// Client.cpp : 定义控制台应用程序的入口点。
//UDP客户端也要绑定,还要注意通信的端口是否被占用,若不行,则更改端口号试试。
// Client.cpp : 定义控制台应用程序的入口点。
//
#include "stdafx.h"
#include "winsock2.h"
#include "windows.h"
#include "iostream"
#pragma comment(lib,"ws2_32.lib")
using namespace std;
DWORD WINAPI RecevData(LPVOID lpParameter);
SOCKET ClientSocket;
SOCKADDR_IN SverAddr;
int SverLen = sizeof(SverAddr);
HANDLE hStdout = GetStdHandle(STD_OUTPUT_HANDLE);
int _tmain(int argc, _TCHAR* argv[])
{
WSADATA wsadate;
int Ret;
if ((Ret =WSAStartup(MAKEWORD(2,1),&wsadate)) != 0 )
{
cout << "WSAStartup error " << Ret << endl;
}
ClientSocket = socket(AF_INET,SOCK_DGRAM,0);
SverAddr.sin_family = AF_INET;
SverAddr.sin_port = htons(4000);
SverAddr.sin_addr.S_un.S_addr = inet_addr("127.0.0.1");
SOCKADDR_IN ClientAddr;
ClientAddr.sin_family = AF_INET;
ClientAddr.sin_port = htons(7000);
ClientAddr.sin_addr.S_un.S_addr = htonl(INADDR_ANY);
bind(ClientSocket,(LPSOCKADDR)&ClientAddr,sizeof(ClientAddr));
HANDLE handl =CreateThread(NULL,NULL,RecevData,NULL,NULL,0);
while(1)
{
//cout<< "Client:" ;
char buffer[1024];
memset(buffer,0,1024);
SetConsoleTextAttribute(hStdout,FOREGROUND_RED|FOREGROUND_INTENSITY);
cin.getline(buffer,1024);
//cin >> buffer;
if (buffer[0] == 'q')
{
cout << "你已终止聊天" <<endl;
strcpy(buffer,"对方已终止聊天");
int Ret;
Ret = sendto(ClientSocket,buffer,strlen(buffer),0,(LPSOCKADDR)&SverAddr,sizeof(SverAddr));
if (Ret == SOCKET_ERROR)
{
cout << "sendto error " << GetLastError() <<endl;
}
break;
}
int Ret;
Ret = sendto(ClientSocket,buffer,strlen(buffer),0,(LPSOCKADDR)&SverAddr,sizeof(SverAddr));
if (Ret == SOCKET_ERROR)
{
cout << "sendto error " << GetLastError() <<endl;
continue;
}
Sleep(10);
}
closesocket(ClientSocket);
CloseHandle(handl);
WSACleanup();
return 0;
}
DWORD WINAPI RecevData(LPVOID lpParameter)
{
while(1)
{
char buffer[1024];
memset(buffer,0,1024);
int Ret;
Ret = recvfrom(ClientSocket,buffer,1024,0,(LPSOCKADDR)&SverAddr,&SverLen);
if (Ret == SOCKET_ERROR)
{
cout << "recvfrom error " << GetLastError() <<endl;
continue;
}
SetConsoleTextAttribute(hStdout,FOREGROUND_GREEN|FOREGROUND_INTENSITY);
cout << "对方说:" << buffer << endl;
SetConsoleTextAttribute(hStdout,FOREGROUND_RED|FOREGROUND_INTENSITY);
Sleep(10);
}
return 0;
}
#include "stdafx.h"
#include "winsock2.h"
#include "windows.h"
#include "iostream"
#pragma comment(lib,"ws2_32.lib")
using namespace std;
DWORD WINAPI RecevData(LPVOID lpParameter);
SOCKET SerSocket;
SOCKADDR_IN ClientAddr;
int ClientLen = sizeof(SOCKADDR);
HANDLE hStdout = GetStdHandle(STD_OUTPUT_HANDLE);
int _tmain(int argc, _TCHAR* argv[])
{
WSADATA wsadate;
int Ret;
if ((Ret =WSAStartup(MAKEWORD(2,1),&wsadate)) != 0 )
{
cout << "WSAStartup error " << Ret << endl;
}
SerSocket = socket(AF_INET,SOCK_DGRAM,0);
memset(&ClientAddr,0,sizeof(ClientAddr));
SOCKADDR_IN SverAddr;
SverAddr.sin_family = AF_INET;
SverAddr.sin_port =htons(4000);
SverAddr.sin_addr.S_un.S_addr = htonl(INADDR_ANY);
bind(SerSocket,(LPSOCKADDR)&SverAddr,sizeof(SOCKADDR));
HANDLE handl = CreateThread(NULL,NULL,RecevData,NULL,NULL,0);
while (1)
{
//cout<< "Server:" ;
char buffer[1024];
memset(buffer,0,1024);
//cin >> buffer;
SetConsoleTextAttribute(hStdout,FOREGROUND_RED|FOREGROUND_INTENSITY);
cin.getline(buffer,1024);
if (buffer[0] == 'q')
{
cout << "你已终止聊天" <<endl;
strcpy(buffer,"对方已终止聊天");
int Ret;
Ret = sendto(SerSocket,buffer,strlen(buffer),0,(LPSOCKADDR)&ClientAddr,ClientLen);
if (Ret == SOCKET_ERROR)
{
cout << "sendto error " << GetLastError() << endl;
}
break;
}
int Ret;
Ret = sendto(SerSocket,buffer,strlen(buffer),0,(LPSOCKADDR)&ClientAddr,ClientLen);
if (Ret == SOCKET_ERROR)
{
cout << "sendto error " << GetLastError() << endl;
continue;
}
Sleep(10);
}
closesocket(SerSocket);
CloseHandle(handl);
WSACleanup();
return 0;
}
DWORD WINAPI RecevData(LPVOID lpParameter)
{
while(1)
{
char buffer[1024];
memset(buffer,0,1024);
int Ret;
Ret = recvfrom(SerSocket,buffer,1024,0,(LPSOCKADDR)&ClientAddr,&ClientLen);
if (Ret == SOCKET_ERROR)
{
cout << "recvfrom error" << GetLastError() << endl;
continue;
}
SetConsoleTextAttribute(hStdout,FOREGROUND_GREEN|FOREGROUND_INTENSITY);
cout << "对方说:" << buffer << endl;
SetConsoleTextAttribute(hStdout,FOREGROUND_RED|FOREGROUND_INTENSITY);
Sleep(10);
}
return 0;
}
UDP聊天室
最新推荐文章于 2018-11-01 15:58:48 发布