#include <graphics.h>
#include <time.h>
#include <conio.h>
#define High 800 // 游戏画面尺寸
#define Width 1000
#define CharSize 25 // 每个字符显示的大小
void main()
{
int highNum = High / CharSize;
int widthNum = Width / CharSize;
int CharRain[Width / CharSize][High / CharSize];
int CNum[Width / CharSize]; // 每一列的有效字符个数
int ColorG[Width / CharSize]; // 每一列字符的颜色
int i, j, x, y;
srand((unsigned)time(NULL));
for (i = 0; i < widthNum; i++)
{
CNum[i] = (rand() % (highNum * 9 / 10)) + highNum / 10;
ColorG[i] = 255;
for (j = 0; j < CNum[i]; j++)
CharRain[j][i] = (rand() % 26) + 65;
}
initgraph(Width, High);
BeginBatchDraw();
while (1)
{
for (i = 0; i < widthNum; i++)
{
if (CNum[i] < highNum - 1)
{
for (j = CNum[i] - 1; j >= 0; j--) //如果从零开始递加,会覆盖掉后面的字符,所以用递减的方法
CharRain[j + 1][i] = CharRain[j][i];
CharRain[0][i] = (rand() % 26) + 65;
CNum[i] = CNum[i] + 1;
}
else
{
if (ColorG[i] > 40)
ColorG[i] = ColorG[i] - 20; // 让满的这一列逐渐变暗
else
{
CNum[i] = (rand() % (highNum / 3)) + highNum / 10;
ColorG[i] = (rand() % 75) + 180;
for (j = 0; j < CNum[i]; j++)
CharRain[j][i] = (rand() % 26) + 65;
}
}
}
for (i = 0; i < widthNum; i++)
{
x = i*CharSize;
for (j = 0; j < CNum[i]; j++)
{
y = j*CharSize;
setcolor(RGB(0, ColorG[i], 0));
outtextxy(x, y, CharRain[j][i]);
}
}
FlushBatchDraw();
Sleep(100);
clearrectangle(0, 0, Width - 1, High - 1); // 清空画面全部矩形区域
}
EndBatchDraw();
_getch();
closegraph();
}
实现黑客帝国中的字符雨
最新推荐文章于 2025-07-14 21:26:05 发布