HDLbits---Lemmings3
作者说如果旅鼠在地面上(ground = 1)并且挖掘信号为1,则它可以开始挖洞,一直挖,直到把地都挖穿了(ground = 0),此时,旅鼠就掉下去了,并且发出大叫。一开始以为dig会一直保持,结果只有一个周期的高电平,而只有当ground = 0时,才会从挖掘状态跳变成别的状态。
module top_module(
input clk,
input areset, // Freshly brainwashed Lemmings walk left.
input bump_left,
input bump_right,
input ground,
input dig,
output walk_left,
output walk_right,
output aaah,
output digging );
parameter LEFT = 3'd0, RIGHT = 3'd1, GROUND_LEFT = 3'd2, GROUND_RIGHT = 3'd3,DIG_LEFT = 3'd4,DIG_RIGHT = 3'd5;
reg [2:0] current_state;
reg [2:0] next_state;
always@(posedge clk or posedge areset )begin
if(areset)begin
current_state = LEFT;
end
else begin
current_state = next_state;
end
end
always@(*)begin
case(current_state)
LEFT:begin
if(!ground)begin
next_state = GROUND_LEFT;
end
else begin
case({dig,bump_left})
2'b00:next_state = current_state;
2'b01:next_state = RIGHT;
2'b11:next_state = DIG_LEFT;
2'b10:next_state = DIG_LEFT;
default:next_state = current_state;
endcase
end
end
RIGHT:begin
if(!ground)begin
next_state = GROUND_RIGHT;
end
else begin
case({dig,bump_right})
2'b00:next_state = current_state;
2'b01:next_state = LEFT;
2'b11:next_state = DIG_RIGHT;
2'b10:next_state = DIG_RIGHT;
default:next_state = current_state;
endcase
end
end
GROUND_LEFT:begin
if(!ground)begin
next_state = GROUND_LEFT;
end
else begin
next_state = LEFT;
end
end
GROUND_RIGHT:begin
if(!ground)begin
next_state = GROUND_RIGHT;
end
else begin
next_state = RIGHT;
end
end
DIG_LEFT:begin
if(!ground)begin
next_state = GROUND_LEFT;
end
else begin
next_state = current_state;
end
end
DIG_RIGHT:begin
if(!ground)begin
next_state = GROUND_RIGHT;
end
else begin
next_state = current_state;
end
end
default:next_state = current_state;
endcase
end
assign walk_left = (current_state == LEFT);
assign walk_right = (current_state == RIGHT);
assign aaah = (current_state == GROUND_LEFT || current_state == GROUND_RIGHT);
assign digging = (current_state == DIG_LEFT || current_state == DIG_RIGHT);
endmodule