Python 打地鼠小游戏

对于打地鼠游戏需要有一个清晰的逻辑思路,当然要制作打地鼠游戏还需要在Python中导入背景图片、地鼠图片等等。好了我们废话不多说,直接上代码。

class GameManager:
    def __init__(self):
        # Define constants
        self.SCREEN_WIDTH = 800
        self.SCREEN_HEIGHT = 600
        self.FPS = 60
        self.MOLE_WIDTH = 90
        self.MOLE_HEIGHT = 81
        self.FONT_SIZE = 31
        self.FONT_TOP_MARGIN = 26
        self.LEVEL_SCORE_GAP = 4
        self.LEFT_MOUSE_BUTTON = 1
        self.GAME_TITLE = "Whack A Mole - Game Programming - Assignment 1"
        # Initialize player's score, number of missed hits and level
        self.score = 0
        self.misses = 0
        self.level = 1
        # Initialize screen
        self.screen = pygame.display.set_mode((self.SCREEN_WIDTH, self.SCREEN_HEIGHT))
        pygame.display.set_caption(self.GAME_TITLE)
        self.background = pygame.image.load("images/bg.png")
        # Font object for displaying text
        self.font_obj = pygame.font.Font('./fonts/GROBOLD.ttf', self.FONT_SIZE)
        # Initialize the mole's sprite sheet
        # 6 different states
        sprite_sheet = pygame.image.load("images/mole.png")
        self.mole = []
        self.mole.append(sprite_sheet.subsurface(169, 0, 90, 81))
        self.mole.append(sprite_sheet.subsurface(309, 0, 90, 81))
        self.mole.append(sprite_sheet.subsurface(449, 0, 90, 81))
        self.mole.append(sprite_sheet.subsurface(575, 0, 116, 81))
        self.mole.append(sprite_sheet.subsurface(717, 0, 116, 81))
        self.mole.append(sprite_sheet.subsurface(853, 0, 116, 81))

我们首先要做的就是先将我们的界面设定好,以及一些后面会用到的参数,将我们的图片导入进来。

接下来,我们需要建立一个循环让我们的界面跑起来,能够实时更新游戏界面,并加入鼠标的操作。

    def start(self):
        cycle_time = 0
        num = -1
        loop = True
        is_down = False
        interval = 0.1
        initial_interval = 1
        frame_num = 0
        left = 0
        # Time control variables
        clock = pygame.time.Clock()

        for i in range(len(self.mole)):
            self.mole[i].set_colorkey((0, 0, 0))
            self.mole[i] = self.mole[i].convert_alpha()

        while loop:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    loop = False
                if event.type == MOUSEBUTTONDOWN and event.button == self.LEFT_MOUSE_BUTTON:
                    self.soundEffect.playFire()
                    if self.is_mole_hit(mouse.get_pos(), self.hole_positions[frame_num]) and num > 0 and left == 0:
                        num = 3
                        left = 14
                        is_down = False
                        interval = 0
                        self.score += 1  # Increase player's score
                        self.level = self.get_player_level()  # Calculate player's level
                        # Stop popping sound effect
                        self.soundEffect.stopPop()
                        # Play hurt sound
                        self.soundEffect.playHurt()
                        self.update()
                    else:
                        self.misses += 1
                        self.update()

好了以上是给制作打地鼠游戏的思路,代码不是全的,可以借鉴。

如果有想要完整版的可以加我微信HZ19980419,网盘密码¥10。

https://pan.baidu.com/s/1F6Pewwvnw1i4xHX75ahYyg

 

 

 

 

 

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