Just as many operations on the context, a wrong input to globalCompositeOperation is just ignored, so it's very easy to see if a given mode is supported : just set it, then read the current mode to check it's the one you provided.
So just to be clear, you could use some function like this one :
// setCompositeMode : sets the globalCompositeOperation on provided context.
// return true if mode is supported, false otherwise.
function setCompositeMode(ctx, newMode) {
ctx.globalCompositeOperation = newMode;
return ( ctx.globalCompositeOperation == newMode ) ;
}
Just a small example :
var cv=document.createElement('canvas');
var ctx= cv.getContext('2d');
console.log(" Current (default) composite mode : " + ctx.globalCompositeOperation ) ;
console.log("setting 'destination-in'.");
ctx.globalCompositeOperation = 'destination-in';
console.log(" composite mode : " + ctx.globalCompositeOperation ) ;
console.log("setting 'multiply'.");
ctx.globalCompositeOperation = 'multiply';
console.log(" composite mode : " + ctx.globalCompositeOperation ) ;
console.log("setting 'i-don-t-exist' .");
ctx.globalCompositeOperation = 'i-don-t-exist';
console.log(" composite mode : " + ctx.globalCompositeOperation ) ;
Output (on Chrome/mac OS, supporting multiply) :
" Current (default) composite mode : source-over"
"setting 'destination-in'."
" composite mode : destination-in"
"setting 'multiply'."
" composite mode : multiply"
"setting 'i-don-t-exist' ."
" composite mode : multiply"