我需要有一个函数在画布上绘制几个圆圈,从mousedown at center = x,y开始,并将鼠标拖动到deltaX,deltaY,从而为每个圆圈创建半径r.圆圈无法填充(需要它们透明),因此用户可以清楚地看到圆圈截取的位置.我的当前代码在拖动鼠标的同时绘制圆圈,这是预期的,但它也留下了那些额外的圆圈.我只需要在mouseup上留下圆圈.任何帮助表示赞赏.谢谢 :).
var canvas=document.getElementById('canvas');
var context=canvas.getContext('2d');
var radius=50;
var nStartX = 0;
var nStartY = 0;
var bIsDrawing = false;
var putPoint = function(e){
nStartX = e.clientX;nStartY = e.clientY;
bIsDrawing = true;
radius = 0;
}
var drawPoint = function(e){
if(!bIsDrawing)
return;
var nDeltaX = nStartX - e.clientX;
var nDeltaY = nStartY - e.clientY;
radius = Math.sqrt(nDeltaX * nDeltaX + nDeltaY * nDeltaY)
context.beginPath();
context.arc(nStartX, nStartY, radius, 0, Math.PI*2);
context.strokeStyle="#000000";
//context.fillStyle="#FFFFFF";
context.fillStyle = 'rgba(0, 0, 0, 0)';
context.stroke();
context.fill();
}
var stopPoint = function(e){
//context.clip();
//context.clearRect(0, 0, canvas.width, canvas.height);
bIsDrawing = false;
}
canvas.addEventListener('mousedown',putPoint);
canvas.addEventListener('mousemove',drawPoint);
canvas.addEventListener('mouseup',stopPoint);
最佳答案:
您需要跟踪您绘制的圆圈(以及其他对象) – 一种方法是将它们推送到mouseup上的数组中.然后每个绘图前面都应该有一个画布清晰并重绘已保存的圆圈.
var circles = [];
...
清除画布
...
radius = Math.sqrt(nDeltaX * nDeltaX + nDeltaY * nDeltaY)
context.clearRect(0, 0, canvas.width, canvas.height);
...
绘制保存的圆圈
...
context.fill();
// drawing saved circles
circles.forEach(function(circle){
context.beginPath();
context.arc(circle.nStartX, circle.nStartY, circle.radius, 0, Math.PI*2);
context.strokeStyle="#000000";
context.fillStyle="#FFFFFF";
context.fillStyle = 'rgba(0, 0, 0, 0)';
context.stroke();
context.fill();
})
...
保存完成的圈子
...
bIsDrawing = false;
// saving completed circles
var nDeltaX = nStartX - e.clientX;
var nDeltaY = nStartY - e.clientY;
radius = Math.sqrt(nDeltaX * nDeltaX + nDeltaY * nDeltaY);
circles.push({ nStartX: nStartX, nStartY: nStartY, radius: radius });
...
标签:javascript,html5,canvas
来源: https://codeday.me/bug/20190516/1115713.html