可以自定义棋盘长度和宽度,以及几子相同获胜的多子棋

该博客介绍用C语言实现多子棋,可自定义棋盘长宽和获胜子数。创建数组并初始化、打印棋盘,定义玩家和电脑下棋函数,每次下棋后用函数判断棋盘状况。判断输赢有横、竖、右斜、左斜四种情况,还给出头文件、代码文件和测试代码。

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先说明一下,定义几个宏。可以自定义棋盘长度和宽度,以及几子相同获胜。

#define ROW 10//棋盘长度
#define COL 10//棋盘宽度
#define MODEL 5//几个子相同获胜

首先,创建一个数组board,用initboard()初始数组

void initboard(char Board[ROW][COL], int row, int col)//初始数组
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
			Board[i][j] = ' ';
	}
	//memset(&board[0][0], ' ', row*col*sizeof(board[0][0]));
}

用printfboard()打印棋盘

void printboard(char Board[ROW][COL], int row, int col)//打印棋盘
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		int  j = 0;
		for (j = 0; j < col; j++)
		{
			printf(" %c ", Board[i][j]);
			if (j < col - 1)
			{
				printf("|");
			}
		}
		printf("\n");
		if (i < row - 1)
		{
			for (j = 0; j < col; j++)
			{
				printf("---");
				if (j < col - 1)
				{
					printf("|");
				}
			}
			printf("\n");
		}

	}
}

然后定义函数playmove()玩家下棋,当玩家输入坐标对相应数组赋值为'*';定义函数computermove()表示电脑下棋,用函数rand()产生随机值提供坐标,然后对其相应数组赋值为‘#’。每次调用playmove()和computer后,都要用函数end()对当前棋盘状况进行判断,玩家赢end()返回‘*’,电脑赢返回‘#’,平局返回‘q’,如果都未返回上述情况就返回‘c’,代表继续下棋。

void playmove(char Board[ROW][COL], int row, int col)//玩家下棋
{
	printf("玩家走,请输入坐标:");
	while (1)
	{	
		int r = 0;
		int c = 0;
		scanf("%d%d", &r, &c);
		if (r <= row && r > 0 && c <= col && c > 0)
		{

			if (Board[r - 1][c - 1] == ' ')
			{
				Board[r - 1][c - 1] = '*';
				break;
			}
			else
			{
				printf("坐标被占用,请重新输入");
			}
		}
		else
		{
			printf("坐标非法,请重新输入");
		}
	}
}

void computermove(char Board[ROW][COL], int row, int col)//电脑下棋
{
	printf("电脑走\n");
	while (1)
	{
		int r = rand() % row;
		int c = rand() % col;
		if (Board[r][c] == ' ')
		{
			Board[r][c] = '#';
			break;
		}
	}
}

在函数end()中,当棋子有以下四种情况的是时候,就能判断输赢。1.连续横着有MODEL个相同棋子。2.连续竖着有MODEL个相同棋子。3.连续右斜着有MODEL个相同棋子。4。连续左斜着有个MODEL个相同棋子。否则就判断是不是其他状态。

int end(char Board[ROW][COL], int row, int col)//玩家赢 返回‘*’;电脑赢返回‘#’;平局返回‘q’;继续下棋返回‘c’
{
	int i = 0;
	int j = 0;
	int k = 0;
	int h = col;
	//横着MODEL个相同棋子
	for (i = 0; i < row; i++)
	{	
		for (j = 0; j < col; j++)
		{
			int count = 1;
			for (k = j; k < COL-1; k++)
			{
				if (Board[i][k] == Board[i][k + 1] && (Board[i][k] == '*' || Board[i][k] == '#'))
					count++;
				else
					break;
			}
			if (count >= MODEL && Board[i][j] == '*')
			{
				return '*';
			} 
			if (count >= MODEL && Board[i][j] == '#')
			{
				return '#';
			}
		}
		
	}
	//竖着MODEL个棋子
	for (i = 0; i < col ; i++)
	{
		for (j = 0; j < row ; j++)
		{
			int count = 1;
			for (k = j; k < ROW - 1; k++)
			{
				if (Board[k][i] == Board[k + 1][i]&&(Board[k][i]=='*'||Board[k][i]=='#'))
					count++;
				else 
					break;
			}
			if (count >= MODEL  && Board[j][i] == '*')
			{
				return '*';
			}
			if (count >= MODEL  && Board[j][i] == '#')
			{
				return '#';
			}
		}	
	}
	//右斜着MODEL个棋子
	for (i = 0; i < row; i++)
	{		
		for (j = 0; j < col; j++)
		{
			int count0 = i;
			int count = 1;
			for (k = j; (k < COL - 1) && k < (ROW - 1); k++)
			{
				if (Board[count0][k] == Board[count0 + 1][k + 1] && (Board[count0][k] == '*' || Board[count0][k] == '#'))
				{
					count++;
					count0++;
				}
				else
					break;
			}
			if (count >= MODEL  && Board[count0][k] == '*')
			{
				return '*';
			}
			if (count >= MODEL  && Board[count0][k] == '#')
			{
				return '#';
			}
		}
	}
	//左斜着MODEL个棋子
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			int count0 = i;
			int count = 1;
			for (k = j; k>0; k--)
			{
				if (Board[count0][k] == Board[count0 + 1][k - 1] && (Board[count0][k] == '*' || Board[count0][k] == '#'))
				{
					count++;
					count0++;
				}
				else 
					break;
			}
			if (count >= MODEL  && Board[count0][k] == '*')
			{
				return '*';
			}
			if (count >= MODEL  && Board[count0][k] == '#')
			{
				return '#';
			}
		}
	}
	//棋盘被下满
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			if (Board[i][j] == ' ')
				return 'c';
		}
	}
	if (i == row&&j == col)
	{
		return 'q';
	}
	return 'c';
}

头文件game.h

#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include<stdlib.h>
#include<string.h>
#include<time.h>

#define ROW 10//棋盘长度
#define COL 10//棋盘宽度
#define MODEL 5//几个子相同获胜


void initboard(char Board[ROW][COL], int row, int col);
void printboard(char Board[ROW][COL], int row, int col);
void playmove(char Board[ROW][COL], int row, int col);
void computermove(char Board[ROW][COL], int row, int col);
int end(char Board[ROW][COL], int row, int col);

game. c代码

#include"game.h"

void initboard(char Board[ROW][COL], int row, int col)//初始数组
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
			Board[i][j] = ' ';
	}
	//memset(&board[0][0], ' ', row*col*sizeof(board[0][0]));
}

void printboard(char Board[ROW][COL], int row, int col)//打印棋盘
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		int  j = 0;
		for (j = 0; j < col; j++)
		{
			printf(" %c ", Board[i][j]);
			if (j < col - 1)
			{
				printf("|");
			}
		}
		printf("\n");
		if (i < row - 1)
		{
			for (j = 0; j < col; j++)
			{
				printf("---");
				if (j < col - 1)
				{
					printf("|");
				}
			}
			printf("\n");
		}

	}
}
void playmove(char Board[ROW][COL], int row, int col)//玩家下棋
{
	printf("玩家走,请输入坐标:");
	while (1)
	{	
		int r = 0;
		int c = 0;
		scanf("%d%d", &r, &c);
		if (r <= row && r > 0 && c <= col && c > 0)
		{

			if (Board[r - 1][c - 1] == ' ')
			{
				Board[r - 1][c - 1] = '*';
				break;
			}
			else
			{
				printf("坐标被占用,请重新输入");
			}
		}
		else
		{
			printf("坐标非法,请重新输入");
		}
	}
}

void computermove(char Board[ROW][COL], int row, int col)//电脑下棋
{
	printf("电脑走\n");
	while (1)
	{
		int r = rand() % row;
		int c = rand() % col;
		if (Board[r][c] == ' ')
		{
			Board[r][c] = '#';
			break;
		}
	}
}
int end(char Board[ROW][COL], int row, int col)//玩家赢 返回‘*’;电脑赢返回‘#’;平局返回‘q’;继续下棋返回‘c’
{
	int i = 0;
	int j = 0;
	int k = 0;
	int h = col;
	//横着MODEL个相同棋子
	for (i = 0; i < row; i++)
	{	
		for (j = 0; j < col; j++)
		{
			int count = 1;
			for (k = j; k < COL-1; k++)
			{
				if (Board[i][k] == Board[i][k + 1] && (Board[i][k] == '*' || Board[i][k] == '#'))
					count++;
				else
					break;
			}
			if (count >= MODEL && Board[i][j] == '*')
			{
				return '*';
			} 
			if (count >= MODEL && Board[i][j] == '#')
			{
				return '#';
			}
		}
		
	}
	//竖着MODEL个棋子
	for (i = 0; i < col ; i++)
	{
		for (j = 0; j < row ; j++)
		{
			int count = 1;
			for (k = j; k < ROW - 1; k++)
			{
				if (Board[k][i] == Board[k + 1][i]&&(Board[k][i]=='*'||Board[k][i]=='#'))
					count++;
				else 
					break;
			}
			if (count >= MODEL  && Board[j][i] == '*')
			{
				return '*';
			}
			if (count >= MODEL  && Board[j][i] == '#')
			{
				return '#';
			}
		}	
	}
	//右斜着MODEL个棋子
	for (i = 0; i < row; i++)
	{		
		for (j = 0; j < col; j++)
		{
			int count0 = i;
			int count = 1;
			for (k = j; (k < COL - 1) && k < (ROW - 1); k++)
			{
				if (Board[count0][k] == Board[count0 + 1][k + 1] && (Board[count0][k] == '*' || Board[count0][k] == '#'))
				{
					count++;
					count0++;
				}
				else
					break;
			}
			if (count >= MODEL  && Board[count0][k] == '*')
			{
				return '*';
			}
			if (count >= MODEL  && Board[count0][k] == '#')
			{
				return '#';
			}
		}
	}
	//左斜着MODEL个棋子
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			int count0 = i;
			int count = 1;
			for (k = j; k>0; k--)
			{
				if (Board[count0][k] == Board[count0 + 1][k - 1] && (Board[count0][k] == '*' || Board[count0][k] == '#'))
				{
					count++;
					count0++;
				}
				else 
					break;
			}
			if (count >= MODEL  && Board[count0][k] == '*')
			{
				return '*';
			}
			if (count >= MODEL  && Board[count0][k] == '#')
			{
				return '#';
			}
		}
	}
	//棋盘被下满
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			if (Board[i][j] == ' ')
				return 'c';
		}
	}
	if (i == row&&j == col)
	{
		return 'q';
	}
	return 'c';
}

测试代码test.c


#include"game.h"
void Mune()
{
	printf("********************\n");
	printf("*****  1.play  *****\n");
	printf("*****  0.exit  *****\n");
	printf("********************\n");
 
}
void game()
{
	char board[ROW][COL] = { 0 };
	initboard(board, ROW, COL);
	printboard(board, ROW, COL);
	char a = 0;
	while (1)
	{
		playmove(board, ROW, COL);
		printboard(board, ROW, COL);
		a=end(board, ROW, COL);
		if (a != 'c')
		{
			break;
		}
		computermove(board, ROW, COL);
		printboard(board, ROW, COL);
		a = end(board, ROW, COL);
		if (a != 'c')
		{
			break;
		}
	} 
	if (a == '*')
	{
		printf("玩家赢\n");
	}
	if (a == '#')
	{
		printf("电脑赢\n");
	}
	if (a == 'q')
	{
		printf("平局\n");
	}
}
void test()
{
	int input = 0;
	do
	{
		Mune();
		printf("请选择>");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("输入错误,请重新输入\n");
			break;
		}
	} while (input);

}
int main()
{
	srand((unsigned int)time(NULL));
	test();
	system("pause");
	return 0;
}

 

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