struct AxisData1
{
float angle1 {0};
float angle2 {0};
float angle3 {0};
float angle4 {0};
float angle5 {0};
float angle6 {0};
};
bool CMove::getAxis(int axis,AxisData &axisdata1)
void AxisControlWidget::setAxis1(const AxisData1 &axisdata)
{
axisSpinBox1->setAngle(axisdata.angle1);
axisSpinBox2->setAngle(axisdata.angle2);
axisSpinBox3->setAngle(axisdata.angle3);
axisSpinBox4->setAngle(axisdata.angle4);
axisSpinBox5->setAngle(axisdata.angle5);
axisSpinBox6->setAngle(axisdata.angle6);
}