使用WTL建立一个对话框应用程序。这篇文章我想解释一下对话框程序,对话框控件,以及自定义控件。前面曾经说过,WTL距离操作系统内核很近。从一个CEdit类的代码应该能感受到这一点。
template <class TBase>
class CEditT : public TBase
{
public:
// Constructors
CEditT(HWND hWnd = NULL) : TBase(hWnd)
{ }
CEditT< TBase >& operator =(HWND hWnd)
{
m_hWnd = hWnd;
return *this;
}
HWND Create(HWND hWndParent, ATL::_U_RECT rect = NULL, LPCTSTR szWindowName = NULL,
DWORD dwStyle = 0, DWORD dwExStyle = 0,
ATL::_U_MENUorID MenuOrID = 0U, LPVOID lpCreateParam = NULL)
{
return TBase::Create(GetWndClassName(), hWndParent, rect.m_lpRect, szWindowName, dwStyle, dwExStyle, MenuOrID.m_hMenu, lpCreateParam);
}
// Attributes
static LPCTSTR GetWndClassName()
{
return _T("EDIT");
}
BOOL CanUndo() const
{
ATLASSERT(::IsWindow(m_hWnd));
return (BOOL)::SendMessage(m_hWnd, EM_CANUNDO, 0, 0L);
}
int GetLineCount(