<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[初见月]]></title><description><![CDATA[学之广在于不倦,不倦在于固志]]></description><link>https://blog.youkuaiyun.com/weixin_44478317</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; weixin_44478317]]></copyright><item><title><![CDATA[Ubuntu系统安装后无网络也无网络图标]]></title><link>https://blog.youkuaiyun.com/weixin_44478317/article/details/162608716</link><guid>https://blog.youkuaiyun.com/weixin_44478317/article/details/162608716</guid><author>weixin_44478317</author><pubDate>Sun, 05 Jul 2026 18:29:26 +0800</pubDate><description><![CDATA[Ubuntu系统安装后无网络也无网络图标]]></description><category></category></item><item><title><![CDATA[3DGS相关方法中不同版本的光栅化模块报错]]></title><link>https://blog.youkuaiyun.com/weixin_44478317/article/details/162555073</link><guid>https://blog.youkuaiyun.com/weixin_44478317/article/details/162555073</guid><author>weixin_44478317</author><pubDate>Fri, 03 Jul 2026 16:22:12 +0800</pubDate><description><![CDATA[__new__() got an unexpected keyword argument 'antialiasing'的解决方案]]></description><category></category></item><item><title><![CDATA[Conda环境中的pip究竟指向哪里？]]></title><link>https://blog.youkuaiyun.com/weixin_44478317/article/details/156866624</link><guid>https://blog.youkuaiyun.com/weixin_44478317/article/details/156866624</guid><author>weixin_44478317</author><pubDate>Thu, 15 Jan 2026 20:39:05 +0800</pubDate><description><![CDATA[摘要：Conda环境管理中常出现pip安装包到错误目录的问题，主要原因是PATH环境变量优先级错乱导致系统pip被优先调用。终极解决方案是使用&quot;python -m pip install package_name&quot;命令，该方式通过Python解释器直接执行pip模块，完全绕过PATH查找机制，确保使用与当前环境匹配的pip版本，避免权限问题，是实现环境一致性的最可靠方法。]]></description><category></category></item><item><title><![CDATA[RecGS: Removing Water Caustic with Recurrent Gaussian Splatting]]></title><link>https://blog.youkuaiyun.com/weixin_44478317/article/details/146543834</link><guid>https://blog.youkuaiyun.com/weixin_44478317/article/details/146543834</guid><author>weixin_44478317</author><pubDate>Thu, 27 Mar 2025 10:17:12 +0800</pubDate><description><![CDATA[RecGS利用水下机器人拍摄的序列图像，循环构建3DGS，并在每次迭代中对水蚀现象进行低通滤波分解。]]></description><category></category></item><item><title><![CDATA[SeaSplat: Representing Underwater Scenes with 3D Gaussian Splatting and a Physically Grounded Image]]></title><link>https://blog.youkuaiyun.com/weixin_44478317/article/details/146542627</link><guid>https://blog.youkuaiyun.com/weixin_44478317/article/details/146542627</guid><author>weixin_44478317</author><pubDate>Wed, 26 Mar 2025 23:05:31 +0800</pubDate><description><![CDATA[SeaSplat方法能够将3DGS与基于物理的水下图像形成模型相结合，实现水下场景的实时绘制。]]></description><category></category></item><item><title><![CDATA[WaterSplatting: Fast Underwater 3D Scene Reconstruction Using Gaussian Splatting]]></title><link>https://blog.youkuaiyun.com/weixin_44478317/article/details/146511833</link><guid>https://blog.youkuaiyun.com/weixin_44478317/article/details/146511833</guid><author>weixin_44478317</author><pubDate>Wed, 26 Mar 2025 20:54:12 +0800</pubDate><description><![CDATA[专注于水下重建的问题，将显式点绘制方法( 3DGS )与体绘制相融合，同时达到快速训练和实时绘制的速度。]]></description><category></category></item><item><title><![CDATA[StructuredField: Unifying Structured Geometry and Radiance Field]]></title><link>https://blog.youkuaiyun.com/weixin_44478317/article/details/146460971</link><guid>https://blog.youkuaiyun.com/weixin_44478317/article/details/146460971</guid><author>weixin_44478317</author><pubDate>Mon, 24 Mar 2025 09:00:00 +0800</pubDate><description><![CDATA[StructuredField，一种新颖的结构化3D表示法，它将高保真渲染和结构化几何相结合]]></description><category></category></item><item><title><![CDATA[GoDe: Gaussians on Demand for Progressive Level of Detail and Scalable Compression]]></title><link>https://blog.youkuaiyun.com/weixin_44478317/article/details/146463685</link><guid>https://blog.youkuaiyun.com/weixin_44478317/article/details/146463685</guid><author>weixin_44478317</author><pubDate>Mon, 24 Mar 2025 05:15:00 +0800</pubDate><description><![CDATA[GoDe，是一个渐进的细节层次和可扩展的压缩框架。]]></description><category></category></item><item><title><![CDATA[WeatherGS: 3D Scene Reconstruction in Adverse Weather Conditions via Gaussian Splatting]]></title><link>https://blog.youkuaiyun.com/weixin_44478317/article/details/146460334</link><guid>https://blog.youkuaiyun.com/weixin_44478317/article/details/146460334</guid><author>weixin_44478317</author><pubDate>Sun, 23 Mar 2025 19:55:22 +0800</pubDate><description><![CDATA[WeatherGS，一个基于3DGS的框架，用于从不同天气条件下的多视图图像中重建清晰的场景]]></description><category></category></item><item><title><![CDATA[GS-ROR: 3D Gaussian Splatting for Reflective Object Relighting via SDF Priors]]></title><link>https://blog.youkuaiyun.com/weixin_44478317/article/details/146455546</link><guid>https://blog.youkuaiyun.com/weixin_44478317/article/details/146455546</guid><author>weixin_44478317</author><pubDate>Sun, 23 Mar 2025 15:54:12 +0800</pubDate><description><![CDATA[提出了一种新的实时反射式物体逆绘制框架GS-ROR]]></description><category></category></item><item><title><![CDATA[3DGS-to-PC: convert a 3d gaussian splatting scene into a dense point cloud or mesh]]></title><link>https://blog.youkuaiyun.com/weixin_44478317/article/details/146430483</link><guid>https://blog.youkuaiyun.com/weixin_44478317/article/details/146430483</guid><author>weixin_44478317</author><pubDate>Fri, 21 Mar 2025 23:05:09 +0800</pubDate><description><![CDATA[3DGS-to-PC，一个从3DGS场景生成高质量点云表示的鲁棒框架。]]></description><category></category></item><item><title><![CDATA[Creating Virtual Environments with 3D Gaussian Splatting: A Comparative Study]]></title><link>https://blog.youkuaiyun.com/weixin_44478317/article/details/146430251</link><guid>https://blog.youkuaiyun.com/weixin_44478317/article/details/146430251</guid><author>weixin_44478317</author><pubDate>Fri, 21 Mar 2025 22:25:44 +0800</pubDate><description><![CDATA[使用3DGS创建虚拟环境：对比研究]]></description><category></category></item><item><title><![CDATA[PatchMatch: A Randomized Correspondence Algorithm for Structural Image Editing]]></title><link>https://blog.youkuaiyun.com/weixin_44478317/article/details/144981555</link><guid>https://blog.youkuaiyun.com/weixin_44478317/article/details/144981555</guid><author>weixin_44478317</author><pubDate>Tue, 11 Mar 2025 10:00:00 +0800</pubDate><description><![CDATA[一种交互式图像编辑工具，使用一种新的随机算法来快速地找到图像块之间的近似最近邻匹配。]]></description><category></category></item><item><title><![CDATA[Refgaussian: Disentangling Reflections From 3d Gaussian Splatting For Realistic Rendering]]></title><link>https://blog.youkuaiyun.com/weixin_44478317/article/details/146133372</link><guid>https://blog.youkuaiyun.com/weixin_44478317/article/details/146133372</guid><author>weixin_44478317</author><pubDate>Mon, 10 Mar 2025 17:30:00 +0800</pubDate><description><![CDATA[RefGaussian是一种新的基于3DGS的适用于强反射场景的真实感绘制的框架]]></description><category></category></item><item><title><![CDATA[3D Gaussian Splatting with Deferred Reflection]]></title><link>https://blog.youkuaiyun.com/weixin_44478317/article/details/146129034</link><guid>https://blog.youkuaiyun.com/weixin_44478317/article/details/146129034</guid><author>weixin_44478317</author><pubDate>Mon, 10 Mar 2025 08:15:00 +0800</pubDate><description><![CDATA[一种专门用于反射的高质量延迟高斯泼溅渲染器]]></description><category></category></item><item><title><![CDATA[Mirror-3DGS: Incorporating Mirror Reflections into 3D Gaussian Splatting]]></title><link>https://blog.youkuaiyun.com/weixin_44478317/article/details/146128568</link><guid>https://blog.youkuaiyun.com/weixin_44478317/article/details/146128568</guid><author>weixin_44478317</author><pubDate>Sun, 09 Mar 2025 16:00:00 +0800</pubDate><description><![CDATA[Mirror-3DGS是一种新颖的渲染框架，它解决了在含有镜子的场景中准确捕获和渲染物理反射的挑战。]]></description><category></category></item><item><title><![CDATA[MirrorGaussian: Reflecting 3D Gaussians for Reconstructing Mirror Reflections]]></title><link>https://blog.youkuaiyun.com/weixin_44478317/article/details/146127677</link><guid>https://blog.youkuaiyun.com/weixin_44478317/article/details/146127677</guid><author>weixin_44478317</author><pubDate>Sun, 09 Mar 2025 10:21:35 +0800</pubDate><description><![CDATA[MirrorGaussian 是第一个针对包含镜像的场景实现高质量重建和实时渲染的方法]]></description><category></category></item><item><title><![CDATA[RaDe-GS: Rasterizing Depth in Gaussian Splatting]]></title><link>https://blog.youkuaiyun.com/weixin_44478317/article/details/144973221</link><guid>https://blog.youkuaiyun.com/weixin_44478317/article/details/144973221</guid><author>weixin_44478317</author><pubDate>Tue, 07 Jan 2025 17:00:00 +0800</pubDate><description><![CDATA[RaDe-GS提高3DGS的形状重建能力，同时保持其训练和渲染效率]]></description><category></category></item><item><title><![CDATA[GauStudio: A Modular Framework for 3D Gaussian Splatting and Beyond]]></title><link>https://blog.youkuaiyun.com/weixin_44478317/article/details/144972723</link><guid>https://blog.youkuaiyun.com/weixin_44478317/article/details/144972723</guid><author>weixin_44478317</author><pubDate>Tue, 07 Jan 2025 09:00:00 +0800</pubDate><description><![CDATA[GauStudio是为3DGS量身定做的一个灵活的模块化框架]]></description><category></category></item><item><title><![CDATA[High-quality Surface Reconstruction using Gaussian Surfels]]></title><link>https://blog.youkuaiyun.com/weixin_44478317/article/details/144967893</link><guid>https://blog.youkuaiyun.com/weixin_44478317/article/details/144967893</guid><author>weixin_44478317</author><pubDate>Mon, 06 Jan 2025 21:19:14 +0800</pubDate><description><![CDATA[Gaussian surfels可以高效地进行优化，实现高质量表面重建和计算成本之间的良好平衡。]]></description><category></category></item></channel></rss>