非常简单的socket例子

本文提供了一个Java Socket通信的示例程序,包括服务器端和客户端的实现。通过该示例,读者可以了解如何使用Java进行Socket编程,实现基本的数据收发功能。

socket server类,接收请求

package com.wonder.socketexample;

import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.Date;

public class SocketServer {

 ServerSocket serverSocket = null;
 Socket socket = null;
 DataInputStream inStream = null;
 DataOutputStream outStream = null;

 public SocketServer() {
  try {
   serverSocket = new ServerSocket(6600);
  } catch (IOException e) {
   e.printStackTrace();
  }
 }

 public static void main(String[] args) {
  SocketServer socketServer = new SocketServer();
  socketServer.waitForClient();
 }

 public void waitForClient() {

  try {
   // 获取socket,设置inStream和outStream
   socket = serverSocket.accept();

   inStream = new DataInputStream(socket.getInputStream());
   outStream = new DataOutputStream(socket.getOutputStream());
   outStream.writeUTF("ready!");
//   socket.setSoTimeout(3000);
   // 接收和发送数据
   acceptAndSendData();

  } catch (IOException e) {
   // TODO Auto-generated catch block
   e.printStackTrace();
  }

 }

 private void acceptAndSendData() {
  boolean flag = true;

  while (flag) {
   try {
    String acceptStr = inStream.readUTF();
    System.out.println("客户端输入信息:" + acceptStr);

    if ("exit".equals(acceptStr)) {
     System.out.println("服务结束。");
     break;
    } else {
     String sendStr = String.valueOf("服务器处理:"+new Date());
     outStream.writeUTF(sendStr);
    }
   } catch (IOException e) {
    e.printStackTrace();
    break;
   }
  }

 }

-----------------------------------------

socketclient例子,输入内容,然后发给socket ,exit退出

package com.wonder.socketexample;

import java.io.BufferedReader;
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import java.io.InputStreamReader;
import java.net.Socket;
import java.net.UnknownHostException;

public class SocketClient {

 Socket socket = null;
 DataInputStream inStream = null;
 DataOutputStream outStream = null;

 public SocketClient() {
  try {
   init();
   waitData();
  } catch (UnknownHostException e) {
   e.printStackTrace();
  } catch (IOException e) {
   e.printStackTrace();
  }

 }

 private void waitData() {
  boolean flag = true;
  while (flag) {
   try {
    String acceptStr = inStream.readUTF();
    System.out.println("客户端接收到: " + acceptStr);
    BufferedReader in = new BufferedReader(new InputStreamReader(System.in));
          String str = "";
          while (str != null) {
              System.out.print("> prompt ");
              str = in.readLine();
              if("exit".equals(str)){
               System.out.println("系统退出。");
               outStream.writeUTF(str);
               return;
              }
              outStream.writeUTF(str);
          }
   } catch (Exception e) {
    e.printStackTrace();
    break;
   }

  }

 }

 private void init() throws UnknownHostException, IOException {
  socket = new Socket("127.0.0.1", 6600);
  inStream = new DataInputStream(socket.getInputStream());
  outStream = new DataOutputStream(socket.getOutputStream());
//  socket.setSoTimeout(3000);
 }

 public static void main(String[] args) {
  SocketClient client = new SocketClient();
 }

}

在C#中,Socket编程主要用于网络通信,特别是客户端-服务器模型。以下是一个简单的TCP服务器和客户端的例子: **服务器端(Server.cs):** ```csharp using System; using System.Net; using System.Net.Sockets; class Server { static void Main() { TcpListener listener = new TcpListener(IPAddress.Any, 12345); // 监听任意IP地址的12345端口 listener.Start(); Console.WriteLine("Server started, waiting for connections..."); while (true) { Socket client = listener.AcceptSocket(); // 等待新连接 Console.WriteLine($"Accepted connection from {client.RemoteEndPoint}"); using (client) { byte[] buffer = new byte[1024]; int bytesRead = client.Receive(buffer); // 接收数据 if (bytesRead > 0) Console.WriteLine($"Received message: {Encoding.ASCII.GetString(buffer, 0, bytesRead)}"); // 发送回复或处理请求... string response = "Hello from server!"; client.Send(Encoding.ASCII.GetBytes(response)); } } } } ``` **客户端(Client.cs):** ```csharp using System; using System.Net; using System.Net.Sockets; class Client { static void Main() { try { TcpClient client = new TcpClient("localhost", 12345); // 连接到服务器 Console.WriteLine($"Connected to {client.Client.RemoteEndPoint}."); using (StreamWriter writer = new StreamWriter(client.GetStream())) { writer.WriteLine("Hello from client!"); // 发送消息 using (StreamReader reader = new StreamReader(client.GetStream())) { string response = reader.ReadLine(); Console.WriteLine($"Received: {response}"); } } client.Close(); } catch (Exception ex) { Console.WriteLine($"Error: {ex.Message}"); } } } ``` 在这个例子中,服务器监听指定端口,接受新的客户端连接并交换消息。客户端创建到服务器的连接,发送一条消息并接收响应。
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