_unit = 1
local cur_time = os.time()
local dt = cur_time - sta_time
if dt > time_unit then
sta_time = cur_time
local t = PACK_GameAPI.get_t_set_by_v(timer_tgr_res)
local len = table.getn( t )
for i=1, len do
--精确触发
t[i].left_time = t[i].left_time - 1
if t[i].left_time <= 0 then
t[i].left_time = t[i].need_time
t[i].callback( t[i].tgr_uid )
end
end
end
end
return public
end
G_timer_manager = new_timer_manager()
--[[
file name : 技能模块第一版
author : Clark/陈泽丹
created : 2012-11-07
purpose :
--]]
EVTSVR_MODULE_NAME = "工具库_事件机"
module(EVTSVR_MODULE_NAME, package.seeall)
--否决事件监听
function new_vote_evt_listener()
local public = {}
function public.on_vote( _t_evt )
print("未实现 new_vote_evt_listener", 1)
return false
end
return public
end
--执行消息监听
function new_action_evt_listener()
local public = {}
function public.on_action( _t_evt )
print("未实现 new_action_evt_listener", 1)
end
return public
end
--完毕消息监听
function new_response_evt_listener()
local public = {}
function public.on_response( _t_evt )
print("未实现 new_response_evt_listener", 1)
end
return public
end
--消息处理机
function new_evt_server()
--查找obj位置
local function find_obj_pos(_t, _p)
local len = table.getn( _t )
for i=1, len do
if _t[i] == _p then
return i
end
end
return nil
end
--映射图
local function new_event_map()
local this_public = {}
this_public.map = {}
local remove_temp = {}
function this_public.add_listener(_evt_iid, _p_recv)
if nil == this_public.map[_evt_iid] then
this_public.map[_evt_iid] = {}
end
local t = this_public.map[_evt_iid]
if nil == find_obj_pos(t, _p_recv) then
t[ table.getn(t) + 1 ] = _p_recv
end
end
function this_public.remove_listener(_evt_iid, _p_recv)
remove_temp[ table.getn( remove_temp ) + 1 ] = {_evt_iid, _p_recv}
end
function this_public.erase()
local len = table.getn( remove_temp )
for i=1, len do
local _evt_iid = remove_temp[i][1]
local _p_recv = remove_temp[i][2]
if nil ~= this_public.map[_evt_iid] then
local t = this_public.map[_evt_iid]
local id = find_obj_pos(t, _p_recv)
if nil ~= id then
local len = table.getn(t)
t[id] = t[len]
t[len] = nil
end
if table.getn(t) <= 0 then
this_public.map[_evt_iid] = nil
end
end
end
remove_temp = {}
end
function this_public.clear()
this_public.map = {}
end
return this_public
end
--事件机
local public = {}
public.vote_map = new_event_map()
public.action_map = new_event_map()
public.response_map = new_event_map()
function public.clear()
public.vote_map.clear()
public.action_map.clear()
public.response_map.clear()
end
function public.dispatch_evt( _evt_iid, _t_evt )
public.vote_map.erase()
public.action_map.erase()
public.response_map.erase()
--否决
if nil ~= public.vote_map.map[ _evt_iid ] then
local t = public.vote_map.map[ _evt_iid ]
local len = table.getn( t )
for i=1, len do
if t[i].on_vote( _t_evt ) then
return
end
end
end
--触发
if nil ~= public.action_map.map[ _evt_iid ] then
local t = public.action_map.map[ _evt_iid ]
local len = table.getn( t )
for i=1, len do
t[i].on_action( _t_evt )
end
end
--完毕
if nil ~= public.response_map.map[ _evt_iid ] then
local t = public.response_map.map[ _evt_iid ]
local len = table.getn( t )
for i=1, len do
t[i].on_response( _t_evt )
end
end
end
return public
end
--[[
file name : 技能模块第一版
author : Clark/陈泽丹
created : 2012-11-07
purpose :
--]]
RCV_ETT_MODULE_NAME = "中间件_定时触发器"
module(RCV_ETT_MODULE_NAME, package.seeall)
PACK_EvtSvr = require"工具库_事件机"
PACK_GameAPI = require"工具库_插件"
PACK_Timer = require"工具库_定时器"
PACK_Trace = require"工具库_调试工具"
PACK_Recover = require"工具库_堆内存管理"
--定时器
function new_timer_tgr( _dt, _callback )
local public = {}
public.tm_tgr_uid = PACK_Timer.G_timer_manager.new_timer_tgr(_dt, _callback)
function public.delete()
PACK_Timer.G_timer_manager.delete_timer_tgr(public.tm_tgr_uid)
public.tm_tgr_uid = nil
end
return public
end
--[[
file name : 技能模块第一版
author : Clark/陈泽丹
created : 2012-11-07
purpose :
--]]
module("测试", package.seeall)
PACK_GameAPI = require"工具库_插件"
PACK_Timer = require"工具库_定时器"
PACK_Trace = require"工具库_调试工具"
PACK_Recover = require"工具库_堆内存管理"
PACK_TimerEx = require"中间件_定时触发器"
function send_delete_evt()
PACK_Recover.send_delete_evt( 1078 )
end
function test()
print("")
print("致晕")
print("")
end
function main()
--初始化模块
PACK_Trace.G_Trace.open_trace(PACK_TimerEx.RCV_ETT_MODULE_NAME)
PACK_Trace.G_Trace.open_trace(PACK_Recover.RECOVER_MODULE_NAME)
PACK_Trace.G_Trace.open_trace(PACK_Timer.TIMER_MODULE_NAME)
PACK_TimerEx.new_timer_tgr( 6, send_delete_evt )
PACK_Recover.newEx( PACK_TimerEx.new_timer_tgr( 2, test ), {1078} )
while true do
PACK_Timer.G_timer_manager.on_vague_time()
end
end
main()