C语言实现扫雷

text.c文件中的代码如下

#define _CRT_SECURE_NO_WARNINGS 1

#include "game.h"


//测试扫雷游戏
void menu()
{
	printf("************************\n");
	printf("*   1.play      0.exit *\n");
	printf("************************\n");
}

void game()
{
	//9*9
	//存储布置好雷的信息
	char mine[ROWS][COLS] = { 0 };//'0'
	//存放排查出来的雷的信息
	char show[ROWS][COLS] = { 0 };//'*'
	InitBoard(mine, ROWS, COLS, '0');
	InitBoard(show, ROWS, COLS, '*');

	DisplayBoard(show, ROW, COL);
	//布置雷
	SetMine(mine, ROW, COL);
	DisplayBoard(mine, ROW, COL);
	//排查雷
	FindMine(mine, show, ROW, COL);
}
void test()
{
	int input = 0;
	srand((unsigned int)time(NULL));
	do
	{
		menu();
		printf("请选择>:");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("选择错误\n");
			break;
		}
	} while (input);

}
int main()
{
	test();
	return 0;
}

game.c文件中的代码如下:

#define _CRT_SECURE_NO_WARNINGS 1

#include "game.h"

void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
	memset(&board[0][0], set, rows*cols*sizeof(board[0][0]));
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
	int i = 0;
	int j = 0;
	printf("-----------------------\n");
	for (i = 0; i <= col; i++)
	{
		printf("%d ", i);
	}
	printf("\n");
	for (i = 1; i <= row; i++)
	{
		printf("%d ", i);
		for (j = 1; j <= col; j++)
		{
			printf("%c ", board[i][j]);
		}
		printf("\n");
	}
	printf("-----------------------\n");

}


void SetMine(char board[ROWS][COLS], int row, int col)
{
	int count = EASY_COUNT;
	while (count)
	{
		int x = rand() % row + 1;
		int y = rand() % col + 1;
		if (board[x][y] == '0')
		{
			board[x][y] = '1';
			count--;
		}
	}
}

int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
	return mine[x - 1][y] +
		mine[x - 1][y - 1] +
		mine[x][y - 1] +
		mine[x + 1][y - 1] +
		mine[x + 1][y] +
		mine[x + 1][y + 1] +
		mine[x][y + 1] +
		mine[x - 1][y + 1] - 8 * '0';
}

void Spread(char mine[ROWS][COLS], char show[ROWS][COLS], int x, int y)
{
	int offset_x = 0;
	int offset_y = 0;
	int count = 0;
	//坐标合法
	if (x >= 1 && x <= 9 && y >= 1 && y <= 9)
	{
		//遍历周围坐标
		for (offset_x = -1; offset_x <= 1; offset_x++)
		{
			for (offset_y = -1; offset_y <= 1; offset_y++)
			{
				//如果这个坐标不是雷
				if (mine[x + offset_x][y + offset_y] == '0')
				{
					//统计周围雷的个数
					count = GetMineCount(mine, x + offset_x, y + offset_y);
					if (count == 0)
					{
						if (show[x + offset_x][y + offset_y] == '*')
						{
							show[x + offset_x][y + offset_y] = ' ';
							Spread(mine, show, x + offset_x, y + offset_y);
						}
					}
					else
					{
						show[x + offset_x][y + offset_y] = count + '0';
					}
				}
			}
		}
	}
}

//判断是否排雷成功
int IsWin(char show[ROWS][COLS], int row, int col)
{
	int i = 0;
	int j = 0;
	int count = 0;
	for (i = 1; i <= row; i++)
	{
		for (j = 1; j <= col; j++)
		{
			if (show[i][j] == '*')
			{
				count++;
			}
		}
	}
	return count == EASY_COUNT;
}

void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
	int x = 0;
	int y = 0;
	static int win = 0;

	while (IsWin(show, row, col) == 0)
	{
		printf("请输入排查的坐标:>");
		scanf("%d%d", &x, &y);
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
			if (mine[x][y] == '1')
			{
				printf("很遗憾,你被炸死了\n");
				DisplayBoard(mine, ROW, COL);
				break;
			}
			else
			{
				//统计x,y坐标周围有几个雷
				int count = GetMineCount(mine, x, y);
				if (count == 0)
				{
					show[x][y] = ' ';
					Spread(mine, show, x, y);
					DisplayBoard(show, ROW, COL);
				}
				else
				{
					show[x][y] = count + '0';
					DisplayBoard(show, ROW, COL);
				}
			}
		}
		else
		{
			printf("坐标非法,请重新输入!\n");
		}
	}
	if (IsWin(show, row, col))
	{
		printf("恭喜你, 排雷成功\n");
		DisplayBoard(mine, ROW, COL);
	}
}

game.h文件中的代码如下:

#ifndef __GAME_H__
#define __GAME_H__

#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>

#define ROW 9
#define COL 9

#define ROWS ROW+2
#define COLS COL+2

#define EASY_COUNT 10


void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);
void DisplayBoard(char board[ROWS][COLS], int row, int col);
void SetMine(char board[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);

#endif   //__GAME_H__
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