Java学习-GUI编程-贪吃蛇失败判定、积分系统
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public class GamePanel extends JPanel implements KeyListener, ActionListener {
...
int score;
boolean isFail = false;
//初始化方法
public void init(){
...
score=0;
}
@Override
protected void paintComponent(Graphics g) {
...
g.setColor(Color.white);
g.setFont(new Font("微软雅黑",Font.BOLD,18));
g.drawString("长度:"+length,750,35);
g.drawString("分数:"+score,750,50);
if(isFail==true){
g.setColor(Color.red);
g.setFont(new Font("微软雅黑",Font.BOLD,40));
g.drawString("游戏失败,按下空格重新开始",300,300);
}
...
}
//键盘监听器
@Override
public void keyPressed(KeyEvent e){
int keyCode = e.getKeyCode();//获得键盘按键
if(keyCode==KeyEvent.VK_SPACE){
if(isFail){
isFail=false;
init();
}else{
isStart=!isStart;
}
repaint();
}
...
}
//事件监听
@Override
public void actionPerformed(ActionEvent e){
if(isStart && isFail==false){
//吃食物
if(snakeX[0]==foodx && snakeY[0]==foody){
length++;
score+=10;
...
}
...
//失败判定
for(int i=1;i<length;i++){
if(snakeX[0]==snakeX[i]&&snakeY[0]==snakeY[i]){
isFail=true;
}
}
...
}
...
}
...
}
运行程序:
完整代码
package Snake;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
public class GamePanel extends JPanel implements KeyListener, ActionListener {
//定义蛇的数据结构
int length;//蛇的长度
int[] snakeX = new int[600];
int[] snakeY = new int[500];
String dir;//初始化方向
//食物坐标
int foodx;
int foody;
Random random = new Random();
int score;
boolean isStart = false;//游戏状态默认暂停
boolean isFail = false;
//定时器,以毫秒为单位
Timer timer = new Timer(100,this);
//构造器
public GamePanel(){
init();
//获得焦点和键盘事件
this.setFocusable(true);//焦点事件
this.addKeyListener(this);//获得键盘监听事件
timer.start();
}
//初始化方法
public void init(){
length = 3;
snakeX[0] = 100;snakeY[0] = 100;//脑袋
snakeX[1] = 75;snakeY[1] = 100;//第一节身体
snakeX[2] = 50;snakeY[2] = 100;//第二节身体
dir = "R";//初始化方向向右
foodx = 25+25*random.nextInt(34);
foody = 75+25*random.nextInt(24);
score=0;
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
this.setBackground(Color.white);
Data.header.paintIcon(this,g,25,11);//头部广告栏
g.fillRect(25,75,850,600);//默认游戏界面
g.setColor(Color.white);
g.setFont(new Font("微软雅黑",Font.BOLD,18));
g.drawString("长度:"+length,750,35);
g.drawString("分数:"+score,750,50);
Data.food.paintIcon(this,g,foodx,foody);
//画小蛇身体
for(int i = 1; i < length; i++){
Data.body.paintIcon(this,g,snakeX[i],snakeY[i]);
}
//游戏状态
if(isStart==false){
g.setColor(Color.white);
g.setFont(new Font("微软雅黑",Font.BOLD,40));
g.drawString("按下空格开始游戏",300,300);
}
if(isFail==true){
g.setColor(Color.red);
g.setFont(new Font("微软雅黑",Font.BOLD,40));
g.drawString("游戏失败,按下空格重新开始",300,300);
}
//画小蛇头部
if(dir.equals("R")){
Data.right.paintIcon(this,g,snakeX[0],snakeY[0]);
}else if(dir.equals("L")){
Data.left.paintIcon(this,g,snakeX[0],snakeY[0]);
}else if(dir.equals("U")){
Data.up.paintIcon(this,g,snakeX[0],snakeY[0]);
}else if(dir.equals("D")){
Data.down.paintIcon(this,g,snakeX[0],snakeY[0]);
}
}
//键盘监听器
@Override
public void keyPressed(KeyEvent e){
int keyCode = e.getKeyCode();//获得键盘按键
if(keyCode==KeyEvent.VK_SPACE){
if(isFail){
isFail=false;
init();
}else{
isStart=!isStart;
}
repaint();
}
if(keyCode==KeyEvent.VK_UP){
dir = "U";
}else if(keyCode==KeyEvent.VK_DOWN){
dir="D";
}else if(keyCode==KeyEvent.VK_LEFT){
dir="L";
}else if(keyCode==KeyEvent.VK_RIGHT){
dir="R";
}
}
//事件监听
@Override
public void actionPerformed(ActionEvent e){
if(isStart && isFail==false){
//吃食物
if(snakeX[0]==foodx && snakeY[0]==foody){
length++;
score+=10;
foodx = 25+25*random.nextInt(34);
foody = 75+25*random.nextInt(24);
}
//移动
for(int i=length-1;i>0;i--){
snakeX[i]=snakeX[i-1];
snakeY[i]=snakeY[i-1];
}
if(dir.equals("R")){
snakeX[0]+=25;
if(snakeX[0]>850){snakeX[0]=25;}
}else if(dir.equals("L")){
snakeX[0]-=25;
if(snakeX[0]<25){snakeX[0]=850;}
}else if(dir.equals("U")){
snakeY[0]-=25;
if(snakeY[0]<75){snakeY[0]=650;}
}else if(dir.equals("D")){
snakeY[0]+=25;
if(snakeY[0]>650){snakeY[0]=75;}
}
//失败判定
for(int i=1;i<length;i++){
if(snakeX[0]==snakeX[i]&&snakeY[0]==snakeY[i]){
isFail=true;
}
}
repaint();
}
timer.start();
}
@Override
public void keyReleased(KeyEvent e){}
@Override
public void keyTyped(KeyEvent e){}
}