简介
Unity3D版本: 2018.3.0f2 Personal
Visual Studio版本:2017
在Unity3D上连接TCP Server建立通讯
建立通讯后进行双向数据传输
代码
创建文件TCPUDPSocket.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO;
using System.Net.Sockets;
using System.Text;
public class TCPUDPSocket : MonoBehaviour
{
NetworkStream sendStream;
TcpClient client;
bool flag = false;
public void Start_TCPClient(string ip, int port)
{
client = new TcpClient(ip, port);
sendStream = client.GetStream();
flag = true;
}
public void Close_TCPClient()
{
sendStream.Close();
client.Close();
flag = false;
}
public void Write_TCPClient(string data)
{
if (flag == false)
return;
byte[] sendBytes = Encoding.Default.GetBytes(data);
sendStream.Write(sendBytes, 0, sendBytes.Length);
}
public string Read_TCPClient()
{
if (flag == false)
return "";
byte[] readbyte = new byte[sendStream.Length];
sendStream.Read(readbyte, 0, (int)sendStream.Length);
return Encoding.ASCII.GetString(readbyte);
}
// Start is called before the first frame update
void Start()
{
Start_TCPClient("192.168.199.231",2333);
}
// Update is called once per frame
void Update()
{
}
}
根据需要可以进行发送与接收函数的调用,函数功能很简单,看名字就知道