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Real-Time Shadows CHAPTER 7——Geometry-Based Soft-Shadow Methods
is chapter presents soŸ shadow methods that are based on creating the geometryfor the penumbra regions rather than purely relying on images of the scene原创 2020-01-10 20:15:14 · 335 阅读 · 0 评论 -
Real-Time Shadows CHAPTER 6——Image-Based Soft-Shadow Methods
6.1 IntroductionWhile exploring various aspects of computing shadows in the previous chapters,原创 2020-01-10 20:14:42 · 811 阅读 · 0 评论 -
Real-Time Shadows CHAPTER 5——Filtered Hard Shadows
We have seen in Chapter 3 that image-based hard shadows are prone to aliasing.原创 2020-01-10 20:14:05 · 206 阅读 · 0 评论 -
Real-Time Shadows CHAPTER 4—— Shadow-Map Sampling
in this chapter, we will concentrate on sampling error原创 2020-01-10 20:12:31 · 281 阅读 · 0 评论 -
Real-Time Shadows CHAPTER 3——Shadow-Map Aliasing
even though shadow algorithms have been around for almost as long as computer graphics itself, robust and efficient hard-shadow generation is still not a solved problem. while geometry-based algorithm...原创 2020-01-08 17:05:50 · 197 阅读 · 0 评论 -
Real-Time Shadows CHAPTER 2——Basic Shadow Techniques
over the last years, many contributions have been made in the field of shadows, and many have found their way into computer games. but at the time of this book’s writing, even though we have come a lo...原创 2020-01-08 17:03:09 · 611 阅读 · 0 评论