C语言一个简单的贪吃蛇程序

这是很早以前写的.好像还是有问题,"食物"的出现有可能跟墙壁重叠,懒得改啦C语言一个简单的贪吃蛇程序

#include
#include
#include
#include
#include
using namespace std;
const int HALL=20;
const int LEVEL=300;
const char T='#';
char hall[HALL][HALL]={' '};//墙壁
bool ifgameover(int,int);
void gameover();
class snake//蛇结构
{
public:
 int get_x();
 int get_y();
 void change(int,int);
 void draw(int);
 int add_head(int,int);
 void delete_tail();
 snake *snext;
 snake *slast;
private:
 int x,y;
}*phead,*ptail; //蛇头蛇尾
int snake::get_x()
{
 return x;
}
int snake::get_y()
{
 return y;
}
void snake::change(int a,int b)
{
 x=a;
 y=b;
}
int snake::add_head(int a,int b)
{
 if(hall[a][b]=='*')
  return -1;
 else{
 snake *q=new snake;
 q->change(a,b);
 q->draw(1);
 q->slast=NULL;
 q->snext=phead;
 phead->slast=q;
 phead=q;
 return 1;}
}
void snake::delete_tail()
{
 ptail->draw(2);
 snake *p=new snake;
 p=ptail->slast;
 free(ptail);
 ptail=p;
 ptail->snext=NULL;
}
void snake::draw(int a)
{
 if(a==1)
  hall[x][y]='*';
 if(a==2)
  hall[x][y]=' ';
 else
  return;
}

class food//食物
{
public:
 void getfood();
 food();
    int getfood_x();
 int getfood_y();
private:
 int x,y;
};
void food::getfood()
{
 srand((unsigned int) time(NULL));
 x=rand()%(HALL-1);
 y=rand()%(HALL-1);
 while(hall[x][y]=='*')
 {
 x=rand()%(HALL-1);
 y=rand()%(HALL-1);
 }
 hall[x][y]='$';
}
int food::getfood_x()
{
 return x;
}
int food::getfood_y()
{
 return y;
}
food::food()
{
 x=7;
 y=7;
}
class start//初始化
{
public:
 void draw();//画框框
 void draw1();//画蛇
};
void start::draw()
{
 system("CLS");
 int i,j;
 for(i=0;i<=HALL;i++){
  for(j=0;j<=HALL;j++)
  {
   if(i==0||i==HALL||j==0||j==HALL)
    cout<<T;
   else
    cout<<hall[i][j];
  }
  cout<<endl;
 }
}

void start::draw1()
{
 snake *pnew=new snake;
 phead=pnew;
 phead->slast=NULL;
 phead->change(5,6);
 pnew=(snake *)malloc(sizeof snake);
 phead->snext=pnew;
 pnew->slast=phead;
 pnew->change(5,5);
 ptail=pnew;

 pnew=(snake *)malloc(sizeof snake);
 ptail->snext=pnew;
 pnew->slast=ptail;
 pnew->change(5,4);
 ptail=pnew;

 hall[5][6]='*';
 hall[5][5]='*';
 hall[5][4]='*';
}

class moving
{
public:
 void change_point(int,char);
 bool over();
 char point;
};
void moving::change_point(int n,char a) //n==0没有按键 n==1有按键输入
{
 if(n==0)
 {
  switch(point)
  {
  case 'w':
   if(phead->add_head(phead->get_x()-1,phead->get_y())==1){}
   else gameover();
   break;
  case 's':
   if(phead->add_head(phead->get_x()+1,phead->get_y())==1){}
   else gameover();
   break;
  case 'a':
   if(phead->add_head(phead->get_x(),phead->get_y()-1)==1){}
   else gameover();
   break;
  case 'd':
   if(phead->add_head(phead->get_x(),phead->get_y()+1)==1){}
   else gameover();
   break;
  }
  ptail->delete_tail();
 }
 if(n==1)
 {
  if(a=='w' && point!='s')
   {
    if(phead->add_head(phead->get_x()-1,phead->get_y())==1)
    {ptail->delete_tail(),point=a;}
    else
     gameover();
   }
  else if(a=='s' && point!='w')
   {
    if(phead->add_head(phead->get_x()+1,phead->get_y())==1){ptail->delete_tail(),point=a;}
    else
     gameover();
   }
  else if(a=='a' && point!='d')
   {
    if(phead->add_head(phead->get_x(),phead->get_y()-1)==1){ptail->delete_tail(),point=a;}
    else
     gameover();
   }
  else if(a=='d' && point!='a')
   {
    if(phead->add_head(phead->get_x(),phead->get_y()+1)==1){ptail->delete_tail(),point=a;}
    else
     gameover();
   }
  else
   change_point(0,1);
 }
 if(n==2)
 {
  if(a=='w' && point!='s')
   {
    if(ifgameover(phead->get_x()-1,phead->get_y()))
    phead->add_head(phead->get_x()-1,phead->get_y());
    else
     gameover();
   }
  else if(a=='s' && point!='w')
  {
   if(ifgameover(phead->get_x()+1,phead->get_y()))
    phead->add_head(phead->get_x()+1,phead->get_y());
   else
    gameover();
  }
  else if(a=='a' && point!='d')
   {
    if(ifgameover(phead->get_x(),phead->get_y()-1))
    phead->add_head(phead->get_x(),phead->get_y()-1);
   else
    gameover();
   }
  else if(a=='d' && point!='a')
  {
   if(ifgameover(phead->get_x(),phead->get_y()+1))
    phead->add_head(phead->get_x(),phead->get_y()+1);
   else
    gameover();
  }
  else
  {
   switch(point)
   {
   case 'w':phead->add_head(phead->get_x()-1,phead->get_y());break;
   case 's':phead->add_head(phead->get_x()+1,phead->get_y());break;
   case 'a':phead->add_head(phead->get_x(),phead->get_y()-1);break;
   case 'd':phead->add_head(phead->get_x(),phead->get_y()+1);break;
   }
  }
 }
}

bool moving::over()
{
 if(phead->get_x()==HALL-1 || phead->get_x()==0 || phead->get_y()==HALL-1 || phead->get_y()==0 )
  return 0;
 else
  return 1;
}
void gameover()
{
 system("CLS");
 printf("\n\n\n\t\tGAME OVER!\n\n\n");
 system("pause");
 exit(0);
}
bool ifgameover(int a,int b)
{
 if(hall[a][b]=='*'|| hall[a][b]=='T')
  return 0;
 return 1;
}
int main()
{
 food f;
 start t;
 moving r;
 r.point='d';
 t.draw1();
 f.getfood();
 t.draw();
 char key;
 while(1)
 {
  fflush(stdin);
  key=NULL;
  if(phead->get_x()==f.getfood_x() && phead->get_y()==f.getfood_y())
  {
   r.change_point(2,0);
   f.getfood();
  }
  if(kbhit()==0)
   {
    r.change_point(0,0);
   }
  else
   {
    key=getch();
    r.change_point(1,key);
       }
   t.draw();
  if(r.over()==0)
  {
   gameover();
  }
  Sleep(LEVEL);
 }
}


 

以下是一个简单贪吃蛇程序,使用了C语言和SDL2图形库: ```c #include <SDL2/SDL.h> #include <stdlib.h> #include <time.h> #define BLOCK_SIZE 20 // 每个方块的大小 #define SCREEN_WIDTH 640 // 屏幕宽度 #define SCREEN_HEIGHT 480 // 屏幕高度 #define MAX_SNAKE_LENGTH 100 // 贪吃蛇最大长度 int main(int argc, char* argv[]) { SDL_Init(SDL_INIT_EVERYTHING); // 初始化SDL SDL_Window* window = SDL_CreateWindow("贪吃蛇", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN); SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, 0); // 创建渲染器 srand(time(NULL)); // 初始化随机数种子 // 贪吃蛇初始化 int snakeLength = 3; // 初始化长度 int snakeX[MAX_SNAKE_LENGTH] = { SCREEN_WIDTH / 2, SCREEN_WIDTH / 2 - BLOCK_SIZE, SCREEN_WIDTH / 2 - 2 * BLOCK_SIZE }; // 初始化x坐标 int snakeY[MAX_SNAKE_LENGTH] = { SCREEN_HEIGHT / 2, SCREEN_HEIGHT / 2, SCREEN_HEIGHT / 2 }; // 初始化y坐标 int direction = 1; // 初始化方向(1为向右,2为向下,3为向左,4为向上) // 食物初始化 int foodX = (rand() % SCREEN_WIDTH / BLOCK_SIZE) * BLOCK_SIZE; int foodY = (rand() % SCREEN_HEIGHT / BLOCK_SIZE) * BLOCK_SIZE; int running = 1; while (running) { SDL_Event event; while (SDL_PollEvent(&event)) { if (event.type == SDL_QUIT) { running = 0; } else if (event.type == SDL_KEYDOWN) { switch (event.key.keysym.sym) { case SDLK_UP: if (direction != 2) { direction = 4; } break; case SDLK_DOWN: if (direction != 4) { direction = 2; } break; case SDLK_LEFT: if (direction != 1) { direction = 3; } break; case SDLK_RIGHT: if (direction != 3) { direction = 1; } break; } } } // 移动贪吃蛇 for (int i = snakeLength - 1; i > 0; i--) { snakeX[i] = snakeX[i - 1]; snakeY[i] = snakeY[i - 1]; } switch (direction) { case 1: snakeX[0] += BLOCK_SIZE; break; case 2: snakeY[0] += BLOCK_SIZE; break; case 3: snakeX[0] -= BLOCK_SIZE; break; case 4: snakeY[0] -= BLOCK_SIZE; break; } // 判断贪吃蛇是否吃到食物 if (snakeX[0] == foodX && snakeY[0] == foodY) { snakeLength++; foodX = (rand() % SCREEN_WIDTH / BLOCK_SIZE) * BLOCK_SIZE; foodY = (rand() % SCREEN_HEIGHT / BLOCK_SIZE) * BLOCK_SIZE; } // 判断贪吃蛇是否撞墙或撞到自己 if (snakeX[0] < 0 || snakeX[0] >= SCREEN_WIDTH || snakeY[0] < 0 || snakeY[0] >= SCREEN_HEIGHT) { running = 0; } for (int i = 1; i < snakeLength; i++) { if (snakeX[0] == snakeX[i] && snakeY[0] == snakeY[i]) { running = 0; } } // 渲染贪吃蛇和食物 SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); SDL_RenderClear(renderer); SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255); SDL_Rect foodRect = { foodX, foodY, BLOCK_SIZE, BLOCK_SIZE }; SDL_RenderFillRect(renderer, &foodRect); SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255); for (int i = 0; i < snakeLength; i++) { SDL_Rect snakeRect = { snakeX[i], snakeY[i], BLOCK_SIZE, BLOCK_SIZE }; SDL_RenderFillRect(renderer, &snakeRect); } SDL_RenderPresent(renderer); } SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); SDL_Quit(); return 0; } ``` 这个程序使用SDL2图形库来渲染贪吃蛇和食物,使用随机数函数来生成食物的位置。程序中定义了一些常量,如每个方块的大小、屏幕大小和贪吃蛇的最大长度。程序中使用了一个循环来不断更新贪吃蛇和食物的位置,并在屏幕上进行渲染。在每一次循环中,程序会读取键盘输入来改变贪吃蛇的方向,并通过检测贪吃蛇的位置来判断游戏是否结束。
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