using UnityEngine;
using System.Collections;
public class FllowTarget : MonoBehaviour {
public Transform character; //摄像机要跟随的人物
public float smoothTime = 0.01f; //摄像机平滑移动的时间
private Vector3 cameraVelocity = Vector3.zero;
private Camera mainCamera; //主摄像机(有时候会在工程中有多个摄像机,但是只能有一个主摄像机吧)
void Awake ()
{
mainCamera = Camera.main;
}
void Update()
{
transform.position = Vector3.SmoothDamp(transform.position, character.position + new Vector3(0, 0, -5), ref cameraVelocity, smoothTime);
}
}
摄像机跟随
最新推荐文章于 2025-03-04 16:54:32 发布