本课程为莱斯大学在cousera上Python网课的课后作业
链接:Python交互式程序设计入门
Memory是一种纸牌游戏,玩家面朝下放置一组纸牌,每个回合玩家翻转两张牌,如果它们匹配,则它们面朝上;如果它们不匹配,则将两张牌面继续朝下翻转。Memory游戏的目标是使所有的纸牌最终面朝上,且用的总次数最少。Memory游戏由八对匹配的卡片组成。游戏截图如下:
该交互式程序使用了SimpleGUI库进行界面设计,具体代码如下:
# implementation of card game - Memory
import SimpleGUICS2Pygame.simpleguics2pygame as simplegui
import random
# helper function to initialize globals
def new_game():
global state, turns, cards, exposed
turns, state, = 0, 0
label.set_text('Turns = %d'%turns)
cards = list(range(8)) * 2
random.shuffle(cards)
exposed =[False for i in range(16)]
# define event handlers
def mouseclick(pos):
# add game state logic here
global state, index1, index2, turns
if exposed[pos[0] // 50] == False:
exposed[pos[0] // 50] = True
if state == 0:
state = 1
turns += 1
label.set_text('Turns = %d'%turns)
index1 = pos[0] // 50
elif state == 1:
state = 2
index2 = pos[0] // 50
else:
state = 1
turns += 1
label.set_text('Turns = %d'%turns)
if cards[index1] != cards[index2]:
exposed[index1] = exposed[index2] = False
index1 = pos[0] // 50
# cards are logically 50x100 pixels in size
def draw(canvas):
for card_index in range(len(cards)):
card_pos = [50 * card_index + 20, 57]
if exposed[card_index] == True:
canvas.draw_text(str(cards[card_index]), card_pos, 30, 'Black')
else:
canvas.draw_polygon([[card_index * 50, 0], [card_index * 50, 100], [card_index * 50 + 50, 100], [card_index * 50 + 50, 0],], 2, 'Black', 'Green')
# create frame and add a button and labels
frame = simplegui.create_frame("Memory", 800, 100)
frame.add_button("Reset", new_game)
frame.set_canvas_background('White')
label = frame.add_label("Turns = 0")
# register event handlers
frame.set_mouseclick_handler(mouseclick)
frame.set_draw_handler(draw)
# get things rolling
new_game()
frame.start()
详细作业要求参考课程。