索引
- 简介
- Update Linked Transform
- Move Lerp Time
- Rotate Lerp Time
- Scale Lerp Time
- Maintain Scale On Initialization
- Smoothing
- Lifetime
- Safe Zone
- Safe Zone Buffer
- Update When Opposite Hand Near
- Hide Hand Cursors On Activate
- Rotation Behavior
- Offset Behavior
- Forward Offset
- Safe Zone Angle Offset
- On Hand Activate
- On Hand Deactivate
- On First Hand Detected
- On Last Hand Lost
- Facing Camera Tracking Threshold
- Require Flat Hand
- Flat Hand Threshold
- Follow Hand Until Facing Camera
- Follow Hand Camera Facing Threshold Angle
- Use Gaze Activation
- Eye Gaze Proximity Threshold
- Head Gaze Proximity Threshold
简介
继承自 Hand Constraint ,用于专门检测手掌是否面向用户。
依赖
Hand Bounds
Solver Handler
Update Linked Transform
勾选时将禁用自身的坐标控制,使用其他组件来控制本身的坐标。
Move Lerp Time
平滑移动动画时长
Rotate Lerp Time
平滑旋转动画时长
Scale Lerp Time
平滑缩放动画时长
Maintain Scale On Initialization
求解器在初始化的时候会使用物体本身的比例 目前不知道什么意思
Smoothing
是否平滑的更新自身坐标
Lifetime
实测下来0则无限时间,如果填写时间(秒)单,则从Enable开始计时到时间后会自动Disable,目前完全不知道有什么作用。
Safe Zone
将被跟踪的对象移动到手的哪个部位
UlnarSide 小拇指侧
RadialSide 大拇指侧
AboveFingerTips 食指上侧
BelowWrist 手腕侧
AtopPalm 手心上
Safe Zone Buffer
距离手掌的偏移量
Update When Opposite Hand Near
当未被跟踪的手靠近跟踪的手时,求解器是否继续移动。目前不知道什么意思。
Hide Hand Cursors On Activate
当一只手被激活并进行跟踪时,是否禁用手上的光标。
Rotation Behavior
指定求解器在跟踪手形时应如何旋转。
Offset Behavior
指定如何计算求解器相对于手的偏移量。
Forward Offset
额外的偏移量。
Safe Zone Angle Offset
额外的偏移度数。
On Hand Activate
当手开始被跟踪时触发的事件
On Hand Deactivate
当手停止被跟踪时触发的事件
On First Hand Detected
跟踪第一只手时触发的事件
On Last Hand Lost
丢失所有手时触发的事件
Facing Camera Tracking Threshold
手掌和相机形成的最大夹角,当超过这个值时将不跟踪。
Require Flat Hand
手指是否需要完全伸直
Flat Hand Threshold
食指和手掌形成的最大补角,当超过这个值时将不跟踪。
Follow Hand Until Facing Camera
激活此选项后,求解器将跟随手部旋转,直到菜单与凝视线充分对齐,此时它面向相机。
Follow Hand Camera Facing Threshold Angle
Angle (in degrees) between hand up and camera forward, below which the hand menu follows the gaze, if followHandUntilFacingCamera is active.
目前不知道什么意思。
Use Gaze Activation
With this active, solver will activate after the palm threshold has been met and the user gazes at the activation point. If eye gaze information is not available, the head gaze will be used.
目前不知道什么意思。
Eye Gaze Proximity Threshold
The distance threshold calculated between the planar intersection of the eye gaze ray and the activation transform. Uses square magnitude between two points for distance.
目前不知道什么意思。
Head Gaze Proximity Threshold
The distance threshold calculated between the planar intersection of the head gaze ray and the activation transform. Uses square magnitude between two points for distance This is used if eye gaze isn’t available for the user.
目前不知道什么意思。