<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[一个人的MMORPG]]></title><description><![CDATA[One Thread to Rule Them All !!!]]></description><link>https://blog.youkuaiyun.com/wingser</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; wingser]]></copyright><item><title><![CDATA[一个人的MMORPG：贴个图，定个调子]]></title><link>https://blog.youkuaiyun.com/wingser/article/details/2876862</link><guid>https://blog.youkuaiyun.com/wingser/article/details/2876862</guid><author>wingser</author><pubDate>Thu, 04 Sep 2008 01:11:00 +0800</pubDate><description><![CDATA[这将是一个借鉴了dnd的背景和设定，但是相比之下更注重战斗和竞技的游戏。初具雏形，服务器端和客户端都有了。 ]]></description><category></category></item><item><title><![CDATA[新年到，总结一下一年来参与的手机游戏项目]]></title><link>https://blog.youkuaiyun.com/wingser/article/details/1511551</link><guid>https://blog.youkuaiyun.com/wingser/article/details/1511551</guid><author>wingser</author><pubDate>Sun, 18 Feb 2007 01:52:00 +0800</pubDate><description><![CDATA[新年到，，因为暂时要不做国内手机游戏的开发了， 总结一下一年来参与过的手机游戏项目恶魔城http://www.konamionline.com.cn/GenFramePage.asp?type=o_Java&keyID=15沙罗曼蛇http://www.konamionline.com.cn/GenFramePage.asp?type=o_Java&keyID=2跳舞机http://www.kon]]></description><category></category></item><item><title><![CDATA[这是一个老40上面可以运行的3D API,暂时告一段落。]]></title><link>https://blog.youkuaiyun.com/wingser/article/details/1481904</link><guid>https://blog.youkuaiyun.com/wingser/article/details/1481904</guid><author>wingser</author><pubDate>Sat, 13 Jan 2007 12:39:00 +0800</pubDate><description><![CDATA[http://sourceforge.net/projects/syjay-egl第三个魔兽模型的sample有500个面，老40因为heapsize问题会crash, 我也移植了不少其他手机，可以换来试试。EGL 3D Graphics APICopyright (C) 2007 Jiayi Wu INTRODUCTION============EGL is a pure java 3D Gra]]></description><category></category></item><item><title><![CDATA[一段midp1纹理的代码，是自己推的肯定不怎么好]]></title><link>https://blog.youkuaiyun.com/wingser/article/details/1335480</link><guid>https://blog.youkuaiyun.com/wingser/article/details/1335480</guid><author>wingser</author><pubDate>Sun, 15 Oct 2006 14:05:00 +0800</pubDate><description><![CDATA[ 一段纹理的代码，是自己推的肯定不怎么好可以把float替换为定点数,把image改为一段int 数据    public void textureTest(float x1,float y1,                            float x2,float y2,                            float x3,float y3,       ]]></description><category></category></item><item><title><![CDATA[一个粗陋的三角形填充算法]]></title><link>https://blog.youkuaiyun.com/wingser/article/details/1324302</link><guid>https://blog.youkuaiyun.com/wingser/article/details/1324302</guid><author>wingser</author><pubDate>Sat, 07 Oct 2006 15:47:00 +0800</pubDate><description><![CDATA[ 谢谢我的老师，唐泽圣教授在其《计算机图形学基础》一书中导出的通用bresenham画线算法代码    /**//**     *sample to fill a trangle on 2d screen     */    public void fillTriangle(int x1,int y1,int x2, int y2,int x3,int y3)...{        Sys]]></description><category></category></item><item><title><![CDATA[code of Liang-Barsky Clipping in opengl (java)]]></title><link>https://blog.youkuaiyun.com/wingser/article/details/1273538</link><guid>https://blog.youkuaiyun.com/wingser/article/details/1273538</guid><author>wingser</author><pubDate>Mon, 25 Sep 2006 00:04:00 +0800</pubDate><description><![CDATA[ code of Liang-Barsky Line Clipping in opengl               base on my >s codetypedef struct dcPttype...{float x;float y;}dcPt;typedef struct wcPt2type...{float x;float y;}wcPt2;#define ROUND(a]]></description><category></category></item><item><title><![CDATA[怎样开始学习OpenGL]]></title><link>https://blog.youkuaiyun.com/wingser/article/details/1273517</link><guid>https://blog.youkuaiyun.com/wingser/article/details/1273517</guid><author>wingser</author><pubDate>Mon, 25 Sep 2006 00:00:00 +0800</pubDate><description><![CDATA[ 怎样开始学习OpenGL              怎样开始学习OpenGLwingser 2004.12.6 wujiayi74@citiz.net什么是OpenGL:OpenGL（“Open Graphics Library”）是图形硬件的软件接口。OpenGL包括大约250个不同的函数，程序员可以使用这些函数设定要绘制的物体和操作，来制作交互的三维应用程序。OpenGL 是专业图形]]></description><category></category></item><item><title><![CDATA[发布你的glut程序时,记得把控制台去掉哟]]></title><link>https://blog.youkuaiyun.com/wingser/article/details/1273484</link><guid>https://blog.youkuaiyun.com/wingser/article/details/1273484</guid><author>wingser</author><pubDate>Sun, 24 Sep 2006 23:54:00 +0800</pubDate><description><![CDATA[ 发布你的glut程序时,记得把控制台去掉哟              通常我们建立console win32 application来使用glut库控制台工程让我们调试程序变得非常容易但是发布时却不那么美观怎么去掉呢?非常简单,在main文件头部加上#pragma comment( linker, "/subsystem:/"windows/" /entry:/"mainCRTStartup/"]]></description><category></category></item><item><title><![CDATA[devmater上openal的例子5在vc6确实可以跑的版本]]></title><link>https://blog.youkuaiyun.com/wingser/article/details/1273480</link><guid>https://blog.youkuaiyun.com/wingser/article/details/1273480</guid><author>wingser</author><pubDate>Sun, 24 Sep 2006 23:53:00 +0800</pubDate><description><![CDATA[        www.openal.orghttp://www.devmaster.net/articles/openal-tutorials/lesson5.php /** *//***********************************************Change by TheCell(TheCell61@hotmail.com)*I did not change]]></description><category></category></item><item><title><![CDATA[ Java 3D手机一览 []]]></title><link>https://blog.youkuaiyun.com/wingser/article/details/1273450</link><guid>https://blog.youkuaiyun.com/wingser/article/details/1273450</guid><author>wingser</author><pubDate>Sun, 24 Sep 2006 23:45:00 +0800</pubDate><description><![CDATA[ Java 3D手机一览 []              Nokia 6680/Nokia 6681/6682Nokia 6630Nokia 6255Nokia 6235Motorola A1000  **只支持CLDC1.0Motorola V980Motorola V975Motorola C980Motorola C975Motorola E398 **只支持CLDC1.0Sony ]]></description><category></category></item><item><title><![CDATA[ 下载采金子手机版]]></title><link>https://blog.youkuaiyun.com/wingser/article/details/1273432</link><guid>https://blog.youkuaiyun.com/wingser/article/details/1273432</guid><author>wingser</author><pubDate>Sun, 24 Sep 2006 23:40:00 +0800</pubDate><description><![CDATA[ 下载>手机版              http://www.syjay.com/goldminer/index.html不知道为什么手机下载有点问题，这是以前学生时候写的，过段时间有空移植一下]]></description><category></category></item><item><title><![CDATA[ 基于cldc1 和midp2的opengl(es)实现原型的里程碑0.0.1]]></title><link>https://blog.youkuaiyun.com/wingser/article/details/1273423</link><guid>https://blog.youkuaiyun.com/wingser/article/details/1273423</guid><author>wingser</author><pubDate>Sun, 24 Sep 2006 23:38:00 +0800</pubDate><description><![CDATA[ 基于cldc1 和midp2的opengl(es)实现原型的里程碑0.0.1              可按健为4628从输出可以看到，你知道这不是一个让3角型变来变去的花招，所有进入的坐标经过完整的modelview变换, projection变换，clipping，viewport变换。（其他的都还没有做）效率不好，首先代码是原型，没有任何优化，其次又有那么多console信息，但是]]></description><category></category></item><item><title><![CDATA[ 淘宝卖家销售利器 可以下载了]]></title><link>https://blog.youkuaiyun.com/wingser/article/details/1273406</link><guid>https://blog.youkuaiyun.com/wingser/article/details/1273406</guid><author>wingser</author><pubDate>Sun, 24 Sep 2006 23:35:00 +0800</pubDate><description><![CDATA[ 淘宝卖家销售利器 可以下载了              http://www.syjay.com/taobaomanager/index.html     淘宝卖家销售利器可以帮助网络卖家提高销售的业绩。广大的卖家都切身地感受到，在网络交易的实践中，回头客和老客户的比例是相当高的。因为老客户熟悉卖家 的商品品质和交易流程，对卖家有一定的了解和信心。因此如何维护卖家与老客户的联系就成了重点。淘]]></description><category></category></item><item><title><![CDATA[J2ME各种手机的问题]]></title><link>https://blog.youkuaiyun.com/wingser/article/details/1273381</link><guid>https://blog.youkuaiyun.com/wingser/article/details/1273381</guid><author>wingser</author><pubDate>Sun, 24 Sep 2006 23:29:00 +0800</pubDate><description><![CDATA[nokia1. 最近一个项目，老40的class限制大概在105k左右(所有的class加起来，混吆后，未压缩的大小)，超出一点，连构造子也进不去了，就是说，classloading的时候就out of memory了2. 6230i, 很奇怪的208x208屏幕，40系统，声音播放与40兼容, 不能servicerepaints, 否则声音播放有问题3. 7370 ，command不在左右边而在]]></description><category></category></item><item><title><![CDATA[ embedded mobile 3D graphics api (em3g)]]></title><link>https://blog.youkuaiyun.com/wingser/article/details/923174</link><guid>https://blog.youkuaiyun.com/wingser/article/details/923174</guid><author>wingser</author><pubDate>Sat, 15 Jul 2006 01:16:00 +0800</pubDate><description><![CDATA[ /* * GameCanvas.java * * Created on 2001年1月1日, 上午8:29 * * To change this template, choose Tools | Template Manager * and open the template in the editor. *//** * * @author wingser */import javax.micr]]></description><category></category></item><item><title><![CDATA[ embedded mobile 3D graphics api (em3g)]]></title><link>https://blog.youkuaiyun.com/wingser/article/details/923162</link><guid>https://blog.youkuaiyun.com/wingser/article/details/923162</guid><author>wingser</author><pubDate>Sat, 15 Jul 2006 01:11:00 +0800</pubDate><description><![CDATA[ embedded mobile 3D graphics api (em3g)                  public void paint(Graphics g){        Graphics3D g3d = Graphics3D.getInstance();         g3d.bindTarget(g);                g3d.clear();        ]]></description><category></category></item><item><title><![CDATA[3菱M750的问题们]]></title><link>https://blog.youkuaiyun.com/wingser/article/details/727627</link><guid>https://blog.youkuaiyun.com/wingser/article/details/727627</guid><author>wingser</author><pubDate>Sat, 13 May 2006 22:15:00 +0800</pubDate><description><![CDATA[1读取rms时黑屏死机，将recordstore改名后恢复正常2此款java是绿色线程，不能指望它在while中自动让给别的线程3getKeyCode(FIRE)=KEY_NUM_0，这个这个，要找确定键，得getGameAction(keycode)==8]]></description><category></category></item><item><title><![CDATA[用蓝牙向moto E680, SE S700C发送应用程序问题]]></title><link>https://blog.youkuaiyun.com/wingser/article/details/658099</link><guid>https://blog.youkuaiyun.com/wingser/article/details/658099</guid><author>wingser</author><pubDate>Mon, 10 Apr 2006 22:03:00 +0800</pubDate><description><![CDATA[类型：bug平台：moto e680, se s700c描述：使用蓝牙，通过发送对象协议发送jar文件，总是缓存着第一次安装的版本。在e680上，关闭蓝牙，手机再开仍然有此问题。解决方法：在S700C上用文件传送协议发送。]]></description><category></category></item><item><title><![CDATA[.png文件压缩利器Pngout !]]></title><link>https://blog.youkuaiyun.com/wingser/article/details/335875</link><guid>https://blog.youkuaiyun.com/wingser/article/details/335875</guid><author>wingser</author><pubDate>Mon, 04 Apr 2005 11:12:00 +0800</pubDate><description><![CDATA[但是在.png的图片应用领域里往往是能小1b就小1bpngout可以把.png里所有的鳄鱼信息全部擦除,完全无损的压缩,强力推荐下载地址:http://advsys.net/ken/utils.htm使用方法:pngout mypic.png]]></description><category></category></item><item><title><![CDATA[简简单单的singleton]]></title><link>https://blog.youkuaiyun.com/wingser/article/details/335873</link><guid>https://blog.youkuaiyun.com/wingser/article/details/335873</guid><author>wingser</author><pubDate>Mon, 04 Apr 2005 11:09:00 +0800</pubDate><description><![CDATA[做Java的singleton时,别忘了处理clone方法哦!范例 ( 摘自某不知名英文文档 )public class SingletonObject{  private SingletonObject()  {    // no code reqd  }  public static SingletonObject getSingletonObject()  {    if (ref == ]]></description><category></category></item></channel></rss>