自学了几天C#,尝试写了一个贪吃蛇小游戏,比较详细地做了注释,实现:
(1)贪吃蛇基本功能
(2)长按加速
(3)计分板
XAML代码及界面
<Window x:Class="贪吃蛇.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:贪吃蛇"
mc:Ignorable="d"
Title="MainWindow" Height="300" Width="400" ResizeMode="NoResize" KeyDown="Window_KeyDown" KeyUp="Window_KeyUp" >
<Canvas x:Name="map" Margin="0" Background="White">
<Label x:Name="showScore" Canvas.Left="340" Canvas.Top="10" Height="27" Width="44" Background="#FFC7C7C7"/>
</Canvas>
</Window>
C#代码
using System;
using System.Collections;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Threading;
namespace 贪吃蛇
{
/// <summary>
/// MainWindow.xaml 的交互逻辑
/// </summary>
public partial class MainWindow : Window
{
DispatcherTimer timer = new DispatcherTimer();//适用于UI界面的计时