M1 Mac使用SquareLine-Studio进行LVGL开发

背景

使用Gui-Guider开发遇到一些问题,比如组件不全。使用LVGL官方的设计软件开发
延续上一篇使用的基本环境。

LVGL项目

新建项目

选择Arduino的项目,设定好分辨率及颜色。
在这里插入图片描述

设计UI

在这里插入图片描述

导出代码

Export -> Create Template Project
在这里插入图片描述
导出文件如图
在这里插入图片描述
将libraries下的ui文件夹添加到项目的lib中
在这里插入图片描述
项目结构如图
在这里插入图片描述

修改main.cpp

#include "ui.h"
...
ui_init();

全文:

#include <Arduino.h>


/*******************************************************************************
 * LVGL Widgets
 * This is a widgets demo for LVGL - Light and Versatile Graphics Library
 * import from: https://github.com/lvgl/lv_demos.git
 *
 * Dependent libraries:
 * LVGL: https://github.com/lvgl/lvgl.git

 * Touch libraries:
 * FT6X36: https://github.com/strange-v/FT6X36.git
 * GT911: https://github.com/TAMCTec/gt911-arduino.git
 * XPT2046: https://github.com/PaulStoffregen/XPT2046_Touchscreen.git
 *
 * LVGL Configuration file:
 * Copy your_arduino_path/libraries/lvgl/lv_conf_template.h
 * to your_arduino_path/libraries/lv_conf.h
 * Then find and set:
 * #define LV_COLOR_DEPTH     16
 * #define LV_TICK_CUSTOM     1
 *
 * For SPI display set color swap can be faster, parallel screen don't set!
 * #define LV_COLOR_16_SWAP   1
 *
 * Optional: Show CPU usage and FPS count
 * #define LV_USE_PERF_MONITOR 1
 ******************************************************************************/
//#include "lv_demo_widgets.h"

#include <lvgl.h>
// #include <demos/lv_demos.h>
// #include "gui_guider.h"
// #include "custom.h"
// lv_ui guider_ui;
#include "ui.h"

/*******************************************************************************
 ******************************************************************************/
#include <Arduino_GFX_Library.h>
#define TFT_BL 2
#define GFX_BL DF_GFX_BL // default backlight pin, you may replace DF_GFX_BL to actual backlight pin

/* More dev device declaration: https://github.com/moononournation/Arduino_GFX/wiki/Dev-Device-Declaration */
#if defined(DISPLAY_DEV_KIT)
Arduino_GFX *gfx = create_default_Arduino_GFX();
#else /* !defined(DISPLAY_DEV_KIT) */

/* More data bus class: https://github.com/moononournation/Arduino_GFX/wiki/Data-Bus-Class */
//Arduino_DataBus *bus = create_default_Arduino_DataBus();

/* More display class: https://github.com/moononournation/Arduino_GFX/wiki/Display-Class */
//Arduino_GFX *gfx = new Arduino_ILI9341(bus, DF_GFX_RST, 0 /* rotation */, false /* IPS */);

Arduino_ESP32RGBPanel *bus = new Arduino_ESP32RGBPanel(
    GFX_NOT_DEFINED /* CS */, GFX_NOT_DEFINED /* SCK */, GFX_NOT_DEFINED /* SDA */,
    40 /* DE */, 41 /* VSYNC */, 39 /* HSYNC */, 42 /* PCLK */,
    45 /* R0 */, 48 /* R1 */, 47 /* R2 */, 21 /* R3 */, 14 /* R4 */,
    5 /* G0 */, 6 /* G1 */, 7 /* G2 */, 15 /* G3 */, 16 /* G4 */, 4 /* G5 */,
    8 /* B0 */, 3 /* B1 */, 46 /* B2 */, 9 /* B3 */, 1 /* B4 */
);
// option 1:
// ST7262 IPS LCD 800x480
 Arduino_RPi_DPI_RGBPanel *gfx = new Arduino_RPi_DPI_RGBPanel(
   bus,
   800 /* width */, 0 /* hsync_polarity */, 8 /* hsync_front_porch */, 4 /* hsync_pulse_width */, 8 /* hsync_back_porch */,
   480 /* height */, 0 /* vsync_polarity */, 8 /* vsync_front_porch */, 4 /* vsync_pulse_width */, 8 /* vsync_back_porch */,
   1 /* pclk_active_neg */, 14000000 /* prefer_speed */, true /* auto_flush */);
#endif /* !defined(DISPLAY_DEV_KIT) */
/*******************************************************************************
 * End of Arduino_GFX setting
 ******************************************************************************/

/*******************************************************************************
 * Please config the touch panel in touch.h
 ******************************************************************************/
#include "touch.h"

/* Change to your screen resolution */
static uint32_t screenWidth;
static uint32_t screenHeight;
static lv_disp_draw_buf_t draw_buf;
static lv_color_t *disp_draw_buf;
static lv_disp_drv_t disp_drv;

/* Display flushing */
void my_disp_flush(lv_disp_drv_t *disp, const lv_area_t *area, lv_color_t *color_p)
{
  uint32_t w = (area->x2 - area->x1 + 1);
  uint32_t h = (area->y2 - area->y1 + 1);

#if (LV_COLOR_16_SWAP != 0)
  gfx->draw16bitBeRGBBitmap(area->x1, area->y1, (uint16_t *)&color_p->full, w, h);
#else
  gfx->draw16bitRGBBitmap(area->x1, area->y1, (uint16_t *)&color_p->full, w, h);
#endif

  lv_disp_flush_ready(disp);
}

void my_touchpad_read(lv_indev_drv_t *indev_driver, lv_indev_data_t *data)
{
  if (touch_has_signal())
  {
    if (touch_touched())
    {
      data->state = LV_INDEV_STATE_PR;

      /*Set the coordinates*/
      data->point.x = touch_last_x;
      data->point.y = touch_last_y;
    }
    else if (touch_released())
    {
      data->state = LV_INDEV_STATE_REL;
    }
  }
  else
  {
    data->state = LV_INDEV_STATE_REL;
  }
}

void setup()
{
  Serial.begin(115200);
  // while (!Serial);
  Serial.println("LVGL Widgets Demo");

  // Init touch device
  

  // Init Display
  gfx->begin();
#ifdef TFT_BL
  pinMode(TFT_BL, OUTPUT);
  digitalWrite(TFT_BL, HIGH);
#endif
  gfx->fillScreen(RED);
  delay(500);
  gfx->fillScreen(GREEN);
  delay(500);
  gfx->fillScreen(BLUE);
  delay(500);
  gfx->fillScreen(BLACK);
  delay(500);
  lv_init();
  delay(10);
  touch_init();
  screenWidth = gfx->width();
  screenHeight = gfx->height();
#ifdef ESP32
  disp_draw_buf = (lv_color_t *)heap_caps_malloc(sizeof(lv_color_t) * screenWidth * screenHeight/4 , MALLOC_CAP_INTERNAL | MALLOC_CAP_8BIT);
#else
  disp_draw_buf = (lv_color_t *)malloc(sizeof(lv_color_t) * screenWidth * screenHeight/4);
#endif
  if (!disp_draw_buf)
  {
    Serial.println("LVGL disp_draw_buf allocate failed!");
  }
  else
  {
    lv_disp_draw_buf_init(&draw_buf, disp_draw_buf, NULL, screenWidth * screenHeight/4);

    /* Initialize the display */
    lv_disp_drv_init(&disp_drv);
    /* Change the following line to your display resolution */
    disp_drv.hor_res = screenWidth;
    disp_drv.ver_res = screenHeight;
    disp_drv.flush_cb = my_disp_flush;
    disp_drv.draw_buf = &draw_buf;
    lv_disp_drv_register(&disp_drv);

    /* Initialize the (dummy) input device driver */
    static lv_indev_drv_t indev_drv;
    lv_indev_drv_init(&indev_drv);
    indev_drv.type = LV_INDEV_TYPE_POINTER;
    indev_drv.read_cb = my_touchpad_read;
    lv_indev_drv_register(&indev_drv);
    ui_init();
    Serial.println("Setup done");
  }
}

void loop()
{
  lv_timer_handler(); /* let the GUI do its work */
  delay(5);
}

评论 1
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值