C#Socket同步通信

using System;

namespace Server
{
    class Program
    {
        private static string ipv4Str = "192.168.0.0";//ipv4地址
        private static int portInt = 2000;//端口
        private static int MaxClientConnectNum = 100;

        static void Main(string[] args)
        {
            StartServer startServer = new StartServer(ipv4Str, portInt, MaxClientConnectNum);

            startServer.Play();

            Console.ReadKey();
        }
    }
}
using System;
using System.Text;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Linq;

namespace Server
{
    class StartServer
    {
        private string ipv4Str;
        private int portInt;
        private int MaxClientConnectNum;

        private Socket serverSocket;
        private HashSet<Socket> connectSockets;

        public StartServer(string ipv4Str, int portInt, int MaxClientConnectNum)
        {
            this.ipv4Str = ipv4Str;
            this.portInt = portInt;
            this.MaxClientConnectNum = MaxClientConnectNum;
        }

        ~StartServer()
        {
            CloseAllSocket();
        }

        public void Play()
        {
            InitServerSocket();

            Thread thread = new Thread(ConnectClientsSocket);
            thread.Start();
        }

        private void InitServerSocket()
        {
            serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

            IPAddress iPAddress = IPAddress.Parse(ipv4Str);
            IPEndPoint iPEndPoint = new IPEndPoint(iPAddress, portInt);

            serverSocket.Bind(iPEndPoint);

            serverSocket.Listen(MaxClientConnectNum);

            Console.WriteLine("服务器" + serverSocket.LocalEndPoint + "已启动!");

            connectSockets = new HashSet<Socket>();
        }

        private void ConnectClientsSocket()
        {
            while (true)
            {
                Socket connectSocket = serverSocket.Accept();//阻塞

                connectSockets.Add(connectSocket);

                Console.WriteLine(connectSocket.RemoteEndPoint + "客户端已在");//打印客户端的IP地址和端口
                Console.Write(connectSocket.LocalEndPoint + "服务器上线!");//打印服务器端的IP地址和端口

                Thread thread = new Thread(ReceiveClientData);
                thread.Start(connectSocket);
            }
        }

        private void ReceiveClientData(object obj)
        {
            Socket connectSocket = (Socket)obj;

            byte[] messageByte = new byte[connectSocket.ReceiveBufferSize];

            while (true)
            {
                int length = connectSocket.Receive(messageByte);//阻塞

                if (length == 0)
                {
                    Console.WriteLine(connectSocket.RemoteEndPoint + "客户端已从" + connectSocket.LocalEndPoint + "服务器下线!");
                    break;
                }

                string messageStr = Encoding.UTF8.GetString(messageByte, 0, length);
                Console.WriteLine("从" + connectSocket.RemoteEndPoint + "客户端收到的数据:" + messageStr);

                JudgeMessageKind(messageStr, connectSocket);
            }

            connectSocket.Close();
            connectSockets.Remove(connectSocket);
        }

        private void JudgeMessageKind(string messageStr, Socket connectSocket)
        {
            if (messageStr.Contains("|"))
            {
                string[] message = messageStr.Split("|");

                if (int.TryParse(message[0], out int id))
                {
                    if (connectSockets.ElementAt(id) != null)
                    {
                        SendDataToClient(connectSockets.ElementAt(id), Encoding.UTF8.GetBytes(message[1]));
                    }
                    else
                    {
                        SendDataToClient(connectSocket, Encoding.UTF8.GetBytes("没有对应id"));
                    }
                }
                else
                {
                    switch (message[0])
                    {
                        case "message_info_1":
                            SendDataToClient(connectSocket, Encoding.UTF8.GetBytes("第一种消息的数据"));
                            break;

                        case "message_info_2":
                            SendDataToClient(connectSocket, Encoding.UTF8.GetBytes("第二种消息的数据"));
                            break;

                        default:
                            SendDataToClient(connectSocket, Encoding.UTF8.GetBytes("没有该消息的处理函数"));
                            break;
                    }
                }
            }
            else
            {
                SendDataToClient(connectSocket, Encoding.UTF8.GetBytes(messageStr));
            }
        }

        private void SendDataToClient(Socket connectSocket, byte[] messageByte)
        {
            StringBuilder stringBuilder = new StringBuilder();

            foreach (var item in connectSockets)
            {
                stringBuilder.Append(item.RemoteEndPoint + "\n");
            }

            byte[] commonMessage = Encoding.UTF8.GetBytes("客户端已上线个数为:" + connectSockets.Count + "\n上线的客户端如以下所示:\n" + stringBuilder);

            foreach (var item in connectSockets)
            {
                try
                {
                    item.Send(commonMessage);
                }
                catch
                {
                    Console.WriteLine(item.RemoteEndPoint + "客户端已断开连接,无法发送数据到该客户端!");
                }
            }

            try
            {
                connectSocket.Send(messageByte);
                Console.WriteLine("发回" + connectSocket.RemoteEndPoint + "客户端的数据:" + Encoding.UTF8.GetString(messageByte));
            }
            catch
            {
                Console.WriteLine(connectSocket.RemoteEndPoint + "客户端已断开连接,无法发送数据到该客户端!");
            }
        }

        private void CloseAllSocket()
        {
            foreach (var item in connectSockets)
            {
                item.Close();
            }

            connectSockets.Clear();
        }
    }
}
评论 1
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值