Android、X windows、qt等众多应用对于linux系统中键盘、鼠标、触摸屏等输入设备的支持越来越倾向于标准的input输入子系统。包括我们要分析的条形码和二维码扫描枪,它们只是模拟了键盘输入,走了Input输入子系统的流程。
一、input输入子系统框架(截图来源于网络)
下图是input输入子系统框架,输入子系统由输入子系统核心层( Input Core ),驱动层和事件处理层(Event Handler)三部份组成。
一个输入事件,如鼠标移动,键盘按键按下,扫描枪录入等等通过 input driver -> Input core -> Event handler -> userspace 到达用户空间传给应用程序。
二、Input driver要点
1、分配、注册、注销input设备
struct input_dev *input_allocate_device(void)
int input_register_device(struct input_dev *dev)void input_unregister_device(struct input_dev *dev)
2、设置input设备支持的事件类型、事件码、事件值的范围、input_id等信息
参见usb键盘驱动:driver/hid/usbhid/usbkbd.c
usb_to_input_id(dev, &input_dev->id);//设置bustype、vendo、product等
input_dev->dev.parent = &iface->dev;
input_set_drvdata(input_dev, kbd);
input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_LED) | BIT_MASK(EV_REP);//支持的事件类型
input_dev->ledbit[0] = BIT_MASK(LED_NUML) | BIT_MASK(LED_CAPSL) | BIT_MASK(LED_SCROLLL) | BIT_MASK(LED_COMPOSE) | BIT_MASK(LED_KANA);// EV_LED事件支持的事件码
for (i = 0; i < 255; i++)
set_bit(usb_kbd_keycode[i], input_dev->keybit);//EV_KEY事件支持的事件码
include/linux/input.h中定义了支持的类型
/*
* Event types
*/
#define EV_SYN 0x00
#define EV_KEY 0x01
#define EV_REL 0x02
#define EV_ABS 0x03
#define EV_MSC 0x04
#define EV_SW 0x05
#define EV_LED 0x11
#define EV_SND 0x12
#define EV_REP 0x14
#define EV_FF 0x15
#define EV_PWR 0x16
#define EV_FF_STATUS 0x17
#define EV_MAX 0x1f
#define EV_CNT (EV_MAX+1)
一个设备可以支持一个或多个事件类型。每个事件类型下面还需要设置具体的触发事件码。比如:EV_KEY事件,需要定义其支持哪些按键事件码。
3、设置input设备的打开、关闭、按键处理时的处理方法。参见usb键盘驱动:usbkbd.c
static int usb_kbd_open(struct input_dev *dev)
static int usb_kid_close(struct input_dev *dev)
static void usb_kbd_irq(struct urb *urb)
4、在发生输入事件时,向子系统报告事件
用于报告EV_KEY、EV_REL、EV_ABS等事件的函数有:
void input_report_key(struct input_dev *dev, unsigned int code, int value) //usb_kbd_irq(...)会调用该函数
void input_report_rel(struct input_dev *dev, unsigned int code, int value)
void input_report_abs(struct input_dev *dev, unsigned int code, int value)
如果你觉得麻烦,你也可以只记住1个函数(因为上述函数都是通过它实现的)
void input_event(struct input_dev *dev, unsigned int type, unsigned int code, int value)
三、Event Handler层解析
1、Input输入子系统数据结构关系图(来源于网络)
2、input_handler结构体
以evdev.c中的evdev_handler为例:
static struct input_handler evdev_handler = {
.event = evdev_event, //向系统报告input事件,系统通过read方法读取
.connect = evdev_connect, //和input_dev匹配后调用connect构建
.disconnect = evdev_disconnect,
.fops = &evdev_fops, //event设备文件的操作方法
.minor = EVDEV_MINOR_BASE, //次设备号基准值
.name = "evdev",
.id_table = evdev_ids, //匹配规则
};
3、input字符设备注册过程
drivers/input/input.c中:
static int __init input_init(void)
{
int err;
err = class_register(&input_class);
……
err = register_chrdev(INPUT_MAJOR, "input", &input_fops);
……
}
input_fops定义:
static const struct file_operations input_fops = {
.owner = THIS_MODULE,
.open = input_open_file,
.llseek = noop_llseek,
};
Input_dev和input_handler匹配后调用input_handler的connect。以evdev_handler为例:
/*
* Create new evdev device. Note that input core serializes calls
* to connect and disconnect so we don't need to lock evdev_table here.
*/
static int evdev_connect(struct input_handler *handler, struct input_dev *dev,
const struct input_device_id *id)
{
struct evdev *evdev;
int minor;
int error;
for (minor = 0; minor < EVDEV_MINORS; minor++)
if (!evdev_table[minor])
break;
if (minor == EVDEV_MINORS) {
pr_err("no more free evdev devices\n");
return -ENFILE;
}
evdev = kzalloc(sizeof(struct evdev), GFP_KERNEL);
if (!evdev)
return -ENOMEM;
INIT_LIST_HEAD(&evdev->client_list);
spin_lock_init(&evdev->client_lock);
mutex_init(&evdev->mutex);
init_waitqueue_head(&evdev->wait);
dev_set_name(&evdev->dev, "event%d", minor);
evdev->exist = true;
evdev->minor = minor;
evdev->handle.dev = input_get_device(dev);
evdev->handle.name = dev_name(&evdev->dev);
evdev->handle.handler = handler;
evdev->handle.private = evdev;
evdev->dev.devt = MKDEV(INPUT_MAJOR, EVDEV_MINOR_BASE + minor);
evdev->dev.class = &input_class;
evdev->dev.parent = &dev->dev;
evdev->dev.release = evdev_free;
device_initialize(&evdev->dev);
error = input_register_handle(&evdev->handle);
if (error)
goto err_free_evdev;
error = evdev_install_chrdev(evdev);
if (error)
goto err_unregister_handle;
error = device_add(&evdev->dev);
if (error)
goto err_cleanup_evdev;
return 0;
err_cleanup_evdev:
evdev_cleanup(evdev);
err_unregister_handle:
input_unregister_handle(&evdev->handle);
err_free_evdev:
put_device(&evdev->dev);
return error;
}
4、input字符设备的打开过程
static int input_open_file(struct inode *inode, struct file *file)
{
struct input_handler *handler;
const struct file_operations *old_fops, *new_fops = NULL;
int err;
err = mutex_lock_interruptible(&input_mutex);
if (err)
return err;
/* No load-on-demand here? */
handler = input_table[iminor(inode) >> 5];
if (handler)
new_fops = fops_get(handler->fops);
mutex_unlock(&input_mutex);
/*
* That's _really_ odd. Usually NULL ->open means "nothing special",
* not "no device". Oh, well...
*/
if (!new_fops || !new_fops->open) {
fops_put(new_fops);
err = -ENODEV;
goto out;
}
old_fops = file->f_op;
file->f_op = new_fops;
err = new_fops->open(inode, file);
if (err) {
fops_put(file->f_op);
file->f_op = fops_get(old_fops);
}
fops_put(old_fops);
out:
return err;
}
5、input字符设备的其它操作
由于在open阶段已经把设备文件的操作操作方法重定位了到了具体的input_handler,所以其它接口操作(read、write、ioctl等),由各个input_handler的fops方法决定。如evdev.c中的:evdev_fops。
四、应用层处理
对于上层的处理,可以参考下面的博客
http://blog.youkuaiyun.com/tankai19880619/article/details/17019085