作为一个Python初学者,我想通过写博客的方式来记录下来自己成长的过程,同时也分享一下自己学习到的知识。以下都是一个Python初学者对Python语言的一些浅见和个人理解。
from tkinter import *
from tkinter import messagebox
root = Tk()
‘’’
tkinter主窗口
主窗口位置和大小:通过geometry(‘wxh±x±y’)进行设置。w为宽度,h为高度、+x表示距离屏幕左边的距离;-x表示距离屏幕右边的距离;
+y表示距离屏幕上边的距离;-y表示距离屏幕下边的距离
‘’’
root.title("我的第一个GUI程序")
root.geometry("500x300+100+200")
btn01 = Button(root)
btn01['text'] = '点我就送花'
btn01.pack()
def songhua(e): # e就是事件对象
messagebox.showinfo("Message", "送你一朵花,亲亲我吧")
print("送你99朵玫瑰花")
btn01.bind("<Button-1>", songhua)
root.mainloop() # 调用组件的mainloop()方法,进入事件循环
“”“测试一个经典的GUI程序的写法,使用面向对象的方式”""
from tkinter import *
from tkinter import messagebox
class Application(Frame):
"""一个经典的GUI程序的类的写法"""
def __init__(self, master=None):
super().__init__(master)
self.master = master
self.pack()
self.creatWidget()
def creatWidget(self):
"""创建组件"""
self.btn01 = Button(self)
self.btn01["text"] = "点击送花"
self.btn01.pack()
self.btn01["command"] = self.songhua
#创建一个退出按钮
self.btnQuit = Button(self, text="退出", command=root.destroy)
self.btnQuit.pack()
def songhua(self):
messagebox.showinfo("送花", "送你99朵玫瑰花")
if __name__ == '__main__':
root = Tk()
root.geometry("400x100+200+300")
root.title("一个经典的GUI程序类的测试")
app = Application(master=root)
root.mainloop()
“”“测试label,使用面向对象的方式”""
from tkinter import *
class Application(Frame):
def __init__(self, master=None):
super().__init__(master)
self.master = master
self.pack()
self.creatWidget()
def creatWidget(self):
"""创建组件"""
self.label01 = Label(self, text='中国加油', width=8, height=2, bg='black', fg='white')
self.label01.pack()
self.label02 = Label(self, text='中国最棒', width=9, height=2, bg='blue', fg='white', font=('黑体',30))
self.label02.pack()
#显示图像
# global photo
# photo = PhotoImage(file="Code07/GUI/imgs/yasuo.gif")
# self.label03 = Label(self, image=photo)
# self.label03.pack()
#显示多行文本
self.label04 = Label(self, text='中国\n中国加油\n中国无敌', borderwidth=5, relief='groove', justify='right')
self.label04.pack()
if __name__ == '__main__':
root = Tk()
root.geometry("400x300+200+300")
root.title("label测试")
app = Application(master=root)
root.mainloop()
#Button
‘’’
Button(按钮)用来执行用户的单击操作。Button可以包含文本,也可以包含图像。按钮被单击后会自动调用对应事件绑定的方法
‘’’
from tkinter import *
from tkinter import messagebox
class Application(Frame):
def __init__(self,master=None):
super().__init__(master)
self.master = master
self.pack()
self.createWidget()
def createWidget(self):
"创建组件"
self.btn01 = Button(root, text='登录', command=self.login)
self.btn01.pack()
# global photo
# photo = PhotoImage(file='imgs/yasuo.gif')
# self.btn02 = Button(root, image=photo, command=self.login)
# self.btn02.pack()
def login(self):
messagebox.showinfo("学籍管理系统", "登录成功!欢迎开始学习!")
if __name__ == '__main__':
root = Tk()
root.geometry("400x130+200+300")
app = Application(master=root)
root.mainloop()
#Entry单行文本框
‘’’
Entry用来接收一行字符串的控件。如果用户输入的文字长度长于Entry控件的宽度时,文字会自动向后滚动
‘’’
from tkinter import *
from tkinter import messagebox
class Application(Frame):
def __init__(self, master=None):
super().__init__(master)
self.master = master
self.pack()
self.createWidget()
def createWidget(self):
'''创建登录界面的控件'''
self.label01 = Label(self, text="用户名")
self.label01.pack()
# StringVar变量绑定到指定的组件
# StringVar变量的值发生变化,组件内容也变化
# 组件内容发生变化,StringVar变量的值也发生变化
v1 = StringVar()
self.entry01 = Entry(self, textvariable=v1)
self.entry01.pack()
v1.set("admin")
print(v1.get())
print(self.entry01.get())
# 创建密码框
self.label02 = Label(self, text="密码")
self.label02.pack()
v2 = StringVar()
self.entry02 = Entry(self, textvariable=v2,show="*")
self.entry02.pack()
Button(self, text="登录",command=self.login).pack()
def login(self):
username = self.entry01.get()
pwd = self.entry02.get()
print("去数据库比对用户名和密码!")
print("用户名:"+username)
print("密码"+pwd)
if username=="haha" and pwd=="123456":
messagebox.showinfo("学习系统", "登陆成功!欢迎开始学习!")
else:
messagebox.showinfo("学习系统", "登陆失败!用户名或密码错误!")
if __name__ == '__main__':
root = Tk()
root.geometry("400x130+200+300")
app = Application(master=root)
root.mainloop()
from tkinter import *
import webbrowser
class Application(Frame):
def __init__(self, master=None):
super().__init__(master)
self.master = master
self.pack()
self.createWidget()
def createWidget(self):
self.w1 = Text(root, width=40, height=12, bg="gray")
#宽度20个字母(10个汉字),高度一个行高
self.w1.pack()
self.w1.insert(1.0, "123456789\nabcdefg")
self.w1.insert(2.3, "锄禾日当午,汗滴禾下土。谁知盘中餐,粒粒皆辛苦\n")
Button(self, text="重复插入文本", command=self.insertText).pack(side="left")
Button(self, text="返回文本", command=self.returnText).pack(side="left")
Button(self, text="添加图片", command=self.addImage).pack(side="left")
Button(self, text="添加组件", command=self.addWidget).pack(side="left")
Button(self, text="通过tag精确控制文本", command=self.testTag).pack(side="left")
def insertText(self):
#INSERT索引表示在光标处插入
self.w1.insert(INSERT, 'haha')
#END索引号表示在最后插入
self.w1.insert(END, '[ayg]')
def returnText(self):
# Indexes(索引)是用来指向Text组件中文本的位置,Text的组件索引也是对应实际字符之间的位置
# 核心:行号从1开始,列号从0开始
print(self.w1.get(1.2, 1.6))
print("所有文本内容:\n"+self.w1.get(1.0, END))
def addImage(self):
self.photo = PhotoImage(file="imgs/yasuo.gif")
self.w1.image_create(END, image=self.photo)
def addWidget(self):
b1 = Button(self.w1, text="爱中国")
# 在text创建组件的命令
self.w1.window_create(INSERT, window=b1)
def testTag(self):
self.w1.delete(1.0, END)
self.w1.insert(INSERT, "good good study,day day up\n")
self.w1.tag_add("good", 1.0, 1.9)
self.w1.tag_config("good", background="yellow", foreground="red")
self.w1.tag_add("baidu", 4.0, 4.2)
self.w1.tag_config("baidu", underline=True)
self.w1.tag_bind("baidu", "<Button-1>", self.webshow)
def webshow(self,event):
webbrowser.open("http://www.baidu.com")
if __name__ == '__main__':
root = Tk()
root.geometry("400x300+200+300")
app = Application(master=root)
root.mainloop()
“”“测试Radiobutton组件的基本用法,使用面向对象方式”""
from tkinter import *
from tkinter import messagebox
class Application(Frame):
def __init__(self, master=None):
super().__init__(master)
self.master = master
self.pack()
self.createWidget()
def createWidget(self):
self.v = StringVar()
self.v.set('F')
self.r1 = Radiobutton(self, text='男性', value='M', variable=self.v)
self.r2 = Radiobutton(self, text='女性', value='F', variable=self.v)
self.r1.pack(side='left')
self.r2.pack(side='left')
self.b1 = Button(root, text='确定', command=self.confirm)
self.b1.pack(side='left')
def confirm(self):
messagebox.showinfo('测试', '选择的性别:'+self.v.get())
if __name__ == '__main__':
root = Tk()
root.title('性别选择器')
root.geometry("400x50+200+300")
app = Application(master=root)
root.mainloop()
“”“测试Checkbutton组件基本用法,使用面向对象的方式”""
from tkinter import *
from tkinter import messagebox
class Application(Frame):
def __init__(self, master=None):
super().__init__(master)
self.master = master
self.pack()
self.createWidget()
def createWidget(self):
self.codeHobby = IntVar()
self.videoHobby = IntVar()
print(self.codeHobby.get())
self.c1 = Checkbutton(self, text='敲代码',
variable=self.codeHobby, onvalue=1, offvalue=0)
self.c2 = Checkbutton(self, text='看视频',
variable=self.videoHobby, onvalue=1, offvalue=0)
self.c1.pack(side='left')
self.c2.pack(side='left')
Button(self, text='确定',command=self.confirm).pack(side='left')
def confirm(self):
if self.videoHobby.get() == 1:
messagebox.showinfo("测试", "看视频")
if self.codeHobby.get() == 1:
messagebox.showinfo("测试", "写代码")
if __name__ == '__main__':
root = Tk()
root.geometry('400x100+200+300')
app = Application(master=root)
root.mainloop()
canvas画布
“”"
canvas画布是一个矩形区域,可以放置图形、图像、组件等
“”"
import random
from tkinter import *
from tkinter import messagebox
class Application(Frame):
def __init__(self, master=None):
super().__init__(master)
self.master = master
self.pack()
self.createWidget()
def createWidget(self):
self.canvas = Canvas(self, width=300,height=200, bg="green")
self.canvas.pack()
#画一条直线
line = self.canvas.create_line(10, 10, 30, 20, 40, 50)
#画一个矩形
rect = self.canvas.create_rectangle(50, 50, 100, 100)
#画一个椭圆,坐标两双。为椭圆的边界矩形左上角和底部右下角
oval = self.canvas.create_oval(50, 50, 100, 100)
global photo
photo = PhotoImage(file="F:\Python\Code07\imgs/yasuo.gif")
self.canvas.create_image(150, 170, image=photo)
Button(self, text="画10个矩形", command=self.draw50Recg).pack(side="left")
def draw50Recg(self):
for i in range(0, 10):
x1 = random.randrange(int(self.canvas["width"])/2)
y1 = random.randrange(int(self.canvas["height"])/2)
x2 = x1 + random.randrange(int(self.canvas["width"])/2)
y2 = y1 + random.randrange(int(self.canvas["height"])/2)
self.canvas.create_rectangle(x1, y1, x2, y2)
if __name__ == '__main__':
root = Tk()
root.geometry("400x400+300+300")
app = Application(master=root)
root.mainloop()
#grid布局管理器
from tkinter import *
class Application(Frame):
def __init__(self, master=None):
super().__init__(master)
self.master = master
self.pack()
self.createWidget()
def createWidget(self):
"""通过grid布局实现登录界面"""
self.label01 = Label(self, text="用户名")
self.label01.grid(row=0, column=0)
self.entry01 = Entry(self)
self.entry01.grid(row=0, column=1)
Label(self, text="用户名为手机号").grid(row=0, column=2)
Label(self, text="密码").grid(row=1, column=0)
Entry(self, show="*").grid(row=1, column=1)
Button(self, text="登录").grid(row=2, column=1, sticky=EW)
Button(self, text="取消").grid(row=2, column=2, sticky=E)
if __name__ == '__main__':
root = Tk()
root.geometry("400x200+200+300")
app = Application(master=root)
root.mainloop()
#pack布局管理器
“”"
pack按照组件的创建顺序将子组件添加到父组件中,按照垂直或者水平的方向自然排布。如果不指定任何选项,默认在父组件中自顶向下垂直添加组件
“”"
from tkinter import *
root = Tk()
root.title("钢琴")
root.geometry("700x220")
#Frame是一个矩形区域,就是用来放置其他子组件
f1 = Frame(root)
f1.pack()
f2 = Frame(root)
f2.pack()
btnText = ("流行风", "中国风", "日本风", "重金属", "轻音乐")
for txt in btnText:
Button(f1, text=txt).pack(side="left", padx="10")
for i in range(1, 13):
Label(f2, width=5, height=10, borderwidth=1, relief="solid",
bg="black" if i%2 == 0 else "white").pack(side="left", padx=2)
root.mainloop()
#place布局管理器
“”"
place布局管理器可以通过坐标精确控制组件的位置,适用于一些布局更加灵活的场景
“”"
f
rom tkinter import *
root = Tk()
root.geometry("500x300")
root.title("布局管理place")
root["bg"] = "white"
f1 = Frame(root, width=200, height=200, bg="green")
f1.place(x=30, y=30)
Button(root, text="中国").place(relx=0.2, x=100, y=20, relwidth=0.2, relheight=0.5)
Button(f1, text="程序员").place(relx=0.6, rely=0.7)
Button(f1, text="加油").place(relx=0.5, rely=0.2)
root.mainloop()
place布局管理-扑克牌游戏
from tkinter import *
class Application(Frame):
def __init__(self, master=None):
super().__init__(master)
self.master = master
self.pack()
self.createWidget()
def createWidget(self):
"""通过place布局管理器实现扑克牌位置控制"""
self.photos = [PhotoImage(file="F:\Python\Code07\imgs\puke/puke"+str(i+1)+".gif") for i in range(5)]
self.pukes = [Label(self.master, image=self.photos[i]) for i in range(5)]
for i in range(5):
self.pukes[i].place(x=10+i*40, y=50)
# 为所有的Label增加事件处理
self.pukes[0].bind_class("Label", "<Button-1>", self.chupai)
def chupai(self, event):
print(event.widget.winfo_geometry())
print(event.widget.winfo_y())
if event.widget.winfo_y() == 50:
event.widget.place(y=30)
else:
event.widget.place(y=50)
if __name__ == "__main__":
root = Tk()
root.title("扑克牌游戏")
root.geometry("300x270+200+300")
app = Application(master=root)
root.mainloop()
#计算器界面实现
from tkinter import *
class Application(Frame):
def __init__(self, master=None):
super().__init__(master)
self.master = master
self.pack()
self.createWidget()
def createWidget(self):
"""通过grid布局实现计算器的界面"""
btnText = (("MC", "M+", "M-", "MR"),
("C", "±", "÷", "x"),
(7, 8, 9, "+"),
(1, 2, 3, "="),
(0, "."))
Entry(self).grid(row=0, column=0, columnspan=4, pady=10)
for rindex,r in enumerate(btnText):
for cindex,c in enumerate(r):
if c == '=':
Button(self, text=c, width=2).grid(row=rindex+1, column=cindex, rowspan=2, sticky=NSEW)
elif c == 0:
Button(self, text=c, width=2).grid(row=rindex+1, column=cindex, columnspan=2, sticky=NSEW)
elif c == ".":
Button(self, text=c, width=2).grid(row=rindex+1, column=cindex+1, sticky=NSEW)
else:
Button(self, text=c, width=2).grid(row=rindex+1, column=cindex, sticky=NSEW)
if __name__ == '__main__':
root = Tk()
root.geometry("200x200+200+300")
root.title("计算器")
app = Application(master=root)
root.mainloop()
事件处理
测试键盘和鼠标事件
from tkinter import *
root = Tk()
root.geometry("530x300")
c1 = Canvas(root, width=200, height=200, bg="green")
c1.pack()
def mouseTest(event):
print("鼠标左键单击位置(相对于父容器):{0},{1}".format(event.x, event.y))
print("鼠标左键单击位置(相对于屏幕):{0},{1}".format(event.x_root, event.y_root))
print("事件绑定的组件:{0}".format(event.widget))
def testDrag(event):
c1.create_oval(event.x, event.y, event.x+1, event.y+1)
def keyboardTest(event):
print("键的keycode:{0},键的char:{1},键的keysym:{2}".format(event.keycode, event.char, event.keysym))
def press_a_test(event):
print("press a")
def release_a_test(event):
print("release a")
c1.bind("<Button-1>", mouseTest)
c1.bind("<B1-Motion>", testDrag)
root.bind("<KeyPress>", keyboardTest)
root.bind("<KeyPress-a>", press_a_test)
root.bind("<KeyRelease-a>", release_a_test)
root.mainloop()
多种事件绑定汇总
from tkinter import *
root = Tk()
root.geometry("270x30")
def mouseTest1(event):
print("bind()方式绑定,可以获取event对象")
print(event.widget)
def mouseTest2(a, b):
print("a={0},b={1}".format(a, b))
print("command方式绑定,不能直接获取event对象")
def mouseTest3(event):
print("右键单击事件,绑定给所有按钮")
print(event.widget)
b1 = Button(root, text="测试bind()绑定")
b1.pack(side="left")
# bind方式绑定事件
b1.bind("<Button-1>", mouseTest1)
# command属性直接绑定事件
b2 = Button(root, text="测试command2", command=lambda: mouseTest2("haha", "xixi"))
b2.pack(side="left")
# 给所有Button按钮都绑定右键单击事件<Button-3>
b1.bind_class("Button", "<Button-3>", mouseTest3)
root.mainloop()
#OptionMenu选择项
“”“OptionMenu(选择项)用来做多选一,选中的项在顶部显示”""
from tkinter import *
root = Tk()
root.geometry("200x100+200+300")
v = StringVar(root)
v.set("程序员")
om = OptionMenu(root, v, "教师", "公务员", "销售")
om["width"] = 10
om.pack()
def test1():
print("最喜爱的职业:", v.get())
Button(root, text="确定", command=test1).pack()
root.mainloop()
#Scale移动滑块
“”"
Scale(移动滑块)用于在指定的数值区间,通过滑块的移动来选择值
“”"
from tkinter import *
root = Tk()
root.geometry("400x150")
def test1(value):
print("滑块的值:", value)
newFont = ("宋体", value)
a.config(font=newFont)
s1 = Scale(root, from_=10, to=50, length=200, tickinterval=10, orient=HORIZONTAL, command=test1)
s1.pack()
a = Label(root, text="加油好青年", width=10, height=1, bg="green", fg="white")
a.pack()
root.mainloop()
#颜色选择框
“”"
颜色选择框可以帮助我们设置背景色、前景色、画笔颜色、字体颜色等
“”"
from tkinter import *
from tkinter.colorchooser import *
root = Tk()
root.geometry("400x150+200+300")
def test1():
s1 = askcolor(color="red", title="背景色")
print(s1)
root.config(bg=s1[1])
Button(root, text="选择背景色", command=test1).pack()
root.mainloop()
#文件对话框
“”"
文件对话框帮助我们实现可视化的操作目录、操作文件。最后,将文件、目录的信息传入到程序中。
“”"
from tkinter import *
from tkinter.filedialog import *
root =Tk()
root.geometry("400x100")
def test1():
with askopenfile(title="上传文件", initialdir="f:", filetypes=[("文本文件", "txt")]) as f:
show["text"] = f.read()
Button(root, text="选择读取的文本文件", command=test1).pack()
show = Label(root, width=40, height=3, bg="green")
show.pack()
root.mainloop()
#简单输入对话框
from tkinter import *
from tkinter.simpledialog import *
root = Tk()
root.geometry("400x100")
def test1():
a = askinteger(title="输入年龄", prompt="请输入年龄", initialvalue=18, minvalue=1, maxvalue=150)
show["text"]=a
Button(root, text="年龄是多少?请输入", command=test1).pack()
show = Label(root, width=40, height=3, bg="green")
show.pack()
root.mainloop()
#通用消息框
from tkinter import *
from tkinter.messagebox import *
root = Tk()
root.geometry("400x100")
a1 = showinfo(title="程序员", message="好好写代码")
print(a1)
root.mainloop()