工厂模式

/****************************
* 文件名:  简单工厂模式
* 创建人:  陈泽丹
* 创建时间:20100907
* 版本:    1.0
****************************/

 

#pragma once
#include "Product.h"


class EasyFactory
{
public:
 EasyFactory(void){}
 virtual ~EasyFactory(void){}
 Product* getProductA()
 {
  Product* pProduct = new ConcreteProductA();
  pProduct->initDialog(0);
  return pProduct;
 }
 Product* getProductB()
 {
  Product* pProduct = new ConcreteProductB();
  pProduct->initDialog(1);
  return pProduct;
 }
};

 

////////////////////////////

 

 

/****************************
* 文件名:  抽象工厂模式
* 创建人:  陈泽丹
* 创建时间:20100907
* 版本:    1.0
****************************/

 

#pragma once

class AbstractFactory
{
public:
 AbstractFactory(void){}
 virtual ~AbstractFactory(void){}
 virtual Product* getProduct() = 0;
};

class FactoryA:public AbstractFactory
{
 Product* getProduct()
 {
  Product* pProduct = new ConcreteProductA();
  pProduct->initDialog(2);
  return pProduct;
 }
};

class FactoryB:public AbstractFactory
{
 Product* getProduct()
 {
  Product* pProduct = new ConcreteProductB();
  pProduct->initDialog(3);
  return pProduct;
 }
};

 

///////////////////////////////////

 

#pragma once
#include <iostream>

using namespace std;

class Product
{
public:
 Product(void):m_iID(0){}
 virtual ~Product(void){}
 void initDialog(int i_iID){ m_iID = i_iID;}
 virtual void show() = 0;

protected:
 int  m_iID;
};

class ConcreteProductA:public Product
{
public:
 void show(){ cout<<"Game A: "<<m_iID<<endl; }
};

class ConcreteProductB:public Product
{
public:
 void show(){ cout<<"Game B: "<<m_iID<<endl; }
};

 

///////////////////////////////////////////////////

 

#include <iostream>
#include "Product.h"
#include "EasyFactory.h"
#include "AbstractFactory.h"
using namespace std;

 

void EasyFactoryModel_Client()
{
 Product* pProduct = NULL;
 EasyFactory* pEasyFactory = NULL;

 pEasyFactory = new EasyFactory();


 if( NULL != pProduct)
  delete pProduct;
 pProduct = NULL;
 pProduct = pEasyFactory->getProductA();
 pProduct->show();

 if( NULL != pProduct)
  delete pProduct;
 pProduct = NULL;
 pProduct = pEasyFactory->getProductB();
 pProduct->show();


 if( NULL != pEasyFactory)
  delete pEasyFactory;
 pEasyFactory = NULL;
 if( NULL != pProduct)
  delete pProduct;
 pProduct = NULL;
}


void AbstractFactoryModel_Client()
{
 Product* pProduct = NULL;
 AbstractFactory* pAbstractFactory = NULL;

 
 if( NULL != pProduct)
  delete pProduct;
 pProduct = NULL;
 if( NULL != pAbstractFactory)
  delete pAbstractFactory;
 pAbstractFactory = NULL;

 pAbstractFactory = new FactoryA();
 pProduct = pAbstractFactory->getProduct();
 pProduct->show();

 


 if( NULL != pProduct)
  delete pProduct;
 pProduct = NULL;
 if( NULL != pAbstractFactory)
  delete pAbstractFactory;
 pAbstractFactory = NULL;

 pAbstractFactory = new FactoryB();
 pProduct = pAbstractFactory->getProduct();
 pProduct->show();


 if( NULL != pAbstractFactory)
  delete pAbstractFactory;
 pAbstractFactory = NULL;
 if( NULL != pProduct)
  delete pProduct;
 pProduct = NULL;
}

void main()
{
 EasyFactoryModel_Client();
 AbstractFactoryModel_Client();

 system("pause");
}

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