/*
* FUNCTION: Controls all frontal collisions.
*
* USED BY: This script is part of the PlayerFrontCollider prefab.
*
*/
using UnityEngine;
using System.Collections;
public class PlayerFrontColliderScriptCS : MonoBehaviour {
private PlayerSidesColliderScriptCS hPlayerSidesColliderScriptCS;
private InGameScriptCS hInGameScriptCS;
AndroidJavaClass mJc;
AndroidJavaObject mJo;
void Start()
{
hPlayerSidesColliderScriptCS = (PlayerSidesColliderScriptCS)GameObject.Find("PlayerSidesCollider").GetComponent(typeof(PlayerSidesColliderScriptCS));
hInGameScriptCS = (InGameScriptCS)GameObject.Find("Player").GetComponent(typeof(InGameScriptCS));
mJc=new AndroidJavaClass("com.unity3d.player.UnityPlayer");
mJo=mJc.GetStatic<AndroidJavaObject>("currentActivity");
}
void OnCollisionEnter(Collision collision)
{
hPlayerSidesColliderScriptCS.deactivateCollider(); //dont detect stumbles on death
hInGameScriptCS.collidedWithObstacle(); //play the death scene
StartCoroutine("DieWait");
}
public bool isColliderActive() { return this.collider.enabled; }
public void activateCollider() { this.collider.enabled = true; }
public void deactivateCollider() { this.collider.enabled = false; }
IEnumerator DieWait(){
yield return new WaitForSeconds(3.0f);
mJo.Call("showSpot"); //show spot
}
}
* FUNCTION: Controls all frontal collisions.
*
* USED BY: This script is part of the PlayerFrontCollider prefab.
*
*/
using UnityEngine;
using System.Collections;
public class PlayerFrontColliderScriptCS : MonoBehaviour {
private PlayerSidesColliderScriptCS hPlayerSidesColliderScriptCS;
private InGameScriptCS hInGameScriptCS;
AndroidJavaClass mJc;
AndroidJavaObject mJo;
void Start()
{
hPlayerSidesColliderScriptCS = (PlayerSidesColliderScriptCS)GameObject.Find("PlayerSidesCollider").GetComponent(typeof(PlayerSidesColliderScriptCS));
hInGameScriptCS = (InGameScriptCS)GameObject.Find("Player").GetComponent(typeof(InGameScriptCS));
mJc=new AndroidJavaClass("com.unity3d.player.UnityPlayer");
mJo=mJc.GetStatic<AndroidJavaObject>("currentActivity");
}
void OnCollisionEnter(Collision collision)
{
hPlayerSidesColliderScriptCS.deactivateCollider(); //dont detect stumbles on death
hInGameScriptCS.collidedWithObstacle(); //play the death scene
StartCoroutine("DieWait");
}
public bool isColliderActive() { return this.collider.enabled; }
public void activateCollider() { this.collider.enabled = true; }
public void deactivateCollider() { this.collider.enabled = false; }
IEnumerator DieWait(){
yield return new WaitForSeconds(3.0f);
mJo.Call("showSpot"); //show spot
}
}