<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[winddarklj的专栏]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/winddarklj</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; winddarklj]]></copyright><item><title><![CDATA[OpenGL ES2.0 学习之旅(Pre 1)]]></title><link>https://blog.youkuaiyun.com/winddarklj/article/details/18792225</link><guid>https://blog.youkuaiyun.com/winddarklj/article/details/18792225</guid><author>winddarklj</author><pubDate>Sun, 26 Jan 2014 10:56:31 +0800</pubDate><description><![CDATA[2012年的中旬接触过OpenGL ES2.0， 现在3.0都出了。重新下载OpenGL ES2.0 Programming Guide，但开发了一年多了，觉得学东西，不能再像以前一样走马观花+拿来主义了。要系统地学习，沉入进去，首先第一步就是踏实基础，OpenGL ES2.0的基础在哪里？ 3D图形学！以前在学校实验室用过，有些基础，回过头再对3D图形学进行好好地梳理一遍。]]></description><category></category></item><item><title><![CDATA[IOS内存管理解]]></title><link>https://blog.youkuaiyun.com/winddarklj/article/details/8556148</link><guid>https://blog.youkuaiyun.com/winddarklj/article/details/8556148</guid><author>winddarklj</author><pubDate>Wed, 30 Jan 2013 15:23:00 +0800</pubDate><description><![CDATA[开发IOS也有一些时间了，到目前写这篇文章为止我还是很OUTt的没有用过ARC。这两天由于最后项目收工需要检测内存泄露，积累了一些内存管理知识，记录一下。
        其实Obj-C的内存机制已经属于常识，简单概括就是：
        1. 开辟内存地址空间，是通过诸如alloc, new, copy等方法分配出去，这样才能被程序中的指针变量引用到；
        2. 回收内存地址]]></description><category></category></item><item><title><![CDATA[White List]]></title><link>https://blog.youkuaiyun.com/winddarklj/article/details/8533662</link><guid>https://blog.youkuaiyun.com/winddarklj/article/details/8533662</guid><author>winddarklj</author><pubDate>Wed, 23 Jan 2013 12:58:47 +0800</pubDate><description><![CDATA[1）Steven Sinofsky

    Windows部门前总裁，在2013年春他将前往哈佛商学院教书。这就是一件非常有趣的事，我想了解他选择的目的和他的生平；

   

    2）Edward Tufte

    信息涉及和数据可视化先驱Eduward Tufte，认为我们看到的80%的“信息图”，都在设计过程中损失了信息，没有呈现事物的本来面貌。正在涉及数据分析的系]]></description><category></category></item><item><title><![CDATA[创业想法从哪里来【保罗 格雷汉姆】]]></title><link>https://blog.youkuaiyun.com/winddarklj/article/details/8533591</link><guid>https://blog.youkuaiyun.com/winddarklj/article/details/8533591</guid><author>winddarklj</author><pubDate>Wed, 23 Jan 2013 12:28:11 +0800</pubDate><description><![CDATA[November 2012

The way to get startup ideas is not to try to think of startup ideas. It's to look for problems, preferably problems you have yourself.

The very best startup ideas tend to have thr]]></description><category></category></item><item><title><![CDATA[Likelihood  统计学中可能性的定义]]></title><link>https://blog.youkuaiyun.com/winddarklj/article/details/8529403</link><guid>https://blog.youkuaiyun.com/winddarklj/article/details/8529403</guid><author>winddarklj</author><pubDate>Tue, 22 Jan 2013 13:20:54 +0800</pubDate><description><![CDATA[In statistics, a likelihood function (often simply the likelihood)
 is a function of the parameters of a statistical
 model, defined as follows: the likelihood of a set of parameter values given som]]></description><category></category></item><item><title><![CDATA[Action prediction and identification of tempral user behavior]]></title><link>https://blog.youkuaiyun.com/winddarklj/article/details/8528533</link><guid>https://blog.youkuaiyun.com/winddarklj/article/details/8528533</guid><author>winddarklj</author><pubDate>Tue, 22 Jan 2013 09:54:06 +0800</pubDate><description><![CDATA[Tempral: Time property

Discriminative: Which can distinguish objects from others

Stationary: Static, won't change

Bid on: Deal, buy something

Novel: New and interesting

Correlated: Rela]]></description><category></category></item><item><title><![CDATA[Complexity is The Enemy]]></title><link>https://blog.youkuaiyun.com/winddarklj/article/details/8330287</link><guid>https://blog.youkuaiyun.com/winddarklj/article/details/8330287</guid><author>winddarklj</author><pubDate>Wed, 19 Dec 2012 09:28:52 +0800</pubDate><description><![CDATA[Complexity is The Enemy
	I'm almost through my seventh year working at Google(!). I have learned many things there, more than I could ever write down. I thought I would at least share with you someth]]></description><category></category></item><item><title><![CDATA[IOS 小概念]]></title><link>https://blog.youkuaiyun.com/winddarklj/article/details/7866643</link><guid>https://blog.youkuaiyun.com/winddarklj/article/details/7866643</guid><author>winddarklj</author><pubDate>Tue, 14 Aug 2012 21:18:32 +0800</pubDate><description><![CDATA[1. Frame 和 Bounds的区别
      The frame rectangle, which describes the location and size of view in the view's own coordination.
      Frame属性定义了视图的大小和位置，通过这个视图的坐标系。
      
      The bounds rectangle]]></description><category></category></item></channel></rss>