
engine
wodownload2
这个作者很懒,什么都没留下…
展开
专栏收录文章
- 默认排序
- 最新发布
- 最早发布
- 最多阅读
- 最少阅读
-
Monte Carlo methods for improved rendering
https://smerity.com/montelight-cpp/overviewstochastic ray tracing is one of the fundamental algorithms in computer graphics for generating photo-realistic images. we implement an unbiased monte carl...原创 2020-01-16 20:23:49 · 338 阅读 · 0 评论 -
Uniform Sampling on unit Hemisphere
https://blog.thomaspoulet.fr/uniform-sampling-on-unit-hemisphere/introductionduring the rendering process, u will need to sample points over a designated surface. in this first part (meaning there w...原创 2020-01-14 10:49:08 · 1454 阅读 · 0 评论 -
TXAA
https://www.geforce.com/hardware/technology/txaa/technologyhttps://zhuanlan.zhihu.com/p/20786650原创 2020-01-10 20:03:45 · 609 阅读 · 0 评论 -
Fast Minimum Storage Ray/Triangle Intersection
https://cadxfem.org/inf/Fast%20MinimumStorage%20RayTriangle%20Intersection.pdf原创 2020-01-09 20:58:29 · 778 阅读 · 0 评论 -
Getting Started With Compute Shaders In Unity
http://kylehalladay.com/blog/tutorial/2014/06/27/Compute-Shaders-Are-Nifty.html原创 2020-01-09 09:57:26 · 227 阅读 · 0 评论 -
Exponential Shadow Map
https://www.trentreed.net/blog/exponential-shadow-maps/https://zhuanlan.zhihu.com/p/26853641原创 2020-01-09 09:36:18 · 1040 阅读 · 0 评论 -
GPU Path Tracing in Unity – Part 3
http://blog.three-eyed-games.com/2019/03/18/gpu-path-tracing-in-unity-part-3/“Arithmetic! Algebra! Geometry! Grandiose trinity! Luminous triangle! Whoever has not known you is without sense!” – Comte...原创 2020-01-09 09:32:15 · 815 阅读 · 1 评论 -
GPU Ray Tracing in Unity – Part 2
http://blog.three-eyed-games.com/2018/05/12/gpu-path-tracing-in-unity-part-2/There is nothing worse than sharp image of a fuzzy concept.” – Ansel AdamsIn the first part of this series, we created a ...原创 2020-01-08 20:15:05 · 762 阅读 · 0 评论 -
GPU Ray Tracing in Unity – Part 1
http://blog.three-eyed-games.com/2018/05/03/gpu-ray-tracing-in-unity-part-1/These are truly exciting times for ray tracing. Latest advances like AI-accelerated denoising, Microsoft announcing native ...原创 2020-01-08 20:12:36 · 1362 阅读 · 0 评论 -
penumbra shadows in raymarched SDFs
http://www.iquilezles.org/www/articles/rmshadows/rmshadows.htmintroone of the advantes of distance fields, is that they naturally provide global information. this means that when shading a point, on...原创 2020-01-08 15:10:50 · 303 阅读 · 0 评论 -
软阴影硬阴影
https://zhuanlan.zhihu.com/p/45805097原创 2020-01-08 11:32:43 · 6135 阅读 · 0 评论 -
raymarching
https://blog.youkuaiyun.com/w450468524/article/details/51699086最近研究云的渲染接触到了体绘制,在shadertoy上看了一些例子,不过它们都是全场景体绘制的,场景中的所有物体,地形均由数学方法生成。然后用一个quad覆盖整个屏幕,对每个片段进行raymarching,甚至是raytracing。好像有一个64kb的比赛,就是用最小的程序大小,看...原创 2020-01-06 20:28:38 · 2498 阅读 · 0 评论 -
Ray Marching and Signed Distance Functions
http://jamie-wong.com/2016/07/15/ray-marching-signed-distance-functions/原创 2020-01-06 20:22:54 · 672 阅读 · 0 评论 -
有符号距离场(Signed Distance Field,SDF)
https://zhuanlan.zhihu.com/p/89701518原创 2020-01-02 20:43:25 · 12116 阅读 · 0 评论 -
Snapdragon Profiler和android studio打包总结
https://connect.unity.com/p/unityzhong-de-yin-ying-you-huahttps://zentia.github.io/2019/04/11/unity-render-optimize/https://www.cnblogs.com/alps/p/11227931.htmlhttp://blog.sina.com.cn/s/blog_5423c4...原创 2020-01-02 09:50:35 · 1124 阅读 · 0 评论 -
CBFR和CBDR
https://zhuanlan.zhihu.com/p/66884611https://zhuanlan.zhihu.com/p/66168753原创 2019-12-31 21:56:42 · 474 阅读 · 0 评论 -
TBDR
https://blog.youkuaiyun.com/leonwei/article/details/79298381https://www.expreview.com/24705-3.htmlhttp://www.klayge.org/tag/tbdr/http://www.sohu.com/a/83561143_119711原创 2019-12-31 21:34:05 · 498 阅读 · 0 评论 -
Light Space Perspective Shadow Maps
https://www.cg.tuwien.ac.at/research/publications/2004/Wimmer-2004-LSPM/Wimmer-2004-LSPM-Paper.pdf原创 2019-12-31 14:15:53 · 638 阅读 · 0 评论 -
Perspective Shadow Maps: Care and Feeding
http://download.nvidia.com/developer/GPU_Gems_2/CD/Resources/PSMs_Care_and_Feeding.pdf原创 2019-12-31 14:12:57 · 187 阅读 · 0 评论 -
Trapezoidal Shadow Maps (TSM) - Recipe
https://www.comp.nus.edu.sg/~tants/tsm/TSM_recipe.html原创 2019-12-31 14:11:56 · 318 阅读 · 0 评论 -
Anti-aliasing and Continuity with Trapezoidal Shadow Maps
https://www.comp.nus.edu.sg/~tants/tsm.html原创 2019-12-31 14:11:13 · 163 阅读 · 0 评论 -
Moving Frostbite to Physically Based Rendering 3.0
https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf3.1.2 Material modelsin the context of this standard material model, a surface response f is often decompos...原创 2019-11-18 17:47:50 · 1562 阅读 · 0 评论 -
游戏引擎介绍
寒霜引擎是瑞典DICE游戏工作室为著名电子游戏产品《战地》系列设计的一款3D游戏引擎。该引擎从2006年起开始研发,第一款使用寒霜引擎的游戏在2008年问世。Unrealunreal是由epic开发,是目前世界知名授权最广的游戏引擎之一,占有全球商用游戏引擎80%的市场份额。...原创 2019-11-16 10:17:21 · 961 阅读 · 0 评论