local HotUpdateScene = class("HotUpdateScene", cc.Scene)
function HotUpdateScene:ctor()
local bg_1 = ccui.ImageView:create("frame/dkuang263.png"):addTo(self):move(display.cx,display.cy)
bg_1:runAction( cc.Sequence:create(cc.DelayTime:create(2) , cc.FadeOut:create(0.3),cc.CallFunc:create(function()
self:initView()
end)))
end
-- 播放一次log的动画
function HotUpdateScene:runLog()
local bg_1 = ccui.ImageView:create("frame/dkuang253.png"):addTo(self):move(display.cx,display.cy)
local sc = display.width /bg_1:getContentSize().width
bg_1:setScale(sc)
local run_1 = ccui.ImageView:create("frame/dkuang254.png"):addTo(self):move(0,display.cy):setScale(0.3)
ccui.ImageView:create("frame/dkuang255.png"):addTo(self):move(display.cx,display.cy):setScale(sc)
local run_2 = ccui.ImageView:create("frame/dkuang256.png"):addTo(self):move(display.cx,display.cy):setScale(sc)
:setOpacity(0)
local seq_f = cc.Sequence:create( cc.MoveBy:create(1,cc.p(display.width * 1.3,0)))
run_1:runAction( seq_f )
local seq = cc.Sequence:create( cc.FadeIn:create(0.4),cc.FadeOut:create(0.08),cc.FadeIn:create(0.08)
,cc.FadeOut:create(0.08),cc.FadeIn:create(0.3),cc.DelayTime:create(0.3) ,cc.CallFunc:create(
cocos2dx 3.10 lua + 热更新
最新推荐文章于 2025-03-13 11:26:18 发布