网上看到些Unity3D的公告板的方法,国内的有问题,国外的那个http://www.unifycommunity.com/wiki/index.php?title=CameraFacingBillboard还是对的,不过初始朝向方向要是+-Z轴。下面第二段代码效果比较好,有时候需要将物体调整一下旋转角度,以便对准摄像机
改了点可以设置面向法线,然后对面的默认朝向就没啥子要求了。
- using UnityEngine;
- using System.Collections;
- public class Billboard : MonoBehaviour {
- public Camera m_Camera;
- public Vector3 Normal;
- Quaternion direction;
- // Use this for initialization
- void Start () {
- direction=Quaternion.FromToRotation (new Vector3 (0, 0, 1), Normal);
- }
- // Update is called once per frame
- void Update ()
- {
- transform.rotation = m_Camera.transform.rotation* direction;
- }
- }
今天又用到这个脚本,以前写那个不方便调节,在弄初始朝向的时候,用法线麻烦的很。改了哈直接保存初始旋转数据,相机获取也改了哈。
默认为空时,取当前使用相机。
- using UnityEngine;
- using System.Collections;
- public class Billboard : MonoBehaviour {
- public Camera camera;
- Quaternion direction=new Quaternion();
- // Use this for initialization
- void Start () {
- direction.x = transform.localRotation.x;
- direction.y = transform.localRotation.y;
- direction.z = transform.localRotation.z;
- direction.w = transform.localRotation.w;
- }
- // Update is called once per frame
- void Update ()
- {
- Camera cam=null;
- if (camera != null)
- {
- cam = camera;
- }
- else
- {
- cam = Camera.current;
- if (!cam)
- return;
- }
- transform.rotation = cam.transform.rotation * direction;
- }
- }