#include <GL/glut.h>
#include<stdio.h>
#include <math.h>
#define DEG_TO_RAD 0.017453 //角度转为弧度的参数,即 2*PI/360
GLboolean rotate = GL_TRUE;
float theta=30.0; //直线与X轴正方向的夹角
float length=200.0; //直线的长度
float x=300.0, y=200.0; //直线的第一个端点
void init (void)
{
glClearColor (1.0, 1.0, 1.0, 0.0);
glMatrixMode (GL_PROJECTION);
gluOrtho2D (0.0, 640.0, 0.0, 480.0);
}
void display (void)
{
glClear (GL_COLOR_BUFFER_BIT);
glColor3f (1.0, 0.0, 0.0);
glBegin (GL_POLYGON);
glVertex2f (x, y);
glVertex2f ( x + length*cos(DEG_TO_RAD*theta),
y + length*sin(DEG_TO_RAD*theta) );
glVertex2f ( x + length*cos(DEG_TO_RAD* (theta+30) ),
y + length*sin(DEG_TO_RAD* (theta+30)) );
glEnd ( );
glutSwapBuffers ( ); //交换前后台缓存
}
void myMouse(int button, int state, int x, int y)
{
//按下鼠标左键
if(button == GLUT_LEFT_BUTTON && state == GLUT_DOWN)
theta += 5.0;
//按下鼠标右键
if(button == GLUT_RIGHT_BUTTON && state == GLUT_DOWN)
theta -= 5.0;
if (theta>360) theta -=360;
if (theta<0) theta +=360;
glutPostRedisplay(); //重新调用绘制函数
}
void main (int argc, char** argv)
{
glutInit (&argc, argv);
glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB);
glutInitWindowPosition (100, 100);
glutInitWindowSize (640, 480);
glutCreateWindow("Draw Triangle with Double Buffer");
init();
glutDisplayFunc (display);
glutMouseFunc(myMouse);
glutMainLoop ( );
}
鼠标回调函数的使用
最新推荐文章于 2025-06-22 15:45:10 发布