解决问题:当使用xlua做热更新时,遇到热更新派生类的方法时,需要在lua中调用该方法中基类的方法
示例代码:
1、基类代码
using UnityEngine;
using System.Collections;
using XLua;
using System;
[Hotfix]
public class HotfixTest : MonoBehaviour {
protected LuaEnv luaenv = new LuaEnv();
public int tick = 0; //如果是private的,在lua设置xlua.private_accessible(CS.HotfixTest)后即可访问
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if (++tick % 50 == 0)
{
Debug.Log(">>>>>>>>Update in C#, tick = " + tick);
}
}
void OnGUI()
{
if (GUI.Button(new Rect(10, 100, 300, 150), "Hotfix"))
{
luaenv.DoString(@"
xlua.hotfix(CS.HotfixTest, 'Update', function(self)
self.tick = self.tick + 1
if (self.tick % 50) == 0 then
print('<<<<<<<<Update in lua, tick = ' .. self.tick)
end
end)
");
luaenv.DoString(@"
xlua.hotfix(CS.HotfixTest, 'OnKeyCodeDown_Q', function(self)
CS.UnityEngine.Debug.Log('========>xlua Q按键被按下')
end)
");
}
if (Input.GetKeyDown(KeyCode.Q))
{
OnKeyCodeDown_Q();
}
}
public virtual void OnKeyCodeDown_Q()
{
Debug.Log("======>C# 按键Q被按下");
}
}
2、派生类代码
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XLua;
[Hotfix]
public class HotfixTest3 : HotfixTest {
public override void OnKeyCodeDown_Q()
{
base.OnKeyCodeDown_Q();
Debug.Log("============>HotfixTest3 c# Q键被按下");
}
private void Update()
{
}
private void OnGUI()
{
if (Input.GetKeyDown(KeyCode.C))
{
luaenv.DoString(@"
xlua.hotfix(CS.HotfixTest3, 'OnKeyCodeDown_Q', function(self)
self:OnKeyCodeDown_Q_Parent()
CS.UnityEngine.Debug.Log('========>HotfixTest3 xlua Q按键被按下')
end)
");
}
if (Input.GetKeyDown(KeyCode.Q))
{
OnKeyCodeDown_Q();
}
}
public void OnKeyCodeDown_Q_Parent()
{
base.OnKeyCodeDown_Q();
}
}