auto director = Director::getInstance();
auto glview = director->getOpenGLView();
if (!glview) {
glview = GLView::createWithRect("js-tests", Rect(0, 0, 900, 640));
director->setOpenGLView(glview);
}
CCSize frameSize = glview->getFrameSize();
CCSize winSize = CCSize(960, 640);
float scalex = frameSize.width / winSize.width;
float scaley = frameSize.width / winSize.height;
if (scalex > scaley)
{
glview->setDesignResolutionSize(winSize.width*scalex / scaley, winSize.height, ResolutionPolicy::NO_BORDER);
}
else
{
glview->setDesignResolutionSize(winSize.width, winSize.height*scaley / scalex, ResolutionPolicy::NO_BORDER);
}
我的COCOS2D-X 3.0适配方案
最新推荐文章于 2022-02-17 16:14:05 发布