348. Design Tic-Tac-Toe
Design a Tic-tac-toe game that is played between two players on a n x n grid.
You may assume the following rules:
A move is guaranteed to be valid and is placed on an empty block.
Once a winning condition is reached, no more moves is allowed.
A player who succeeds in placing n of their marks in a horizontal, vertical, or diagonal row wins the game.
Example:
Given n = 3, assume that player 1 is “X” and player 2 is “O” in the board.
TicTacToe toe = new TicTacToe(3);
toe.move(0, 0, 1); -> Returns 0 (no one wins)
|X| | |
| | | | // Player 1 makes a move at (0, 0).
| | | |
toe.move(0, 2, 2); -> Returns 0 (no one wins)
|X| |O|
| | | | // Player 2 makes a move at (0, 2).
| | | |
toe.move(2, 2, 1); -> Returns 0 (no one wins)
|X| |O|
| | | | // Player 1 makes a move at (2, 2).
| | |X|
toe.move(1, 1, 2); -> Returns 0 (no one wins)
|X| |O|
| |O| | // Player 2 makes a move at (1, 1).
| | |X|
toe.move(2, 0, 1); -> Returns 0 (no one wins)
|X| |O|
| |O| | // Player 1 makes a move at (2, 0).
|X| |X|
toe.move(1, 0, 2); -> Returns 0 (no one wins)
|X| |O|
|O|O| | // Player 2 makes a move at (1, 0).
|X| |X|
toe.move(2, 1, 1); -> Returns 1 (player 1 wins)
|X| |O|
|O|O| | // Player 1 makes a move at (2, 1).
|X|X|X|
Follow up:
Could you do better than O(n2) per move() operation?
Hint:
- Could you trade extra space such that move() operation can be done in O(1)?
- You need two arrays: int rows[n], int cols[n], plus two variables: diagonal, anti_diagonal.
方法1:
思路:
用n * n 的空间来存储棋盘,player1放入1,player2放入2,如果没有标记为0。每次放入之后检查行、列、对角线、反对角线是否已经都被该player占据。
Complexity
Time complexity: O(n)
Space complexity: O(n^2)
class TicTacToe {
public:
/** Initialize your data structure here. */
TicTacToe(int n) {
board.resize(n, vector<int>(n, 0));
}
/** Player {player} makes a move at ({row}, {col}).
@param row The row of the board.
@param col The column of the board.
@param player The player, can be either 1 or 2.
@return The current winning condition, can be either:
0: No one wins.
1: Player 1 wins.
2: Player 2 wins. */
int move(int row, int col, int player) {
board[row][col] = player;
int n = board.size();
int i = 0;
for (; i < n; i++){
if (board[row][i] != player) break;
}
if (i == n) return player;
i = 0;
for (; i < n; i++){
if (board[i][col] != player) break;
}
if (i == n) return player;
// 正对角线
if (row == col){
i = 0;
for (; i < n; i++){
if (board[i][i] != player) break;
}
if (i == n) return player;
}
// 反对角线
if (row + col == n - 1){
i = 0;
for (; i < n; i++){
if (board[i][n - 1 - i] != player) break;
}
if (i == n) return player;
}
return 0;
}
private:
vector<vector<int>> board;
};
/**
* Your TicTacToe object will be instantiated and called as such:
* TicTacToe* obj = new TicTacToe(n);
* int param_1 = obj->move(row,col,player);
*/
方法2:
思路:
Follow up中让我们用更高效的方法。根据hint,用 row[n], col[n],diag, anti diag,来记录棋盘。因为赢的条件必须是同一个玩家占据了n个格子,那么如果每次player1放子,在相应的位置上++,player2放子,在相应的位置上–,唯一赢得比赛的条件就是某一个方向出现了n或者-n。那么每次在O(n)的时间内就能够判断输赢。用到的小trick就是由player - 1 为0或1来判断其获胜的条件goal是什么,n或者-n,如果上面四种情况任意一种被满足,都可以返回player,否则返回0。
Complexity
Time complexity: O(1)
Space complexity: O(n)
class TicTacToe {
public:
/** Initialize your data structure here. */
TicTacToe(int n) {
_row.resize(n);
_col.resize(n);
diag = 0;
anti_diag = 0;
}
/** Player {player} makes a move at ({row}, {col}).
@param row The row of the board.
@param col The column of the board.
@param player The player, can be either 1 or 2.
@return The current winning condition, can be either:
0: No one wins.
1: Player 1 wins.
2: Player 2 wins. */
int move(int row, int col, int player) {
int n = _row.size();
int val = (player - 1) ? 1 : -1;
int goal = n * val;
_row[row] += val;
_col[col] += val;
if (row == col) diag += val;
if (row + col == n - 1) anti_diag += val;
return (_row[row] == goal || _col[col] == goal || diag == goal || anti_diag == goal) ? player : 0;
}
private:
vector<int> _row;
vector<int> _col;
int diag;
int anti_diag;
};
/**
* Your TicTacToe object will be instantiated and called as such:
* TicTacToe* obj = new TicTacToe(n);
* int param_1 = obj->move(row,col,player);
*/