【实例简介】自定义 蛇的图片和食物的图片大小 canvas 画图
【实例截图】
【核心代码】
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext('2d');
var gridWidth=20;
var score=0;
var foods=new Array(),snakes=new Array();
var bgIamge =new Image();
bgIamge.src = 'images/head.jpg';
var partten;
var foodIamge =new Image();
foodIamge.src = 'images/food.jpg';
var parttenFood;
function gameStart(){
var farm=new Farm();
food_interval=setInterval(farm.addfood,2000);
}
gameStart();
function gameover(){
var judge=confirm("游戏结束,是否重新开始");
score=0;
textmsg.innerHTML=score "分";
clearInterval(snake_interval);
clearInterval(food_interval);
if(!judge){
return false;
}
gameStart();
}
function Food(x,y,w){
var t=this;
t.x=x;
t.y=y;
t.w=w;
t.foodInit=function(){
parttenFood= ctx.createPattern(foodIamge, 'repeat');
ctx.beginPath();
ctx.arc(x w/2,y w/2,w/2,0,360,false);
debugger;
ctx.fillStyle=parttenFood;
ctx.fill();
ctx.closePath();
}
t.equal=function(node){
if(this.x==node.x && this.y==node.y){
return true;
}else{
return false;
}
}
}
function Block(x,y,w){
var t=this;
t.x=x;
t.y=y;
t.w=w;
t.drawBlock=function(){
partten= ctx.createPattern(bgIamge, 'repeat')
ctx.beginPath();
ctx.arc(x w/2,y w/2,w/2,0,360,false);
ctx.fillStyle= partten;
ctx.fill();
}
t.clear=function(){
ctx.fillStyle='white';
ctx.strokeStyle='white';
ctx.fillRect(x,y,w,w);
ctx.strokeRect(x,y,w,w);
}
t.equal=function(node){
if(this.x==node.x && this.y==node.y){
return true;
}else{
return false;
}
}
}
function Snake(x,y,len,speed){
var t=this;
t.x=x;
t.y=y;
t.dir='R';
t.len=len;
var nx=x;ny=y;
t.init=function(){
for(var i=0;i
var tempBlock=new Block(nx,ny,gridWidth);
tempBlock.drawBlock();
nx-=gridWidth;
snakes.push(tempBlock);
}
snake_interval=setInterval(t.move,speed);
}
document.οnkeydοwn=function(e){
var code=e.keyCode;
t.odir=t.dir;
switch(code){
case 37:
t.dir='L';
break;
case 38:
t.dir='U';
break;
case 39:
t.dir='R';
break;
case 40:
t.dir='D';
break;
}
}
t.move=function(){
var newHead;
if(snakes[0].x snakes[0].w >=canvas.width || snakes[0].x-snakes[0].w<0 ||
snakes[0].y-snakes[0].w<0 || snakes[0].y snakes[0].w>canvas.height){
gameover();
}else{
if(t.dir=='R'){
newHead=new Block(snakes[0].x gridWidth,snakes[0].y,gridWidth);
}else if(t.dir=='L'){
newHead=new Block(snakes[0].x-gridWidth,snakes[0].y,gridWidth);
}else if(t.dir=='D'){
newHead=new Block(snakes[0].x,snakes[0].y gridWidth,gridWidth);
}else if(t.dir=='U'){
newHead=new Block(snakes[0].x,snakes[0].y-gridWidth,gridWidth);
}
}
if(newHead.x==snakes[1].x && newHead.y==snakes[1].y){
t.dir=t.odir;
return;
}
newHead.drawBlock();
snakes.unshift(newHead);
snakes[snakes.length-1].clear();
snakes.pop();
for(var i=0;i
if(foods[i].equal(snakes[0])){
t.growth();
score=score 10;
textmsg.innerHTML=score "分";
t.len=t.len 1;
clearInterval(snake_interval);
speed=speed<20?speed:speed-10;
snake_interval=setInterval(t.move,speed);
}
}
for(var i=1;i
if(snakes[i].equal(snakes[0])){
gameover();
}
}
}
t.growth=function(){
var tail1=snakes[snakes.length-1];
var tail2=snakes[snakes.length-2];
var addBlock;
if(tail1.x==tail2.x){
if(tail1.y>tail2.y)
addBlock=new Block(tail1.x,tail1.y gridWidth,gridWidth);
else
addBlock=new Block(tail1.x,tail1.y-gridWidth,gridWidth);
}else{
if(tail1.x>tail2.x)
addBlock=new Block(tail1.x gridWidth,tail1.y,gridWidth);
else
addBlock=new Block(tail1.x-gridWidth,tail1.y,gridWidth);
}
snakes.push(addBlock);
addBlock.drawBlock();
}
}
function Farm(){
var t=this;
ctx.fillStyle='white';
ctx.fillRect(0,0,canvas.width,canvas.height);
foods=[];
t.addfood=function(){
var x=parseInt(canvas.width/gridWidth*Math.random())* gridWidth;
var y=parseInt(canvas.height/gridWidth*Math.random())* gridWidth;
var food=new Food(x,y,gridWidth);
food.foodInit();
foods.push(food);
}
snakes=[];
t.snake=new Snake(100,100,5,500);
t.snake.init();
}