C++ QT中国象棋双人单机对战代码总结

Stone.h

#ifndef STONE_H
#define STONE_H

#include <QString>
class Stone
{
public:
    Stone();
    //定义棋子的所有类型
    enum TYPE{JIANG,CHE,PAO,MA,BING,SHI,XIANG};
    //棋子所处的行
    int _row;
    //棋子所处的列
    int _col;
    //棋子的id
    int _id;
    //棋子是否已死
    bool _dead;
    //棋子是否为红子
    bool _red;
    //棋子类型
    TYPE _type;
    //初始化棋子
    void init(int id);
    //获取棋子的类型名
    QString getText();
};
#endif // STONE_H

Stone.cpp

#include "Stone.h"

Stone::Stone()
{

}

void Stone::init(int id)
{
    // 总共有16种棋子
    struct
    {
        int row,col;
        Stone::TYPE type;
    } pos[16] = {
    {0,0,Stone::CHE},
    {0,1,Stone::MA},
    {0,2,Stone::XIANG},
    {0,3,Stone::SHI},
    {0,4,Stone::JIANG},
    {0,5,Stone::SHI},
    {0,6,Stone::XIANG},
    {0,7,Stone::MA},
    {0,8,Stone::CHE},

    {2,1,Stone::PAO},
    {2,7,Stone::PAO},
    {3,0,Stone::BING},
    {3,2,Stone::BING},
    {3,4,Stone::BING},
    {3,6,Stone::BING},
    {3,8,Stone::BING},
    };

    _id = id;
    _dead = false;
    _red = id<16;

    if(id<16)
    {
        _row = pos[id].row;
        _col = pos[id].col;
        _type = pos[id].type;
    }
    else
    {
        _row = 9 - pos[id-16].row;
        _col = 8 - pos[id-16].col;
        _type = pos[id-16].type;
    }

}

QString Stone::getText()
{
    switch (this->_type)
    {
    case CHE:
        return "车";
    case MA:
        return "马";
    case PAO:
        return "炮";
    case BING:
        return "兵";
    case JIANG:
        return "将";
    case SHI:
        return "士";
    case XIANG:
        return "相";
    }
    return "Wrong";
}

 

Board.h

#ifndef BOARD_H
#define BOARD_H

#include <QWidget>
#include "Stone.h"

class Board : public QWidget
{
    Q_OBJECT

public:
    explicit Board(QWidget *parent = 0);

    Stone _s[32];     // 32个棋子
    int _r;           // r棋子的半径,格子一半的宽度
    int _selectid;    // 被选中的棋子
    bool _bRedTurn;   // 是否轮到红方走


    // 根据行和列获取棋子的id
    int getStoneId(int row, int col);
    //计算即将行走的棋子与某一坐标之间有几颗棋子
    int num_of_Stone(int moveid,int row,int col);
    //输入行列坐标判断该坐标上有没有棋子
    bool beStone(int row,int col);
    // 判断棋子的颜色是否相同
    bool sameColor(int moveid,int killid);
    // 由点击坐标转化为棋子的行列编号
    bool getRowCol(QPoint pt, int &row, int &col);



    bool canSelect(int id);
    //最基本的能不能走的判断判断
    bool canMove(int moveid,int row,int col,int killid);
    //判断将能不能走
    bool canMoveJIANG(int moveid,int row,int col,int killid);
    //判断士能不能走
    bool canMoveSHI(int moveid,int row,int col,int killid);
    //判断象能不能走
    bool canMoveXIANG(int moveid,int r
中国象棋C++代码 #include "chess_zn.h" QTcpSocket * Chess_ZN::client = new QTcpSocket; QUndoStack * Chess_ZN::undoStack = new QUndoStack(); int Chess_ZN::second = 120; bool Chess_ZN::isTurn = false; Chess_ZN::Chess_ZN(QWidget *parent) : QWidget(parent) { init(); initElse(); } void Chess_ZN::initElse(){ treeitem = 1; timer=new QTimer; portmap=0; isConn = true; start = false; isTimer = false; isSearch = false; connect(timer,SIGNAL(timeout()),this,SLOT(stopWatch())); connect(wigettree[1],SIGNAL(itemClicked(QTreeWidgetItem*,int)),this,SLOT(getInfo(QTreeWidgetItem*))); connect(wigettree[0],SIGNAL(itemClicked(QTreeWidgetItem*,int)),this,SLOT(connectToHost_PK(QTreeWidgetItem*))); connect(client,SIGNAL(connected()),this,SLOT(connected())); //连接一旦断开 connect(client,SIGNAL(error(QAbstractSocket::SocketError)),this,SLOT(error(QAbstractSocket::SocketError ))); connect(client,SIGNAL(readyRead()),this,SLOT(readyRead())); peer = new PeerManager(this); peer->setServerPort(10001); items=wigettree[1]->currentItem(); item_pk=wigettree[0]->currentItem(); item_pk_info=wigettree[0]->currentItem(); connect(undoStack, SIGNAL(canUndoChanged(bool)),action2[8], SLOT(setEnabled(bool))); connect(undoStack, SIGNAL(canUndoChanged(bool)),action2[9], SLOT(setEnabled(bool))); connect(undoStack, SIGNAL(canUndoChanged(bool)),action2[10], SLOT(setEnabled(bool))); connect(undoStack, SIGNAL(canUndoChanged(bool)),action2[11], SLOT(setEnabled(bool))); connect(undoStack, SIGNAL(canUndoChanged(bool)),button[0], SLOT(setEnabled(bool))); connect(undoStack, SIGNAL(canUndoChanged(bool)),button[1], SLOT(setEnabled(bool))); connect(undoStack, SIGNAL(canUndoChanged(bool)),button[2], SLOT(setEnabled(bool))); connect(undoStack, SIGNAL(canUndoChanged(bool)),button[3], SLOT(setEnabled(bool))); timer->start(1000); createUndoView(); isChoose = true; tableeditor=new TableEditor("users"); } void Chess_ZN::createUndoView() { undoVie
评论 2
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值