实时阴影的shader
实时阴影的shaderShader "Shader/Realtime-Shadow"{ Properties { _Color ("Color", Color) = (0.3, 0.3, 0.3, 1) } SubShader { Tags { "Queue" = "Geometry" "RenderType"="Opaque" } LOD 100 Pass { Cull Front Blend SrcAlpha OneMinusSrcAl
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2021-06-23 15:03:47 ·
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