模拟地下城与勇士(DNF)的装备强化过程
自己无聊做出来的项目,体验一下自己的手气吧,验证血统色的时候到了(欧皇or非酋)
强化成功率
- DNF装备强化1~3级,成功率100%
- DNF装备强化3~4级,成功率95%
- DNF装备强化4~5级,成功率90%
- DNF装备强化5~6级,成功率80%
- DNF装备强化6~7级,成功率75%
- DNF装备强化7~8级,成功率62.1%
- DNF装备强化8~9级,成功率53.7%
- DNF装备强化9~10级,成功率41.4%
- DNF装备强化10~11级,成功率33.9%
- DNF装备强化11~12级,成功率28%
- DNF装备强化12~13级,成功率20.7%
- DNF装备强化13~14级,成功率17.3%
- DNF装备强化14~15级,成功率13.6%
- DNF装备强化15~16级,成功率10.1%
定义一个变量lv,为装备当前强化等级,等级为级,到了16级后无法再进行强化,Probability为一个0~99之间的随机数,通过在定义不同的区间来代表不同的成功率,遇到一个布尔变量b,用来标记强化结果,强化成功为true,反之则为false。
switch(lv) {
case 0:
case 1:
case 2:
b = true;
break;
case 3:
if(Probability < 95) {
b = true;
break;
} else {
b = false;
break;
}
case 4:
if(Probability < 90) {
b = true;
break;
} else {
b = false;
break;
}
case 5:
if(Probability < 80) {
b = true;
break;
} else {
b = false;
break;
}
case 6:
if(Probability < 75) {
b = true;
break;
} else {
b = false;
break;
}
case 7:
if(Probability < 62.1) {
b = true;
break;
} else {
b = false;
break;
}
case 8:
if(Probability < 53.7) {
b = true;
break;
} else {
b = false;
break;
}
case 9:
if(Probability < 41.4) {
b = true;
break;
} else {
b = false;
break;
}
case 10:
if(Probability < 33.9) {
b = true;
break;
} else {
b = false;
break;
}
case 11:
if(Probability < 28) {
b = true;
break;
} else {
b = false;
break;
}
case 12:
if(Probability < 20.7) {
b = true;
break;
} else {
b = false;
break;
}
case 13:
if(Probability < 17.3) {
b = true;
break;
} else {
b = false;
break;
}
case 14:
if(Probability < 13.6) {
b = true;
break;
} else {
b = false;
break;
}
case 15:
if(Probability < 10.1) {
b = true;
break;
} else {
b = false;
break;
}
case 16:
System.out.println("您的装备已满级,无法继续强化");
return;
default:
System.out.println("请输入正确的强化等级");
return;
}
强化效果
- 装备强化在+1~+3 不会失败;
- +4~+7,失败后物品原有强化等级降低1级;
- +8~+10,失败后掉3级;
- 10上11或以上就爆了。
通过对标记用标识符b的判断,来判断强化是否成功,成功则level up,等级上升一级,否则在对等级lv进行判定,通过lv的值来决定失败惩罚。
if(b != true) {
if(lv >= 0 && lv < 3) {
System.out.println("强化失败,当前强化等级:" + lv);
} else if(lv >= 3 && lv < 7) {
lv -= 1;
System.out.println("强化失败,当前强化等级:" + lv);
} else if(lv >= 7 && lv < 10) {
lv -= 3;
System.out.println("强化失败,当前强化等级:" + lv);
} else {
System.out.println("恭喜你,你装备炸了");
}
} else {
lv += 1;
System.out.println("强化成功,当前强化等级:" + lv);
}
完整源码
import java.util.Scanner;
public class test {
public static void main(String[] args) {
// TODO Auto-generated method stub
Scanner sc = new Scanner(System.in);
System.out.println("请输入当前强化等级");
//当前强化等级
int lv = sc.nextInt();
//强化成功概率
double Probability = Math.random() * 100;
//成功or失败
boolean b = false;
switch(lv) {
case 0:
case 1:
case 2:
b = true;
break;
case 3:
if(Probability < 95) {
b = true;
break;
} else {
b = false;
break;
}
case 4:
if(Probability < 90) {
b = true;
break;
} else {
b = false;
break;
}
case 5:
if(Probability < 80) {
b = true;
break;
} else {
b = false;
break;
}
case 6:
if(Probability < 75) {
b = true;
break;
} else {
b = false;
break;
}
case 7:
if(Probability < 62.1) {
b = true;
break;
} else {
b = false;
break;
}
case 8:
if(Probability < 53.7) {
b = true;
break;
} else {
b = false;
break;
}
case 9:
if(Probability < 41.4) {
b = true;
break;
} else {
b = false;
break;
}
case 10:
if(Probability < 33.9) {
b = true;
break;
} else {
b = false;
break;
}
case 11:
if(Probability < 28) {
b = true;
break;
} else {
b = false;
break;
}
case 12:
if(Probability < 20.7) {
b = true;
break;
} else {
b = false;
break;
}
case 13:
if(Probability < 17.3) {
b = true;
break;
} else {
b = false;
break;
}
case 14:
if(Probability < 13.6) {
b = true;
break;
} else {
b = false;
break;
}
case 15:
if(Probability < 10.1) {
b = true;
break;
} else {
b = false;
break;
}
case 16:
System.out.println("您的装备已满级,无法继续强化");
return;
default:
System.out.println("请输入正确的强化等级");
return;
}
if(b != true) {
if(lv >= 0 && lv < 3) {
System.out.println("强化失败,当前强化等级:" + lv);
} else if(lv >= 3 && lv < 7) {
lv -= 1;
System.out.println("强化失败,当前强化等级:" + lv);
} else if(lv >= 7 && lv < 10) {
lv -= 3;
System.out.println("强化失败,当前强化等级:" + lv);
} else {
System.out.println("恭喜你,你装备炸了");
}
} else {
lv += 1;
System.out.println("强化成功,当前强化等级:" + lv);
}
}
}
总结
如果有大佬决定还用修改的地方的请评论指出吧