在pv3d中使用DAE很方便。
_viewPort = new Viewport3D(425,280);
addChild(_viewPort);
_scene = new Scene3D();
_camera = new Camera3D();
_render = new BasicRenderEngine();
var _materials:MaterialsList = new MaterialsList();
_materials.addMaterial(new BitmapFileMaterial("textures/bbattle.jpg"), "arrowMaterial3");
_dae = new DAE();
_dae.addEventListener(FileLoadEvent.LOAD_COMPLETE, onloadCompleteHandler);
_dae.addEventListener(FileLoadEvent.LOAD_ERROR, onloadErrorHandler);
_dae.load("meshes/cube.dae", _materials);
我的网站设计 web design home page
[url]http://www.webdesign-cn.com[/url]
[url]http://www.webdesign-china.cn[/url]
_viewPort = new Viewport3D(425,280);
addChild(_viewPort);
_scene = new Scene3D();
_camera = new Camera3D();
_render = new BasicRenderEngine();
var _materials:MaterialsList = new MaterialsList();
_materials.addMaterial(new BitmapFileMaterial("textures/bbattle.jpg"), "arrowMaterial3");
_dae = new DAE();
_dae.addEventListener(FileLoadEvent.LOAD_COMPLETE, onloadCompleteHandler);
_dae.addEventListener(FileLoadEvent.LOAD_ERROR, onloadErrorHandler);
_dae.load("meshes/cube.dae", _materials);
我的网站设计 web design home page
[url]http://www.webdesign-cn.com[/url]
[url]http://www.webdesign-china.cn[/url]