一、发布配置
参考:Unity打包到Webgl平台以及遇到的问题_unity webgl-优快云博客
发布后用VSCode打开文件夹,更改代码:将.framw里的var wr={requestInstances:{},nextRequestId:1,loglevel:2}替换为var wr={requestInstances:{},nextRequestId:1,loglevel:2, responses: {}, timer:{}, requests:{}, abortControllers:{} }
var wr={requestInstances:{},nextRequestId:1,loglevel:2, responses: {}, timer:{}, requests:{}, abortControllers:{} }
如果用iis发布,在发布的文件夹下添加web.config文件
代码如下
<?xml version="1.0" encoding="UTF-8"?>
<configuration>
<system.webServer>
<staticContent>
<remove fileExtension=".mem" />
<remove fileExtension=".data" />
<remove fileExtension=".unity3d" />
<remove fileExtension=".jsbr" />
<remove fileExtension=".membr" />
<remove fileExtension=".databr" />
<remove fileExtension=".unity3dbr" />
<remove fileExtension=".jsgz" />
<remove fileExtension=".memgz" />
<remove fileExtension=".datagz" />
<remove fileExtension=".unity3dgz" />
<remove fileExtension=".json" />
<remove fileExtension=".unityweb" />
<mimeMap fileExtension=".mem" mimeType="application/octet-stream" />
<mimeMap fileExtension=".data" mimeType="application/octet-stream" />
<mimeMap fileExtension=".unity3d" mimeType="application/octet-stream" />
<mimeMap fileExtension=".jsbr" mimeType="application/octet-stream" />
<mimeMap fileExtension=".membr" mimeType="application/octet-stream" />
<mimeMap fileExtension=".databr" mimeType="application/octet-stream" />
<mimeMap fileExtension=".unity3dbr" mimeType="application/octet-stream" />
<mimeMap fileExtension=".jsgz" mimeType="application/x-javascript; charset=UTF-8" />
<mimeMap fileExtension=".memgz" mimeType="application/octet-stream" />
<mimeMap fileExtension=".datagz" mimeType="application/octet-stream" />
<mimeMap fileExtension=".unity3dgz" mimeType="application/octet-stream" />
<mimeMap fileExtension=".json" mimeType="application/json; charset=UTF-8" />
<mimeMap fileExtension=".unityweb" mimeType="application/octet-stream" />
<mimeMap fileExtension=".ab" mimeType="application/octet-stream" />
</staticContent>
<directoryBrowse enabled="true" />
<httpProtocol>
<customHeaders>
<add name="Access-Control-Allow-Credentials: " value="true" />
<add name="Access-Control-Allow-Headers" value="Accept, X-Access-Token, X-Application-Name, X-Request-Sent-Time" />
<add name="Access-Control-Allow-Methods" value="GET, POST, OPTIONS" />
<add name="Access-Control-Allow-Origin" value="*" />
</customHeaders>
</httpProtocol>
</system.webServer>
</configuration>
二、界面缩放自适应
1、canvas设置
2、发布web后修改样式
<body style="text-align: left; padding: 0; border: 0; margin: 0;overflow: hidden;">
<canvas id="unity-canvas" width=100% height=100% tabindex="-1" style="width: 100%; height: 100%; background: #231F20"></canvas>
else{
var canvas = document.querySelector("#unity-canvas");
canvas.style.width="100%";
canvas.style.height="100%";
canvas.style.position="fixed";
}