这是一个老40上面可以运行的3D API,暂时告一段落。

EGL是一款专为J2ME移动设备设计的纯Java 3D图形API,基于CLDC 1.0,提供类似OpenGL的接口及基本的3D管线和纹理支持。该API体积小巧,经混淆后仅10KB大小,并且可以在不支持浮点运算的设备上使用固定点数进行计算。EGL已经成功在一些较旧的诺基亚S40设备上运行。

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http://sourceforge.net/projects/syjay-egl

第三个魔兽模型的sample有500个面,老40因为heapsize问题会crash, 我也移植了不少其他手机,可以换来试试。

EGL 3D Graphics API

Copyright (C) 2007 Jiayi Wu

INTRODUCTION
============

EGL is a pure java 3D Graphics API which was designed for J2ME mobile devices
and based on CLDC 1.0 only, which provided OpenGL-like interface and supports
basic 3D pipeline and texture.

FEATURES
========

EGL is small, after obfuscated, EGL's size is only 10k.
EGL is based on only CLDC1.0, so it can be easily ported to desktop or DOJA
platform.
EGL uses FIXED POINT so it can be used on devices which does not support float.
EGL supports texture.
EGL does not support light.
As tested, EGL can run on  old devices such as Nokia S40(both old and new).

LICENSE
=======

EGL is free software; you can redistribute it and/or modify it under the terms
of the GNU GENERAL PUBLIC LICENSE as published by the Free Software Foundation.
Please refer to the LICENSE file (./License.txt) for licensing details.

AUTHOR
======

Jiayi Wu
Raffles City 17F, 268 Xizang Zhong Lu, Shanghai, China.
KONAMI Shanghai.

wujiyish@msn.com
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