void DestroyTransform(Transform transform)
{
object[] gameObjects;
gameObjects = GameObject.FindSceneObjectsOfType(typeof(GameObject));//获取所有场景物体
foreach (GameObject go in gameObjects)//遍历所有场景物体
{
if (go.transform == transform) Destroy(go);//如果是要摧毁的变换,摧毁之~
}
}