【自学Flutter】1.4 使用字体

博客介绍了在Flutter和Android中使用字体的方法。包括在main.dart中操作,创建fonts文件夹并放入字体文件,给出字体文件下载地址,还需在pubspec.yaml中增加相应代码,最后展示了效果图。

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1.4 使用字体

1.main.dart
import 'package:flutter/material.dart';

void main () => runApp(MyApp());

class MyApp extends StatelessWidget{
  @override
  Widget build(BuildContext context ){
    return MaterialApp(
      title:'Text widget usage',
      home:Scaffold(
          body:
          Center(
            child: DefaultTextStyle(
              style: TextStyle(
                  fontSize: 20.0,
                  color:Colors.red
              ),
              child: Column(
                mainAxisAlignment: MainAxisAlignment.center,
                children: <Widget>[
                  Text("我是第一个文本"),
                  Text("我是第二个"),
                  Text("Hello,I like flutter!",
                    style: TextStyle(
                        inherit: false,
                        color: Colors.blue,
                        fontFamily: 'AguafinaScript',
                        fontWeight: FontWeight.bold
                    ),
                  ),
                ],
              ),
            ),
          )
      ),
    );
  }
}
2.创建文件夹fonts(把字体文件丢进去)

字体文件下载地址:点击下载
创建文件夹,把字体文件丢进去

3.pubspec.yaml(增加最下面代码部分)
name: flutter_alluse
description: A new Flutter application.

# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
version: 1.0.0+1

environment:
  sdk: ">=2.1.0 <3.0.0"

dependencies:
  flutter:
    sdk: flutter

  # The following adds the Cupertino Icons font to your application.
  # Use with the CupertinoIcons class for iOS style icons.
  cupertino_icons: ^0.1.2

dev_dependencies:
  flutter_test:
    sdk: flutter


# For information on the generic Dart part of this file, see the
# following page: https://www.dartlang.org/tools/pub/pubspec

# The following section is specific to Flutter.
flutter:

  # The following line ensures that the Material Icons font is
  # included with your application, so that you can use the icons in
  # the material Icons class.
  uses-material-design: true

  # To add assets to your application, add an assets section, like this:
  # assets:
  #  - images/a_dot_burr.jpeg
  #  - images/a_dot_ham.jpeg

  # An image asset can refer to one or more resolution-specific "variants", see
  # https://flutter.dev/assets-and-images/#resolution-aware.

  # For details regarding adding assets from package dependencies, see
  # https://flutter.dev/assets-and-images/#from-packages

  # To add custom fonts to your application, add a fonts section here,
  # in this "flutter" section. Each entry in this list should have a
  # "family" key with the font family name, and a "fonts" key with a
  # list giving the asset and other descriptors for the font. For
  # example:
  # fonts:
  #   - family: Schyler
  #     fonts:
  #       - asset: fonts/Schyler-Regular.ttf
  #       - asset: fonts/Schyler-Italic.ttf
  #         style: italic
  #   - family: Trajan Pro
  #     fonts:
  #       - asset: fonts/TrajanPro.ttf
  #       - asset: fonts/TrajanPro_Bold.ttf
  #         weight: 700
  #
  # For details regarding fonts from package dependencies,
  # see https://flutter.dev/custom-fonts/#from-packages

  #增加如下代码
  fonts:
    - family: AguafinaScript
      fonts:
        - asset: fonts/AguafinaScript-Regular.ttf
4.效果图

效果图

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