package fndroid.hello.launcher;
import java.util.ArrayList;
import android.content.Context;
import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;
import android.hardware.SensorManager;
import android.os.Build;
import android.util.FloatMath;
import android.util.Log;
/**
* 用于检测手机摇晃
*
* @author 郑智仁
* @see <a href="http://blog.youkuaiyun.com/zhengzhiren"
* mce_href="http://blog.youkuaiyun.com/zhengzhiren">Blog</a>
*/
public class ShakeDetector implements SensorEventListener {
/**
* 检测的时间间隔
*/
static final int UPDATE_INTERVAL = 200;
/**
* 上一次检测的时间
*/
static long mLastUpdateTime;
static long mLastShakeTime = 0;
/**
* 上一次检测时,加速度在x、y、z方向上的分量,用于和当前加速度比较求差。
*/
float mLastX, mLastY, mLastZ;
Context mContext;
SensorManager mSensorManager;
ArrayList<OnShakeListener> mListeners;
/**
* 摇晃检测阈值,决定了对摇晃的敏感程度,越小越敏感。
*/
public int shakeThreshold = 800;
public ShakeDetector(Context context) {
mContext = context;
mSensorManager = (SensorManager) context.getSystemService(Context.SENSOR_SERVICE);
mListeners = new ArrayList<OnShakeListener>();
}
/**
* 当摇晃事件发生时,接收通知
*/
public interface OnShakeListener {
/**
* 当手机摇晃时被调用
*/
void onShake();
}
/**
* 注册OnShakeListener,当摇晃时接收通知
*
* @param listener
*/
public void registerOnShakeListener(OnShakeListener listener) {
if (mListeners.contains(listener))
return;
Log.i("gang", "gang add listener");
mListeners.add(listener);
}
/**
* 移除已经注册的OnShakeListener
*
* @param listener
*/
public void unregisterOnShakeListener(OnShakeListener listener) {
mListeners.remove(listener);
}
/**
* 启动摇晃检测
*/
public void start() {
if (mSensorManager == null) {
Log.e("gang", "mSensorManager is null");
throw new UnsupportedOperationException();
}
Sensor sensor = mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
if (sensor == null) {
Log.e("gang", "sensor is null");
return;
// throw new UnsupportedOperationException();
}
boolean success = mSensorManager.registerListener(this, sensor, SensorManager.SENSOR_DELAY_GAME);
if (!success) {
Log.e("gang", "sensor listener fail!");
// throw new UnsupportedOperationException();
}
Log.i("gang", "shake sensor start");
}
/**
* 停止摇晃检测
*/
public void stop() {
if (mSensorManager != null)
mSensorManager.unregisterListener(this);
}
@Override
public void onAccuracyChanged(Sensor sensor, int accuracy) {
// TODO Auto-generated method stub
}
@Override
public void onSensorChanged(SensorEvent event) {
long currentTime = System.currentTimeMillis();
long diffTime = currentTime - mLastUpdateTime;
if (diffTime < UPDATE_INTERVAL)
return;
mLastUpdateTime = currentTime;
float x = event.values[0];
float y = event.values[1];
float z = event.values[2];
float deltaX = x - mLastX;
float deltaY = y - mLastY;
float deltaZ = z - mLastZ;
mLastX = x;
mLastY = y;
mLastZ = z;
float delta = FloatMath.sqrt(deltaX * deltaX + deltaY * deltaY + deltaZ * deltaZ) / diffTime * 10000;
Log.i("gang", "gang get event delta:" + delta + "; threshold:" +
shakeThreshold);
if (delta > shakeThreshold) { // 当加速度的差值大于指定的阈值,认为这是一个摇晃
long diffShakeTime = currentTime - mLastShakeTime;
if (diffShakeTime >= 2000) {
Log.i("gang", "gang ShakeDetector this:" + this);
Log.i("gang", "gang mLastShakeTime:" + mLastShakeTime + "; currentTime:" + currentTime);
mLastShakeTime = currentTime;
this.notifyListeners();
}
}
}
/**
* 当摇晃事件发生时,通知所有的listener
*/
private void notifyListeners() {
for (OnShakeListener listener : mListeners) {
listener.onShake();
}
}
}
import java.util.ArrayList;
import android.content.Context;
import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;
import android.hardware.SensorManager;
import android.os.Build;
import android.util.FloatMath;
import android.util.Log;
/**
* 用于检测手机摇晃
*
* @author 郑智仁
* @see <a href="http://blog.youkuaiyun.com/zhengzhiren"
* mce_href="http://blog.youkuaiyun.com/zhengzhiren">Blog</a>
*/
public class ShakeDetector implements SensorEventListener {
/**
* 检测的时间间隔
*/
static final int UPDATE_INTERVAL = 200;
/**
* 上一次检测的时间
*/
static long mLastUpdateTime;
static long mLastShakeTime = 0;
/**
* 上一次检测时,加速度在x、y、z方向上的分量,用于和当前加速度比较求差。
*/
float mLastX, mLastY, mLastZ;
Context mContext;
SensorManager mSensorManager;
ArrayList<OnShakeListener> mListeners;
/**
* 摇晃检测阈值,决定了对摇晃的敏感程度,越小越敏感。
*/
public int shakeThreshold = 800;
public ShakeDetector(Context context) {
mContext = context;
mSensorManager = (SensorManager) context.getSystemService(Context.SENSOR_SERVICE);
mListeners = new ArrayList<OnShakeListener>();
}
/**
* 当摇晃事件发生时,接收通知
*/
public interface OnShakeListener {
/**
* 当手机摇晃时被调用
*/
void onShake();
}
/**
* 注册OnShakeListener,当摇晃时接收通知
*
* @param listener
*/
public void registerOnShakeListener(OnShakeListener listener) {
if (mListeners.contains(listener))
return;
Log.i("gang", "gang add listener");
mListeners.add(listener);
}
/**
* 移除已经注册的OnShakeListener
*
* @param listener
*/
public void unregisterOnShakeListener(OnShakeListener listener) {
mListeners.remove(listener);
}
/**
* 启动摇晃检测
*/
public void start() {
if (mSensorManager == null) {
Log.e("gang", "mSensorManager is null");
throw new UnsupportedOperationException();
}
Sensor sensor = mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
if (sensor == null) {
Log.e("gang", "sensor is null");
return;
// throw new UnsupportedOperationException();
}
boolean success = mSensorManager.registerListener(this, sensor, SensorManager.SENSOR_DELAY_GAME);
if (!success) {
Log.e("gang", "sensor listener fail!");
// throw new UnsupportedOperationException();
}
Log.i("gang", "shake sensor start");
}
/**
* 停止摇晃检测
*/
public void stop() {
if (mSensorManager != null)
mSensorManager.unregisterListener(this);
}
@Override
public void onAccuracyChanged(Sensor sensor, int accuracy) {
// TODO Auto-generated method stub
}
@Override
public void onSensorChanged(SensorEvent event) {
long currentTime = System.currentTimeMillis();
long diffTime = currentTime - mLastUpdateTime;
if (diffTime < UPDATE_INTERVAL)
return;
mLastUpdateTime = currentTime;
float x = event.values[0];
float y = event.values[1];
float z = event.values[2];
float deltaX = x - mLastX;
float deltaY = y - mLastY;
float deltaZ = z - mLastZ;
mLastX = x;
mLastY = y;
mLastZ = z;
float delta = FloatMath.sqrt(deltaX * deltaX + deltaY * deltaY + deltaZ * deltaZ) / diffTime * 10000;
Log.i("gang", "gang get event delta:" + delta + "; threshold:" +
shakeThreshold);
if (delta > shakeThreshold) { // 当加速度的差值大于指定的阈值,认为这是一个摇晃
long diffShakeTime = currentTime - mLastShakeTime;
if (diffShakeTime >= 2000) {
Log.i("gang", "gang ShakeDetector this:" + this);
Log.i("gang", "gang mLastShakeTime:" + mLastShakeTime + "; currentTime:" + currentTime);
mLastShakeTime = currentTime;
this.notifyListeners();
}
}
}
/**
* 当摇晃事件发生时,通知所有的listener
*/
private void notifyListeners() {
for (OnShakeListener listener : mListeners) {
listener.onShake();
}
}
}