using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ChangeColor : MonoBehaviour
{
public GameObject cube;
private Color color1 = new Color(176f/255f, 115f/255f, 78f/255f);
private Color color2 = new Color(105f/255f, 82f/255f, 78f/255f);
void Start()
{
print(color1);
print(color2);
cube.GetComponent<Renderer>().material.color = color1;
}
// Update is called once per frame
void Update()
{
}
}
using System.Collections.Generic;
using UnityEngine;
public class ChangeColor : MonoBehaviour
{
public GameObject cube;
private Color color1 = new Color(176f/255f, 115f/255f, 78f/255f);
private Color color2 = new Color(105f/255f, 82f/255f, 78f/255f);
void Start()
{
print(color1);
print(color2);
cube.GetComponent<Renderer>().material.color = color1;
}
// Update is called once per frame
void Update()
{
}
}