思路:创建一个字符型的二维数组(3*3)表示棋盘。(x表示玩家落子,o表示电脑落子,‘ ’表示未落子)
1,游戏开始时,进行初始化棋盘,把所有的元素都设为‘ ’。
2,提示玩家落子(输入一个坐标)
3,判定胜负
4,电脑落子(基于随机数的方式生成一个坐标)
5,判定胜负
#define _CRT_SECURE_NO_WARNINGS
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
int menu(){
printf("=================\n");
printf("=====1.start=====\n");
printf("=====2.exit======\n");
printf("=================\n");
printf("请输入您的选择:");
int choice = 0;
scanf("%d", &choice);
return choice;
}
#define MAX_ROW 3
#define MAX_COL 3
char chess_board[MAX_ROW][MAX_COL]; //使用宏定义棋盘大小
void Init(){
for (int row = 0; row < MAX_ROW; ++row)
{
for (int col = 0; col < MAX_COL; ++col){
chess_board[row][col] = ' ';
}
}
//设置随机种子
srand((unsigned int)time(0));
}
void print(){
for (int row = 0; row < MAX_ROW; ++row)
{
printf("| %c | %c | %c |\n", chess_board[row][0],
chess_board[row][1], chess_board[row][2]);
printf("|---|---|---|\n");
}
}
void PlayerMove(){
printf("玩家落子!\n");
while (1)
{
printf("请输入落子位置的坐标(row col): ");
int row = 0;
int col = 0;
scanf("%d %d", &row, &col);
//检查用户输入的坐标是否合法
if (row < 0 || row >= MAX_ROW || col < 0 || col >= MAX_COL)
{
printf("您输入的坐标非法!请重新输入!/n");
continue;
}
if (chess_board[row][col] != ' ')
{
printf("您要落子的位置已经被占用了!/n");
continue;
}
chess_board[row][col] = 'x';
break;
}
printf("玩家落子完毕\n");
}
int IsFull(){
for (int row = 0; row < MAX_ROW;++row)
{
for (int col = 0; col < MAX_COL;++col)
{
if (chess_board[row][col] == ' ') //未满
{
return 0;
}
}
}
return 1;
}
//返回值表示胜利者是谁
//x表示玩家胜
//o表示电脑胜
//q表示和棋
//‘ ’表示胜负未分
char CheckWinner(){
//检查所有行是否连成一条线
for (int row = 0; row < MAX_ROW; ++row)
{
if (chess_board[row][0] == chess_board[row][1]
&& chess_board[row][0] == chess_board[row][2])
return chess_board[row][0];
}
//检查所有列是否连成一条线
for (int col = 0; col <= MAX_COL; ++col){
if (chess_board[0][col] == chess_board[1][col]
&& chess_board[0][col] == chess_board[2][col])
return chess_board[0][col];
}
//检查所有对角线是否连成一条线
if (chess_board[0][0] == chess_board[1][1]
&& chess_board[0][0] == chess_board[2][2])
{
return chess_board[0][0];
}
if (chess_board[0][2]==chess_board[1][1]
&& chess_board[0][2]==chess_board[2][2])
{
return chess_board[0][2];
}
//棋盘满,未分出胜负
if (IsFull()){
return 'q';
}
return ' ';
}
void ComputerMove(){
printf("电脑落子!\n");
while (1){
int row = rand() % 3;
int col = rand() % 3;
if (chess_board[row][col] != ' ')
{
continue;
}
chess_board[row][col] = 'o';
break;
}
printf("电脑落子完毕!\n");
}
//自顶向下式的程序开发方法
void Game(){
//1,初始化棋盘
Init();
char winner = ' ';
while (1){
//2,打印棋盘
print();
//3,玩家落子
PlayerMove();
//4,检测胜负
winner =CheckWinner();
if (winner !=' ')
{
//胜负已分
break;
}
//4,电脑落子
ComputerMove();
//6,检测胜负
winner=CheckWinner();
if (winner !=' ')
{
break;
}
}
print();
if (winner == 'x')
{
printf("您赢了!\n");
}
else if (winner == 'o')
{
printf("您真菜,连电脑都下不过!\n");
}
else if (winner == 'q')
{
printf("您和电脑五五开!\n");
}
else{
printf("代码有BUG!");
}
}
int main(){
while (1){
int choice = menu();
if (choice == 1)
{
Game();
}else if (choice == 2)
{
printf("goodbye!\n");
break;
}
else{
printf("您的输入有误!\n");
}
}
system("pause");
return 0;
}