C++中常见的五种设计模式包括:单例模式、工厂模式、观察者模式、策略模式和装饰器模式。以下是给出每个设计模式对应的main函数和完整代码示例:
- 单例模式:
#include<iostream>
class Singleton {
private:
static Singleton* instance;
// 私有构造函数,防止外部实例化
Singleton() {}
public:
// 获取实例的唯一入口
static Singleton* getInstance() {
if (instance == nullptr) {
instance = new Singleton();
}
return instance;
}
void showMessage() {
std::cout << "Hello, I am a Singleton." << std::endl;
}
};
// 初始化实例指针为nullptr
Singleton* Singleton::instance = nullptr;
int main() {
Singleton* singleton = Singleton::getInstance();
singleton->showMessage();
return 0;
}
- 工厂模式:
#include<iostream>
// 抽象产品类
class Product {
public:
virtual void showMessage() = 0;
};
// 具体产品类A
class ConcreteProductA : public Product {
public:
void showMessage() override {
std::cout << "Hello, I am Product A." << std::endl;
}
};
// 具体产品类B
class ConcreteProductB : public Product {
public:
void showMessage() override {
std::cout << "Hello, I am Product B." << std::endl;
}
};
// 工厂类
class Factory {
public:
Product* createProduct(int type) {
if (type == 1) {
return new ConcreteProductA();
} else if (type == 2) {
return new ConcreteProductB();
} else {
return nullptr;
}
}
};
int main() {
Factory factory;
Product* productA = factory.createProduct(1);
productA->showMessage();
Product* productB = factory.createProduct(2);
productB->showMessage();
delete productA;
delete productB;
return 0;
}
- 观察者模式:
#include<iostream>
#include<vector>
// 抽象观察者类
class Observer {
public:
virtual void update(int data) = 0;
};
// 具体观察者类A
class ConcreteObserverA : public Observer {
public:
void update(int data) override {
std::cout << "Observer A: " << data << std::endl;
}
};
// 具体观察者类B
class ConcreteObserverB : public Observer {
public:
void update(int data) override {
std::cout << "Observer B: " << data << std::endl;
}
};
// 主题类(被观察者)
class Subject {
private:
int data;
std::vector<Observer*> observers;
public:
void attach(Observer* observer) {
observers.push_back(observer);
}
void setData(int value) {
data = value;
notifyObservers();
}
void notifyObservers() {
for (auto observer : observers) {
observer->update(data);
}
}
};
int main() {
Subject subject;
ConcreteObserverA observerA;
ConcreteObserverB observerB;
subject.attach(&observerA);
subject.attach(&observerB);
subject.setData(10);
return 0;
}
- 策略模式:
#include<iostream>
// 抽象策略类
class Strategy {
public:
virtual void execute() = 0;
};
// 具体策略类A
class ConcreteStrategyA : public Strategy {
public:
void execute() override {
std::cout << "Executing Strategy A." << std::endl;
}
};
// 具体策略类B
class ConcreteStrategyB : public Strategy {
public:
void execute() override {
std::cout << "Executing Strategy B." << std::endl;
}
};
// 上下文类
class Context {
private:
Strategy* strategy;
public:
void setStrategy(Strategy* strategy) {
this->strategy = strategy;
}
void executeStrategy() {
strategy->execute();
}
};
int main() {
Context context;
ConcreteStrategyA strategyA;
ConcreteStrategyB strategyB;
context.setStrategy(&strategyA);
context.executeStrategy();
context.setStrategy(&strategyB);
context.executeStrategy();
return 0;
}
- 装饰器模式:
#include<iostream>
// 抽象组件类
class Component {
public:
virtual void showMessage() = 0;
};
// 具体组件类
class ConcreteComponent : public Component {
public:
void showMessage() override {
std::cout << "Hello, I am a Concrete Component." << std::endl;
}
};
// 抽象装饰器类
class Decorator : public Component {
protected:
Component* component;
public:
Decorator(Component* component) : component(component) {}
void showMessage() override {
component->showMessage();
}
};
// 具体装饰器类A
class ConcreteDecoratorA : public Decorator {
public:
ConcreteDecoratorA(Component* component) : Decorator(component) {}
void showMessage() override {
Decorator::showMessage();
std::cout << "Additional functionality A." << std::endl;
}
};
// 具体装饰器类B
class ConcreteDecoratorB : public Decorator {
public:
ConcreteDecoratorB(Component* component) : Decorator(component) {}
void showMessage() override {
Decorator::showMessage();
std::cout << "Additional functionality B." << std::endl;
}
};
int main() {
ConcreteComponent component;
ConcreteDecoratorA decoratorA(&component);
ConcreteDecoratorB decoratorB(&decoratorA);
decoratorB.showMessage();
return 0;
}
以上是C++中常见的五种设计模式,并分别给出了每个设计模式对应的main函数和完整代码示例。